Skip to main content

Call of Duty: Mobile is the best shooter I’ve played on a smartphone

Editor’s note: Call of Duty Mobile is now available for download. This hands-on review is based on time with the game at E3 2019.

Mobile games suck.

Recommended Videos

Ask any gamer about mobile, and that’s the response you’ll receive. Mobile games are in hiding at the show, and when they do appear, the response is usually a pained groan.

That might be why Call of Duty: Mobile kept a low profile despite the game’s massive appeal. This is the biggest mobile game coming in the second half of 2019 and, after a couple of matches, I’m convinced it deserves your attention.

Pure, refined Call of Duty

Loading up a match of Call of Duty: Mobile is like having a syringe of pure, refined, unfiltered Call of Duty stuck straight in your jugular. TiMi Studios, a division of Tencent developing the game for Activision, could’ve watered it down until it was unrecognizable, but instead, the mobile version feels like a master cut of every CoD game ever made.

Its clean and sometimes colorful looks are reminiscent of Advanced Warfare and Black Ops 4, but the mostly realistic weapons and reeled-in class system have more in common with Call of Duty: Modern Warfare, the recently released mainline game for PC and console.

The biggest obstacle facing a mobile game is the controls, of course, and shooters are among the most challenging genres. Call of Duty: Mobile offers two control schemes, and I tried both.

Call Of Duty: Mobile - Official Announcement Trailer

The simple controls put your left thumb in charge of movement, and your right in charge of aim. There’s no fire button. Instead, you fire as soon as your reticle finds an enemy.

It sounds strange, I know, but it works. The fact your gun is firing doesn’t mean you’ll win a fight. Accuracy, range, and even aim still matter. You won’t do any damage if you try to shoot someone across the map with a shotgun, and it’s important to aim for headshots. I killed several foes who began firing at me first and, yes, I was owned by several I surprised.

The advanced controls add a button that lets you aim down sights. You’ll only fire when aiming. This gives you more precise control and makes headshots easier, but sharp aim is required to make the most of it.

I preferred the advanced controls. Aiming down sights for a headshot at range felt rewarding. It’s not great for 360 no-scope kills, but I never felt my success or victory was due to fat-thumbing the fire button.

Shooting fools is the main activity in Call of Duty: Mobile, but other favorites carry over. You can throw grenades and flash-bangs, use killstreaks, and pick up weapons dropped by enemies. It all happens at the press of on-screen buttons. I played on an iPhone XS, which was just large enough to fit the many controls. Players on small smartphones may be in for a rough time.

Battle royale is here, but it’s not flying solo

Battle royale makes its way to Call of Duty: Mobile, though it’s not the game mode I tried. Instead, I was shown a brief demo of the battle royale. Anyone who enjoyed the Blackout mode in Black Ops 4 should be pleased. Mobile’s battle royale isn’t a copy of it, but it’s similar. Even the map looks like a spin-off of Black Ops 4.

My time was spent playing two matches of the game’s classic 5-on-5 mode. Unlike battle royale, which can be a lengthy experience, this mode is perfect for short bursts of play. Most 5-on-5 matches take between five and 10 minutes.

Image used with permission by copyright holder

The maps, once again, are callbacks to Call of Duty favorites. They did seem smaller than what I remember, and less detailed. That lead to a frantic pace of combat. Both matches were in team deathmatch mode with a goal of 50 kills. The first game was a blowout victory for my side (no thanks to me), but the second was a real nail-biter. My team pulled out a 50-to-48 victory. I even made the top-three podium.

Everyone wants battle royale, but I suspect the 5-on-5 games will be as much, if not more, of a draw in the long run. I had the same experience in Black Ops 4. I bought it for battle royale, but I played classic multiplayer. The quick, merciless matches are a rush, even on a 6-inch smartphone screen.

All the customization, for better or worse

Customization is a core feature of Call of Duty, and Mobile carries over everything you’d expect. Custom loadouts, weapon skins, player skins, killstreaks, and badges all make an appearance. Though visually a step back from Call of Duty: Black Ops 4, the graphics are at least on par with a late-generation Xbox 360 or PlayStation 3 game. Armor, weapons, and other customization looks slick.

That leaves a concern: Micro-transactions. They’re definitely in the game. Activision representatives weren’t willing to go into specifics about how they’ll look at launch, but I don’t have to guess, because Call of Duty: Mobile is already available in other countries. The version of the game launched in Australia has a combination of micro-transactions and battle passes to support the game. Cosmetic awards are the main lure, and it’s a strong one. Many of the game’s premium gun, grenade, and other skins look fantastic, while the default player skin couldn’t be more dull.

I also noticed the different weapon skins were linked to stats and perks. Unfortunately, I didn’t have a chance to go deep into the system myself, but the Australian version apparently links potentially advantageous perks to weapon skins. As I understand it, you can technically grind out perks through gameplay — but the grind is very, very long. Drift0r, an experienced shooter player, has a full breakdown of these perks on his YouTube channel.

Call of Duty: Mobile is heavy under the weight of microtransactions.

Whatever the specifics, Call of Duty: Mobile is heavy under the weight of microtransactions. You’ll find slots for customizations everywhere, cluttering up the display and weakening your willpower with the relentless assault of possibilities.

It’s Call of Duty. It’s mobile. And it’s developed by a division of Tencent, TiMi Studios. The existence of microtransactions, even those that offer in-game advantage, isn’t a surprise. You’ll have to decide whether you can live with that.

Call of Duty on your phone feels like … well, Call of Duty

Call of Duty: Mobile is a faithful port of the franchise’s core gameplay to the smartphone. It’s also the best first-person shooter I’ve yet played on a phone. The microtransactions are a problem, just as they’ve become a problem in mainline Call of Duty titles, but fans who don’t mind that annoyance will love the mobile version.

You can play Call of Duty: Mobile on Android and iOS later this year. The game will roll out in a series of betas. You can register your interest on the official website.

Need some tips on how to conquer Call of Duty: Mobile? Check out our top Call of Duty: Mobile tips and start dominating the competition.

Topics
Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…

Call of Duty: Black Ops 6: everything we know so far
Soldiers fight in a shopping plaza in Call of Duty: Black Ops 6.

Now that the new Modern Warfare trilogy is complete, it's time to brush up on all Call of Duty games in order before the Black Ops series resurfaces. Call of Duty: Black Ops 6 will pick up where Cold War left off and will be the most ambitious entry in the series yet, as it aims to take the spot as the best Call of Duty game yet. The initial teases were as cryptic as the game's themes of truth, lies, and subterfuge. That hasn't stopped us from digging through all the footage and documents to shed some light on one of our most anticipated upcoming games. There are a lot of exciting changes on the way, so we'll make sure you have all the necessary intel on Call of Duty: Black Ops 6 before release.
Release date

Call of Duty: Black Ops 6 will launch on Friday, October 25, 2024.
Platforms

Read more
Activision finally has a solution for giant Call of Duty file sizes
Soldiers fight in a shopping plaza in Call of Duty: Black Ops 6.

It wouldn't be a Call of Duty launch without conversations about large file sizes, but Activision is looking to address those issues with a series of updates over the next few months. One of the biggest involves decoupling the free-to-play Warzone from the main game, which will help to make Black Ops 6 smaller than Modern Warfare 3, according to the publisher.

While Activision hasn't revealed game file size just yet, these new changes will be implemented starting on August 21 with Season 5 Reloaded. In a blog post published Thursday, Activision developers laid out plans to streamline textures and to encourage users to download early, but making Warzone a separate download by default will be the most impactful on file sizes. Warzone is a battle royale that's a separate, free-to-play game, so there's no reason to keep it tied with the latest Call of Duty main release. It'll be available to install at any time, and players can opt to download it with Black Ops 6.

Read more
One of Call of Duty: Warzone’s biggest maps is going open-source
An overhead view of the Caldera Warzone map but it's been stripped of color in a development program.

Activision announced that it's releasing open-source data for the Call of Duty: Warzone Caldera map, which is one of the largest in-game data sets released from the franchise, and will allow players to use it in their own projects.

The data set is what's referred to as a Universal Scene Description (USD), which allows for large-scale, detailed 3D simulations of things like the Caldera map. The data, which includes most of the "geometry" of Caldera along with some in-game character pathing that shows how players move, will be available in OpenUSD (the open-source industry standard for this kind of tech) on Wednesday.

Read more