Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Nvidia designs headquarters using VR headsets, its own chips and software

nvidia headquarters gpus iray vr headsets using and to design corp 18virtual master768
If you’re building a new corporate headquarters for 2,500 employees and you make tools that could help the process, why not use them? Who knows, you might just disrupt an entire industry. It looks like that’s exactly what’s happening in the design of chipmaker Nvidia’s new HQ in Santa Clara, California, according to The New York Times.

The $380 million building is scheduled to open in late 2017. The tools that are in some respects reinventing commercial construction design are Nvidia’s Graphics Processing Units (GPUs), the company’s interactive rendering software called Iray that works with the GPUs, and virtual reality headsets such as those built by HTC.

Last year, without VR headsets, there was no way designers could have taken the virtual walkthroughs possible with the Iray 3D renderings from Nvidia’s GPUs. But now they can, and the project design firm Gensler is delighted. “I was pretty much like a kid in the candy store when they first gave me access to a cluster of processors running Iray,” said Gensler visualization artist Scott DeWoody. “I stayed up until three in the morning.”

Iray can control all aspects of the design simulation, down to the surfaces and colors in the building. A key to the new Nvidia headquarters design is light. In keeping with Nvidia’s focus on light and visualization, the building design includes triangle-shaped skylights scattered across the roof. The skylights are not just randomly placed, but strategically positioned to take advantage of natural light.

As part of the design process, Nvidia employed more than 100 GPUs to track every beam of light that entered the building around the clock from every direction. “We simulated every light beam for every hour of the day for every day of the year,” said Jen-Hsun Huang, Nvidia co-founder and chief executive. That simulation allowed designers to observe the effect of light in all parts of the building and make and test design changes when necessary.  Moving through the building design with the virtual reality headsets revealed aspects that would have been much more difficult — if not impossible, to see with two-dimensional renderings.

When Nvidia’s new headquarters opens next year, many of  the walls will be movable for reconfiguration based on needs. There will be no executive suite, which is reflective of the company’s intentionally flat corporate hierarchy. The headquarters design project will be good practice for a second building already on the drawing board.

Bruce Brown
Digital Trends Contributing Editor Bruce Brown is a member of the Smart Homes and Commerce teams. Bruce uses smart devices…
Meta just revealed how VR headsets could look in the future
Someone wearing a futuristic VR headset.

Meta recently previewed a futuristic-looking VR headset concept in a metaverse promotional video. There's no confirmation that this is an actual product in development, but the new device is clearly much more advanced than a Quest headset and even slimmer than the upcoming Cambria headset.

Fingertip sensors are also shown and might help to quickly identify finger location with great precision, as well as provide haptic feedback.

Read more
New mini-LED VR headset to ‘take clarity to another level’
The Pimax Crystal VR headset against a black background.

The virtual reality headset wars seem to be heating up with Pimax announcing the Pimax Crystal. This new VR headset marries QLED with mini-LED technology that Pimax says will "take clarity to another level."

Another reason Pimax has to brag about its visual clarity are the lenses that the Crystal uses. Pimax uses glass aspheric lenses instead of plastic lenses that other headsets use. The company says this allows them to improve clarity by increasing transmittance and reducing stray light and aberration.

Read more
Researchers develop VR headset with mouth haptics
VR headset on woman with mouth sensor.

Whether we like it or not, the metaverse is coming -- and companies are trying to make it as realistic as possible. To that end, researchers from Carnegie Mellon University have developed haptics that mimic sensations around the mouth.

The Future Interfaces Group at CMU created a haptic device that attaches to a VR headset. This device contains a grid of ultrasonic transducers that produce frequencies too high for humans to hear. However, if those frequencies are focused enough, they can create pressure sensations on the skin.

Read more