Skip to main content

VR simulation lets you visit the Berlin Wall – before it fell

vive studios vr museum exhibits help you experience history
Vive Studios has announced a new funding and development program that seeks to get virtual reality experiences to more people in the form of art installations and VR museum exhibits. The HTC subdivision announced early partnerships for the initiative with museums such as the Somerset House in London, and The National Palace Museum in Taiwan.

“Some of the earlier museum VR experiences, or full-stop VR museums, were basically taking scanning artifacts and photographs and putting them in a virtual museum you could walk around in. We looked at that and felt that it wasn’t very compelling,” head of the studio Joel Breton told us. “We’re going to create virtual reality content and experiences that will show people how immersive technology can make their learning experience even richer.”

One example is Berlin Wall: The Virtual Reality Experience, an exhibit that’s currently available at Newseum in Washington DC. The installation replicates the experience of being there from multiple perspectives, including people on the west side of the wall, and soldiers standing guard atop it.

“It’s chilling,” he said. “It’s absolutely chilling. You’re fully immersed in 360 degrees, you can look around, and you feel like you’re there. That’s the power of virtual reality for us, especially on room-scale and Vive that we have to work from. The power is that we can take the user anywhere in the entire universe throughout all of time for historical experiences like this.”

Berlin Wall: The Virtual Reality Experience

Vive Studios was created in December of 2016 to kickstart first-party content for the HTC Vive VR headset. In contrast with the HTC Vive’s partnership with game company Valve, Vive Studios was started with the specific goal of expanding VR experiences beyond the realm of gaming. 

Breton explained that as both planned exhibits and future ones are rolled over the next few years, some will also be available in Viveport, HTC’s VR app store. Outside of Vive Studios, HTC sponsors Vive X, a global accelerator program with the goal of cultivating “the VR startup ecosystem.” The company seems determined to not only expand access to VR experiences, but also make sure HTC plays an important role in shaping the future of the medium.

“It’s definitely a stepping stone on the way to where we get to exponential adoption of VR as a mass medium. We think a lot of people that’ll experience this content will be first time VR users. What we’ve learned from our partners is that the age range is from eight to eighty that will view the collections, depending on the museum. There are still seven and half billion people that haven’t tried premium VR.”

Breton stated that the exhibits would be supporting the HTC Vive headset, but also confirmed that museums and art galleries have expressed interest in the future standalone VR headset from HTC, which has yet to be unveiled. We’ll have to wait and see whether or not the masses are really ready for this technology in museums, but it’s a big move to ensure that HTC and Vive Studios stay relevant in the future of the VR space.

Luke Larsen
Senior Editor, Computing
Luke Larsen is the Senior editor of computing, managing all content covering laptops, monitors, PC hardware, Macs, and more.
You can now high-five in VR
oculus quest finger tracking coming in 2020

An update to the Meta Quest VR headset is allowing improved hand gestures, which includes both clapping and high-fiving in VR.

Meta CEO Mark Zuckerburg has often painted a vision of an immersive metaverse, where people could interact almost as if they would in real life. Meta's ambitions are one step closer, as the company showed off enhanced hand tracking support for its Quest VR headset. They attempt to provide much more natural motions to make virtual interactions less awkward.

Read more
The most common HTC Vive problems, and how to fix them
amazon prime day htc vive cosmos vr deal

Virtual reality (VC) headsets are all the rage these days. They offer a more immersive experience to the gaming world and the chance to move around -- if everything's working properly. HTC's latest Vive headsets, including the impressive Cosmos and new Vive Pro 2, are more stable than ever, but sometimes things can still go wrong. 

From “headset not found” errors to pairing issues, we’ll cover common HTC Vive problems users face. Then, we’ll suggest possible fixes and provide step-by-step instructions on how to address the issues you might encounter with your HTC Vive.
Issues presented with an error code
(Error 108) Headset not found
There are a couple of ways this error can manifest, either as an error message (error 108) or blinking red light on the headset. This is usually the result of either a USB or a driver issue.

Read more
How to watch HTC’s ViveCon today, the ‘most important VR event of the year’
htc vivecon vr headsets 2021 vive air leak

HTC has been teasing that multiple new virtual reality headsets could be launching at ViveCon, the company's VR conference, this year. Slated to take place virtually this year on May 11, HTC had announced its plan to "[unveil] game-changing VR headsets, software, and platforms to take your experience to another level" at the show. Depending on what's announced, these new VR headsets sound like they could replace a number of options that are currently considered the best VR headsets you can buy.

While ViveCon is expected to be an enterprise-specific conference this year, those following the augmented, virtual, and mixed reality market could see how HTC is advancing the segment with its latest wares and platform to foster more innovation in the VR space.
How to watch ViveCon 2021 live stream

Read more