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Valve appears to be working on its own Google Stadia cloud-gaming competitor

Just a few words is all it took for Valve to show its cards when it comes to the soon-to-start cloud gaming war. The hint comes by way of a Github release of Valve’s partner site code, as spotted and shared by Steam Database on Twitter.

Within the Github code, there’s mention of cloud gaming, and a specific requirement statin, that “you must agree to the terms in the Steam Cloud Gaming Addendum before continuing.”

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It may be a tiny morsel, but it’s a start for a meaty subject. Steam is a massive gaming platform for PC. But recently, major players like Google, Microsoft, and Sony have made serious pushes into cloud gaming with Stadia, Project xCloud, and PlayStation Now, respectively. Since cloud gaming doesn’t require dedicated gaming hardware to play, it has a lower barrier to entry than traditional console or PC gaming, and it could find a large user base.

The conveniences of cloud gaming also extend to things like load times (which can be incredibly fast, especially without the need to boot a computer or apply updates), the ability to play the same game on a wide range of devices wherever you go, and potentially even negative latency through some of Google’s A.I. trickery.

The potential of cloud gaming is clear, and companies that establish themselves early could have a lot to gain. They also could cut Valve out of the picture, since players wouldn’t go through Steam to get install and launch their games.

A move by Valve to introduce Steam Cloud Gaming makes perfect sense, and it’s almost a surprise to see it showing up this late. Steam already gets plenty of loyalty from gamers, with many raging when a game is exclusive to a different game store, and a Steam Cloud Gaming platform could be a smart way for the company to keep its gamers from being lured to other platforms that don’t require dedicated gaming hardware.

Die-hard PC gamers will likely continue to bristle at the notion of cloud gaming, as the video signal will be compressed and the travel time between users and servers will generally create more latency than gaming directly on a powerful computer. But all of the pros of cloud gaming are likely to make it a large platform that Valve can’t ignore.

Mark Knapp
Former Digital Trends Contributor
Ubisoft and more offer ways to play purchased Google Stadia games elsewhere
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Google recently announced that it plans to shutter its cloud gaming service Stadia in early 2023, leaving players who used it as one of their primary platforms in an awkward situation. Google already promised to refund people for their Google Stadia hardware and software purchases, but people are still losing access to games they enjoyed and save files they possibly dumped hours into. Thankfully, some developers are working on ways to help Stadia players.
The most notable studio to help Stadia players is Ubisoft, which was Google's earliest partner for the technology via an Assassin's Creed Odyssey demo. "While Stadia will shut down on January 18, 2023, we're happy to share that we're working to bring the games you own on Stadia to PC through Ubisoft Connect," Ubisoft tweeted. "We'll have more to share regarding specific details, as well as the impact for Ubisoft+ subscribers, at a later date." Thankfully, the Stadia versions of Assassin’s Creed Valhalla, Far Cry 6, Immortals Fenyx Rising, Tom Clancy’s The Division 2, and Watch Dogs: Legion support cross-progression, so players won't lose their save files. 
https://twitter.com/UbisoftSupport/status/1575922767593078793
Ubisoft isn't the only developer to help. Developer Muse Games is giving Embr Steam codes to those who played its comedic co-op firefighting game on Stadia if they email the developer with screenshots of Embr in their Stadia library. Meanwhile, IO Interactive confirmed that it is "looking into ways for you to continue your Hitman experience on other platforms," as the World of Assassination trilogy was available on Google Stadia. 
There's still the matter of the five Google Stadia exclusives: Gylt, Hello Engineer, Outcasters, Pac-Man Mega Tunnel Battle, and PixelJunk Raiders. So far, only one of those games seems like it will be saved. PixelJunk Raiders developer Q-Games said in a blog post that "we hope to find a way to continue to share the vibrant worlds of Planet Tantal in the future, and we’re open to discussing opportunities to find the right publishing partner to make it happen.. Tequila Works, tinyBuild, Splash Damage, and Bandai Namco Entertainment did not respond to requests for comment from Digital Trends.
While the shutdown of Google Stadia is disappointing for players like myself who enjoy cloud gaming, at least players will be get refunds, and in some cases get the game for a new platform.

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google stadia release date november 19 controller pax west 1 2

Google announced yesterday that it will shut down Stadia in January. The good news is that refunds will be given to everyone who bought all Stadia hardware, including its controller, so long as they bought it from the Google Store. You don't have to return the controller to get the refund (see the platform's FAQ page), but it doesn't have to go to waste just because Stadia is shutting down.

Users in the Stadia subreddit have been asking Google to make the firmware for the Stadia controller open source so that it would work on PC and consoles even after its namesake platform has been put out to pasture (per Eurogamer). Though Google won't be able to do that in an official capacity anytime soon, software engineer Parth Shah created a workaround tool that allows players to use the controller wirelessly over Wi-Fi.

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Google Stadia controller.

After three years, Google Stadia is coming to an end. The Silicon Valley giant announced that the cloud-streaming platform will be going offline on January 18, 2023.

In a blog post published on Thursday, Phil Harrison, Stadia's vice president and general manager, said the company made the difficult decision to shut down Stadia because the cloud-streaming service hasn't "gained the traction with users" that it expected since its launch in 2019. This is despite the developed technology that allowed players to play demos from YouTube videos on their favorite games and then purchase them later, no console required.

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