Skip to main content

EA plays to its base, but swings and misses with EA Play Live

For a moment during the EA Play Live presentation Thursday, it appeared the publisher was going to take a page from Bethesda Softworks’ 2019 E3 event and announce pretty much everything the company was working on – even the long-term projects that won’t be out for years.

It started with the tease/sizzle reel for Madden 2021, then we saw tantalizing, oh-so-brief footage of next-gen games from Criterion and Bioware, and a new Battlefield game. The executive introducing the clips led into the segment with the words “rather than wait until next June to show you…” and then … nothing. All totaled, games showcasing the powers of the PlayStation 5 and Xbox Series X took up maybe five minutes of the 45-minute showcase.

Recommended Videos

In a year where excitement is building to the launch of the new systems, it was an odd move by one of the industry’s leading publishers. And it wasn’t the only one.

While the event had some definite high points (Star Wars: Squadrons looks great, and the increased focus on cross-play in many titles is encouraging), there were a few head-scratching moments as well.

The segment featuring The Sims, for instance, felt very shoehorned. While recent events in the U.S. made it necessary for EA to address the issue of diversity in games and clarify its stance on player conduct, doing so amid a pep rally for your upcoming games without any new news for that title magnified the awkwardness. It was a moment that could have easily been folded into CEO Andrew Wilson’s opening comments.

Leading into the event with Apex Legends was a curious choice as well. The game, according to EA, has lured 70 million registered users (though the company has not shared daily- or monthly average user numbers). That’s a notable audience, to be sure. But the Lost Treasures Collection wasn’t the sort of title that seemed likely to attract a new player base. It was EA’s take on preaching to the choir – something you’d expect to see in the middle of an event like this, not as the kickoff.

The inclusion of Command & Conquer Remastered Collection seemed a bit like filler as well. The title, released two weeks ago, is a delightful and well-done upgrade to the classic RTS games, but in a forward-looking presentation, why showcase what you’ve already done?

That, in some ways, was the problem with EA Play Live: It felt too in the now.

The event didn’t feel like a sneak peek into the company’s future. Aside from blink-and-you’ll-miss-it looks at games that are apparently a long way out (including Skate, which got a special call-out at the end, but with no footage and a caveat that it was still very early in development), there was little to truly get excited about.

That’s not meant to take anything away from Squadrons. This was obviously a showcase for that game. But, why not go all-in on the title if that’s your 2020 flagship? Dedicate the entire presentation to it, with more gameplay and a look at the inevitable next-gen versions.

EA has always played things conservatively at its mid-summer events. And generally, that’s not a bad strategy (from a business perspective, if nothing else). But in a time when other publishers and developers are showcasing ambitious titles that will excite the gaming base, EA fell short.

Chris Morris
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
PlayStation VR2 adds even more games to its launch lineup
Gameplay from Sushi Ben, an upcoming PlayStation VR2 game.

Sony has finalized the launch lineup of the PlayStation VR2 headset just before its February 22 release. With that comes the confirmation of the new games coming to the PSVR2 platform throughout the rest of 2023, including a sequel to a critically acclaimed PlayStation VR title, as well as many exciting ports.

Starting with the newly confirmed launch titles, ports of the Viking rhythm game Ragnarock, 1980s anime-themed motorcycle combat game Runner, sci-fi simulator Startenders: Intergalactic Bartending, medieval sword-fighting game Swordsman VR, and VR Guitar Hero-like Unplugged: Air Guitar will all be available on February 22. This cements the following list as PlayStation VR2's 43-game launch game lineup.

Read more
2023 could be PlayStation’s most radically reinventive year yet
A PS5 stands on a table.

2022 has been a disruptive year for all players in the games industry. As Microsoft continues to fight to complete the largest acquisition the industry has ever seen, Sony appears to find itself in a precarious situation. Despite being the market leader in current-gen hardware sales and revenue, the current shifts in the industry -- not just in acquisitions -- seem to be stirring some change within the company.

All through 2022 Sony has been planting seeds for what it hopes to be major new growth opportunities outside of its console and first-party studio output. From mobile and VR to live service, subscriptions, and even multimedia pushes, all signs point to 2023 being a redefining year for the PlayStation brand.

Read more
The new Skate game is a free-to-play live service title with microtransactions
A player does a trick on a skateboard in skate.

In the premiere episode of EA's new dev diary series The Board Room, we learned that the next game in the Skate series -- simply stylized as skate. -- will be a free-to-play title with microtransactions and a live service title that developer Full Circle will support for the foreseeable future. 
The Board Room | skate.
This approach might be a bit worrying for fans who just wanted a more traditional Skate 4, but the developer explains in the video that they really want it to be the only Skate game going forward, which is why they've stylized its title as skate. with a period at the end. Expect it to be a multiplayer-focused live service title that gets frequent updates over time depending on what the developers want to add and what the community requests.
Of course, this free-to-play approach means skate. will have microtransactions. That said, the developers are promising that it won't be pay-to-win as players can't buy in-game advantages, no areas are locked behind a paywall, and there are no loot boxes. They also teased that it's a game that they want to be available everywhere, so players can expect it on PC, PS4, PS5, Xbox One, Xbox Series X, and even mobile devices eventually.
While the business model for skate. was the biggest news from this presentation, a few more specific details about the game were also discussed. We got a look at collaborative zones where players can work together to build skate parks and got confirmation that skate. will have full cross-play when it launches. We also learned the name of the city skate. is set in is called San Vansterdam. It looks like it will be a large playground where players can spend a lot of time skating, grinding, running, and climbing over whatever they come across.
Skate. is currently in development for PC, PS5, and Xbox Series X/S. There is no final release date just yet, but as EA has previously explained, interested players can sign up to playtest the game before its official launch.

Read more