Skip to main content

How to tweak the Final Fantasy VII Remake targeting system to suit you

Forget Bahamut, Leviathan, and the rest of the Final Fantasy VII Remake bosses — the hardest enemy in the game is its combat system. Or, more specifically, its targeting system.

One of the main gripes in our review related to wrestling with the camera and targeting system in most battles, turning what is otherwise an incredibly satisfying and strategic combat system into a bit of a farce.

If you’ve been having similar issues, the good news is that it’s not hard to tweak things. You won’t miraculously turn the tide of battle by fiddling with the in-game options, but you might just make it through Hard Mode with a few less holes in your wall.

Final Fantasy VII Remake targeting

Final Fantasy VII Remake targeting settings

On anything but Classic mode, the Final Fantasy VII Remake battle system is incredibly hands-on. Barely anything gets done without your input. With enemies freely swarming all around you — usually off-screen entirely — learning to make use of its targeting system is key to keeping your attacks well … on target.

How to lock on to a target in Final Fantasy VII Remake

Enemies typically target whoever you happen to be controlling, making multi-target situations a common occurrence. To ensure your character doesn’t hop between targets as they move around, you can lock on to your current target by clicking in the right analog stick (R3). But this causes a few other issues by default.

The stick you use to turn the camera to face off-screen enemies will automatically switch you off from your current target, almost punishing you for trying to keep an eye on the battle. It’s a baffling decision on the game designer’s part, but not one you have to put up with.

Press the Options button on your controller and scroll down to the System tab. In there, tap into Options and then Camera and Controls. To get around this specific issue, you’re going to want to change the Lock-on Controls setting from Right Stick to Left and Right Directional Buttons.

Do this, and you’re free to use the right stick to control the camera independently from your target controls. You’ll use the D-pad to cycle through on-screen enemies, and up and down to change character.

If you’re just having trouble predicting which target you’ll acquire when using the analog stick, you can go one option down to Lock-on Switching to tweak whether you change targets by tilting the stick toward your target’s direction or cycle through them like an imaginary list.

One is dynamic, whereas the other is static no matter where each enemy might shift during battle.

Best Final Fantasy VII Remake target options

Best Final Fantasy VII Remake targeting options

If you often find yourself bouncing off your main target when you instinctively try to turn the camera, there are a few options you can tweak to isolate the problem.

The issue is that, by default, the stick you use to turn to face off-screen enemies will automatically switch you off from your current target, effectively punishing you for trying to keep an eye on the battle. Here’s how to get around that.

Attacked Target Correction

If set to On, the camera rotates when you attack an off-screen target. It’s a very good thing for most players. If you’re a professional who micromanages every fight, switching this off can keep you from losing your main target if you cast a spell off-screen.

Camera Pullback

Switch this on if you need a better lay of the land. It will zoom the camera out while you run about the battlefield, giving you a better view of what’s around you. Keeping it on is nothing more than a cinematic choice.

Responsiveness

This one relates to camera turning speed and should be cranked up from its default in most situations. It will reduce the artificial weight of the camera, making it easier and faster to turn the camera in combat. With so many off-screen targets, a fast camera will really help.

Combo Targeting

One of the last settings you might want to change refers to targeting switching mid-combo. Combo Targeting is found toward the bottom of the Camera and Controls menu.

Fixed and Free are your two options here. Fixed ensures you stick to your first target for as long as you hold or mash the attack button. It’s something that can get in the way of Barret’s powerful combo.

Switch over to Free, and you can cycle targets mid-combo so long as you’re not using the lock-on feature.

Josh Brown
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
Final Fantasy 16 Renown explained: what is Renown and how to earn it
Final Fantasy 16's cover showcasing its protagonist infront of two demon summons.

Every JRPG, and even games with RPG elements, likes to introduce new systems into the mix for you to learn and interact with. Most of the mechanics in Final Fantasy 16 will be familiar, like sidequests, upgrading gear, and unlocking abilities. However, later on, the game will introduce you to the Renown system once you take control of the Cursebreakers. This occurs once you reach the main hub of the game called Cid's Hideaway after going through the main story until you reach A Chance Encounter. While you might be feeling content ignoring this new mechanic and just pushing on with the main story, there are plenty of reasons to learn it. Here's a simple explanation of how the Renown system works in Final Fantasy 16.
What is Renown and how to earn it

Without spoiling much, after Clive takes on a certain mantle and is in charge of Cid's Hideaway, the Renown system will automatically be put into effect. This is meant to represent how much inspiration and support Clive has earned from the people of Valisthea in his cause and fight against the Blight. You can see how much Renown you currently have by visiting the Patron's Whisper and talking to Desiree.

Read more
Final Fantasy 16 Timely Accessories: what they are and how to equip them
Screenshot of the main character from Final Fantasy 16 fighting an enemy.

Traditionally, Final Fantasy titles don't come with difficulty options. As the series has grown leading up to Final Fantasy 16, Square Enix has started to add some options to make the game more accessible to players. Considering this latest entry is more action-heavy than any that has come before, with advanced moves like perfect dodges and parries, these tools are more necessary than ever for longtime fans who prefer a more traditional JRPG experience. While the Timely Accessories can't turn this action game into a turn-based one like older entries, it can at least give you enough of an edge to feel comfortable getting through combat so you can enjoy the deep and complex story. Let's go over what these Timely Accessories are and how to equip them in Final Fantasy 16.
What are Timely Accessories?

Timely Accessories in Final Fantasy 16 are basically your difficulty modifiers, but instead of being menu options, they're items. These types of items have become a bit more common in the last few years and include the Chicken Hat from Metal Gear Solid V. This time, there are five different accessories that you can pick from, each of which modifies the game in different ways to give you an edge in combat. Here are all five of the Timely Accessories and what they do:
Ring of Timely Evasion
When equipped, Clive will automatically evade attacks, as long as the attacks can be evaded.
Ring of Timely Focus
When equipped, time slows before an evadable enemy attack strikes Clive. There's no effect when equipped with the Ring of Timely evasion.
Ring of Timely Strikes
When equipped, complex ability combinations can be executed by simply pressing the Square button.
Ring of Timely Assistance
When equipped, pet commands will be executed automatically based on Clive's actions.
Ring of Timely Healing
When equipped, healing potions will automatically be used when Clive's HP falls below a certain threshold. More common healing items like potions will be used before rarer ones like high potions.
How to equip Timely Accessories
When you first begin Final Fantasy 16 you will need to choose between Story and Action Focused modes. These technically also serve as your difficulty selection, but it's really just a simplified way of enabling the Timely Accessories. Regardless of which difficulty you choose, you will always have access to all these accessories and can switch at any time while playing (as long as you are not currently in combat).

Read more
How long is Final Fantasy 16?
A castle under a massive crystal.

JRPGs are notorious for being heavy time investments. Some, such as Persona 5 and other Final Fantasy entries, can easily go on for over 100 hours without adding in side content. On the other hand, there are some Final Fantasy games that lean on the shorter side. With Final Fantasy 16 taking a far more action-focused approach to combat, some might expect this to be a shorter entry, but that isn't necessarily the case. There are plenty of factors that will impact how many hours you spend in the world of Valisthea, so we'll give you a good idea of how long it will take you to complete Final Fantasy 16.
How long is Final Fantasy 16?

Just like any good JRPG, Final Fantasy 16 has a substantial main quest, as well as other optional activities you can take on if you want to get the most out of your experience. The main optional components are the sub-quests and board bounties to increase Renown. If you're just here for the story and ignore all the extras, you can expect around a 35-hour adventure with Clive all told. This isn't all pure gameplay, as about 11 of those hours are dedicated to cutscenes sprinkled throughout the adventure. Because there are quite a lot of sub-quests and bounties available, plus fully leveling up and unlocking all your skills, going for a full 100% completion run of the game will likely double your playtime to somewhere around 70 to 80 hours.

Read more