Skip to main content

A year later, Mads Mikkelsen still doesn’t understand ‘Death Stranding’

Death Stranding - Teaser Trailer - TGA 2016 - 4K

Hideo Kojima’s PlayStation 4 exclusive Death Stranding has confused just about everyone with its bizarre trailers, which have shown a baby connected to a man with an umbilical cord, bodies floating toward the heavens, and a terrifying Mads Mikkelsen connected to undead-looking creatures with a series of cables. Mikkelsen has said in the past that the game’s story was confusing to him, and a year later, his time working on the project has done little to make it clearer.

Recommended Videos

Speaking to Total Film during Festival de Cannes, Mikkelsen explained that the process of acting in Death Stranding has been strange for someone most familiar with traditional film an television production, but Kojima’s story has been what keeps him interested — despite it not being clear exactly what’s going on.

“He tries to explain it again and and again, and I thought I had it, but then this happens and I’ve lost it again,” Mikkelsen said in the interview. “It’s too complicated. It’s too crazy. It’s too beautiful. It felt a bit like being in drama school: ‘Just jump in and [improvise] the scene. This is what happens. Don’t question it.'”

Mikkelson’s role in the game hasn’t been completely explained yet, though he is presumably an antagonist standing in the path of Norman Reedus’ character. Reedus has been working with Hideo Kojima for several years, beginning with the canceled horror title Silent Hills. It never saw the light of day, but its P.T. teaser was absolutely terrifying and became a cult classic, despite being removed from the PlayStation Store.

We haven’t seen any actual gameplay from Death Stranding yet, but we do know that Sony will showcase it heavily during its E3 presentation in June. It won’t be a purely single-player experience, and Mikkelsen added in the interview that there will be “collaboration from different people from different parts of the world.”

Death Stranding will release whenever Hideo Kojima is finished with it. The director previously hinted at a 2018 release window, but this seems almost impossible at this point. Given that Sony plans on sticking with the PlayStation 4 for the foreseeable future, however, it’s unlikely the game will have to jump to a newer console.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
One of Game Pass’ best titles leaves PC on August 15 and you don’t want to miss it
Death Stranding

While Xbox Game Pass frequently adds new games to its library, some titles do leave the service every fifteen days. Sometimes, those games are fantastic and PC Game Pass will lose a heavy hitter on August 15: Death Stranding. If you aren't familiar with this game, it, ironically, is a PlayStation console exclusive that's part of Microsoft's subscription service only on PC. Death Stranding first released on PS4 in November 2019 and tells a story about a man who is trying to reconnect a post-apocalyptic while dealing with lots of supernatural threats along the way.

It didn't come to PC until July 2020, before that was followed by Death Stranding: Director's Cut for PC and PS5 in the following years. The version of the game that's available through Xbox Game Pass is based on the July 2020 PC release, although it only came to PC Game Pass in August 2022. After a year on Microsoft's subscription service, the deal is up, and it's going to leave on August 15. Death Stranding is a game with a very compelling and socially relevant story and gameplay not quite like anything out there, so Game Pass subscribers who haven't tried this game yet need to before it leaves the service soon. 
It's all connected
Death Stranding follows the journey of Sam Porter Bridges, the adopted son of the President of the United Cities of America, as he attempts to reconnect what's left of America with a Chiral Network and save his sister. Of course, this game has Kojima's signature eccentricity, as Sam also carries around and starts forming a deeper connection with a baby in a pod (called a BB) that helps him avoid deadly creatures called BTs and gives him visions of a mysterious figure played by Mads Mikkelsen. On that note, Death Stranding has a stacked Hollywood cast as it stars people like Norman Reedus, Lea Seydoux, and Margaret Qualley and features characters modeled after Lindsay Wagner, Guillermo del Toro, Nicolas Winding Refn, and more. 
I'm not a huge fan of this game's melodramatic dialogue exchanges and arduous pacing that leaves a lot of the most interesting reveals for the end. Still, it undeniably has some prescient themes about how important connection is, something that became even more apparent and relevant in the wake of the Covid-19 pandemic. Few video game writers can craft narratives that are as engaging and memorable as the ones in Hideo Kojima's games. Though what I like most about Death Stranding is its gameplay, which isn't quite like anything that came out before or since. 
For the most part, Death Stranding is a game about delivering packages. It initially seemed like a shocking change in style for the man behind the Metal Gear Solid series, but the connections become a bit clearer to me as I had to stealthily avoid BTs and saw the Metal Gear Solid V-level of freedom the game gives players in making deliveries. To maximize profits from deliveries, I have to balance all of the packages in Sam's possession, keeping a close eye on the terrain, and finding the best ways to get Sam to his destination without damaging much of the goods he's carrying.

Read more
Macs are getting a ‘Game Mode’ feature and Death Stranding: Director’s Cut
Sam Bridges gives a peace sign in Death Stranding: Director's Cut.

Death Stranding: Director's Cut is coming to Mac, Hideo Kojima announced today during WWDC 23. The news came amid a brief gaming section during Apple's annual showcase, which also introduced a new Game Mode for Macs.

During WWDC's gaming block, Apple highlighted how the likes of No Man's Sky and Stray have made their way to Mac before announcing a dedicated Game Mode for Mac that prioritizes the CPU and GPU and minimizes latency on Xbox and PlayStation controllers. Apple also announced the Game Porting Toolkit for Metal, which should make it easier for game developers to bring their games to Mac.
After all that, Apple introduced Kojima, who said he's been an Apple fan since he bought a Mac in 1994 and confirmed that Death Stranding: Director's Cut is coming to Mac. This enhanced version of Kojima's 2019 hit was previously released for PS5 and Windows, with new missions, features like a firing range and racing, and more.
The Mac version of the game will benefit from utilizing technology like Metal 3 and MetalFX Upscaling, although it doesn't seem like Apple fans should expect anything in the way of new content. That will likely be saved for the game's upcoming sequel, Death Stranding 2.
At the end of his segment, Kojima also stated that "we are actively working to bring our future titles to Apple platforms." This potentially hints at the fact that games like Death Stranding 2 and his Xbox-published title could eventually make their way to Apple's devices.
Death Stranding: Director's Cut will launch for Mac on an unspecified date later this year, with preorders opening soon. 

Read more
Zelda: Tears of the Kingdom’s sequel should go full Death Stranding
Sam Porter walks across a landscape in Death Stranding: Director's Cut.

During my The Legend of Zelda: Tears of the Kingdom playthrough, I couldn’t stop thinking about Death Stranding.

Hideo Kojima’s one-of-a-kind “strand game” sprung to mind every time I crafted an ingenious device that would let me traverse Hyrule more easily. I felt like Sam Porter Bridges laying down ladders and ziplines to cut through the rough landscapes of postapocalyptic America. I kept joking to myself that Tears of the Kingdom is a strand game. The more I see players sharing their creations, though, the more serious I’m becoming about that claim.

Read more