Skip to main content

I took ‘gamer supplements’ for a week to see if I’d become a gaming god

gamer supplements illustration
Illustration: Genevieve Poblano/Digital Trends

If you’re a gamer, you’re probably at least a little bit competitive, and whether you’re trying to defeat bosses or playing against other people online, it’s nice to have a competitive edge. This, my friends, is the basis of an entire industry — one that manufactures and sells supplements that can allegedly make you a faster, better, and more capable gamer.

While they’re not particularly well-known in most circles, these “gamer supplements” are available from a wide variety of sellers and come in just about every form you can imagine. There are pills, powders, drinks, drops, and even gummy vitamins; and each brand comes with its own proprietary blend of performance-enhancing compounds. These range from simple and familiar like caffeine or ginseng, to exotic chemicals that sound like they were pulled from the glossary of a cyberpunk chemistry textbook. You know, for those times when the Red Bull isn’t cutting it.

Thing is, there haven’t been any clinical trials focusing on these supplements and their efficacy, so as I’ve done before with other supplements that make big promises, I decided to try them out myself and track my performance stats.

After shopping around online and comparing all my options, I eventually decided to purchase a bottle of VPN gamer gummies. Think of them as Flinstones vitamins designed to boost your Call of Duty skills. The package promises “improved reaction time,” more energy, and better focus; and the active ingredients list includes Alpha-Glyceryl Phosphoryl, Panax Ginseng, Ginkgo Biloba, Lutein, and Zeaxanthin isomers. You know — normal stuff. The other ingredients are basically different types of sweeteners.

The test

To assess the effectiveness of the gummies, I designed a simple experiment. Rather than playing a full-fledged video game that I would naturally improve at over time as it became more familiar (thereby skewing the results), I opted to take basic online tests for reaction time and aim speed. This way there was no room for strategy, and my results would be more clear-cut.

The first test, for reaction time, involves waiting for your computer screen to change color, then clicking your mouse as quickly as you can. You do this five times, and your score is given as the average. I decided to do this test twice to get a more accurate average and help smooth out any anomalies that might be caused by fluctuations in my internet throughput speeds.

The aim trainer test is slightly different. It involves moving your cursor across the screen to click on a series of 30 targets. Your score is the average time it takes you to move between the targets.

In order to establish a baseline, I performed both tests without the aid of my VPN gummies (or coffee, or any other stimulants), and recorded the results. My baseline for the aim trainer was 846 milliseconds, and my reaction time scores were 435 milliseconds and 490 milliseconds, which average out to 462.5 milliseconds.

In the next stage, I decided to take one gummy (half a dose) for the first couple trials, and then graduate up to two gummies (a full dose) from there. Lastly, for the sake of good science, I also took note of all the subjective effects I experienced along the way. Here’s how it went:

Day 1

Upon taking my first gummy, the first thing I felt was a boost in energy. I think my focus was improved, but it’s hard to say. It’s important to note that these effects could have theoretically been psychosomatic. I eventually started feeling pretty wired — as if I had just downed a few shots of espresso. I have chronic anxiety, and I noticed I started to feel anxious.

After it was clear the supplements were coursing through my veins, I hopped on my computer and took the tests. After taking one gummy, my aim score was 802 milliseconds, and my reaction scores were 379 milliseconds then 287 milliseconds. So my target shooting mildly increased from the baseline, and my reaction time noticeably improved.

Day 2

On the second day, I didn’t feel so cracked out after taking a gummy. Maybe I was already developing a tolerance to these strange ingredients. I noticed a small energy boost, and my focus might have improved slightly. Additionally, after I did my tests on this day, I experienced an energy crash, which may or may not have had to do with the gummy.

My aim score was my worst yet after taking the gummy, but not by a huge margin. My reaction scores remained about the same, and were still better than my baseline by a few dozen milliseconds. Thus far, it didn’t appear that the effects were particularly drastic. Perhaps half a dose wasn’t enough? Time to up the ante.

Days 3-4

I upped my dose to two gummies on the third day. I would say this day I started to appreciate the gummies more, as my energy went up and it felt like my focus improved too. I also didn’t have an energy crash this time.

My aim score was pretty much normal on the third day, but my reaction scores were the best yet. At this point, I was starting to think that this supplement wasn’t doing much for my ability to shoot targets, but could be significantly improving my reaction time. On the fourth day — again with two gummies — my aim score did improve slightly. It’s difficult to say whether or not this performance boost would be enough to give me an edge in, say, a first-person shooter game, but the supplements did appear to be working.

Days 5-7

The feelings on days five through seven were unremarkable, and largely mirrored those of days three and four. These things do give you a bit of an energy boost, but it’s really no more pronounced than a standard cup of coffee.

As for the tests, my aim scores were all in the mid-800s, and my reaction scores were all between 300 and 400 milliseconds. Looking back at the data for the week, these gummies don’t appear to have much effect on your aim skills, but they might have a small positive effect on your reaction time. My reaction time scores dropped below my baseline and remained there for the duration of the dosing period. Perhaps the claims on the bottle aren’t so far-fetched after all?

Of course, this experiment doesn’t prove that VPN gummies will improve your reaction time. To draw those kinds of conclusions, we’d need much more data and a far more rigorous testing protocol than the one I used. But still, based on the data gathered in this very simple experiment, I don’t think we can write off gamer supplements as being complete and utter snake oil. They might actually have some merit to them.

Topics
Thor Benson
Thor Benson is an independent journalist who has contributed to Digital Trends, The Atlantic, The Daily Beast, NBC News and…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more