Skip to main content

Fortnite season 4 week 2 challenge: Dance on Sentinel heads at the Graveyard

Week 2 of Fortnite‘s season 4 is ready to go — as are a new set of challenges for you to complete. One that might give you some trouble requires you to dance on the heads of Sentinels at the Sentinel Graveyard. As with most tricky challenges, this location is unmarked on the map, but not to worry — we’ve got you covered.

In this guide, we’ll show you where to find Sentinel Graveyard, how to dance on the heads of Sentinels, and tips to make it as easy as possible for you. Here’s how to dance on the heads of Sentinels at the Sentinel Graveyard in Fortnite.

Recommended reading

Where to find Sentinel Graveyard

Unfortunately, Sentinel Graveyard is not labeled on the map, but luckily, we can show you where it is. You can find this spot to the south of The Authority, sandwiched between Weeping Woods and Lazy Lake. The image above will show you its exact location. The reason it’s called Sentinel Graveyard is due to the downed Sentinels in this area, which are basically huge, purple robots. You’ll find their remains scattered around the area surrounding a house.

When you land here, make your way to the house in the center to stock up on wood and to grab a weapon to defend yourself with. Since this challenge just went live, the area is likely going to be quite busy, so be sure you’re aware of other nearby players. You’ll need some wood to build ramps up to the Sentinel’s heads because they’re elevated off the ground.

As with a lot of challenges, you’ll want to do this one in Team Rumble. That way, if you die, you can respawn, making it much easier for you to complete this one in a single game. And as always, if you’re struggling, communicate with your team and have them watch your back while you dance away.

Where to find Sentinel heads

To complete this challenge, you’ll need to dance atop the heads of three Sentinels, but there are more than three in the area. Once you’ve got enough wood (around 200 should be plenty), start building your way up to the heads of the Sentinels. You can pick whichever ones you’d like, but below, we’ll show you which ones we used.

First Sentinel

The first Sentinel head we used is on the west side of this area, leaning up against a large hill. Build your ramp up to its head and then press down on the d-pad to select your dancing emote.

Second Sentinel

As for the next one, it’s located across the way on top of another large hill. This one requires a bit more wood to get to, but if you have around 200, you should have no trouble getting to it.

Third Sentinel

The final Sentinel head we used is to the north, down in a valley. You can actually glide over to it from the previous head. Land on top of its head and dance the night away (or until the storm gets you).

There’s also a Sentinel located to the south and to the east of the three we mentioned, but we found it easiest to dance atop the ones we mentioned. In total, there are around five Sentinels to choose from. So long as you don’t have other players shooting at you, this can be done in one quick game.

Editors' Recommendations

Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Warzone 2.0’s ranked mode fixes my biggest battle royale pet peeve
Characters from Warzone 2.0 in the ranked mode.

As part of the Call of Duty: Warzone 2.0 Season 3 Reloaded update, Activision finally added a long-awaited Ranked mode. While the mode plays almost exactly like standard battle royale on Al Mazrah, it has a number of minor differences that give it an edge. Though there's one feature in particular that stands out, as it fixes one of my biggest pet peeves in the battle royale genre.

In Ranked, players are discouraged from quitting partway through a match, giving squads a better chance of coming out on top. Placement is key in the mode, and you aren't going to place high if your squad leaves you partway through. To support that idea, players are heavily penalized for quitting a match early. The whole premise of the mode is to climb the ranks, so it's not worth losing Skill Rating (SR) points for quitting before the match is over.

Read more
Warzone 2.0 Season 3 Reloaded has me optimistic about the shooter’s future
Characters from Warzone 2.0 in the ranked mode.

Since Call of Duty: Warzone 2.0's launch, Activision has slowly made improvements to the shooter, with each season being more fun than the last. It's been a slow burn, but with the launch of Season 3 Reloaded, Warzone 2.0 finally feels like it's in a decent spot. There's still much to improve upon, but given the sheer number of fixes and quality-of-life features that have been added with the latest season, I'm finally optimistic about the future of this game.
Ranked is surprisingly fun

The most notable addition to Season 3 Reloaded is Ranked, a mode that has been highly requested since the original Warzone. This features a robust ranking system that gives players a greater incentive to improve and perform well, while also adding a much more competitive feel. Since the original Warzone days, there has always been a lack of incentive to improve. Sure, winning a match is a rush, but after pouring hundreds of hours into the game, it's easy to get bored. With Warzone Ranked, climbing the ranks places you into different categories, from Bronze all the way to Iridescent and Top 250, while also yielding cosmetic rewards along the way. Each subsequent ranking places you into slightly more skilled lobbies, adding a bit more challenge as you climb.

Read more
Call of Duty: Warzone 2.0’s overpowered new DMZ bundle ignites pay-to-win fears
Character calling in killstreak in Warzone 2.0.

Call of Duty: Warzone 2.0 has struggled to retain players due to odd gameplay decisions and controversial mechanics that have divided the community. A new feature, though, has players especially up in arms.

Recently, publisher Activision released an in-game store bundle that some players consider a "pay-to-win" option, stirring up criticism once again. The paid bundle, "Roze and Thorn," gives DMZ players a free unmanned aerial vehicle (UAV) that temporarily reveals the locations of enemy players at the start of a match, immediately offering an advantage.

Read more