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PlayStation turns 25: A look back at the console’s biggest moments

The year 1995 was packed with pop-culture moments, but only one of them would change video game history forever. On September 9 of that year, Sony, a company known mostly for music players and TVs, released the PlayStation, a cutting-edge (for its time) video game machine. The console would help alter the perception of video games from kid stuff to full-blown cultural entertainment for everyone.

The last 25 years have seen countless innovations in games, including virtual reality and the proliferation of online gaming, but in 1995, things were more simple. When Sony debuted the PlayStation, it wasn’t a guaranteed success. Nintendo and Sega dominated the market. How would a newcomer make its mark?

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On the eve of the release of the PlayStation 5, it’s easy to forget how pivotal the company was, and how many great moments it brought to the forefront of gaming. Here are a few.

metal gear solid

The Metal Gear Solid Psycho Mantis boss fight

Metal Gear Solid, a stealth action game helmed by famed video game auteur Hideo Kojima, featured a boss fight so strange and interactive that it is widely hailed as one of the best boss battles ever.

Main character Snake has to face Psycho Mantis, who has the ability to “read” a player’s mind. He does this by scanning the memory card on the console. For example, if a player had a save file for CastlevaniaSymphony of the Night, Mantis would mention it.

He would then ask the player to place the controller on a flat surface, and it would rumble violently. He was immune to attacks because he always knew what move a player was going to make. To defeat him, the player had to remove the controller from port 1 and place it into the other port on the console. It was the only way to kill him, and it was a completely new way to play a game.

Inside Final Fantasy VII 7 developer interview retrospective documentary

That heartbreaking FFVII Moment

While it looks fairly quaint now, Final Fantasy VII was a game-changer when it came to story-driven, turn-based RPGs. Square, now Square Enix, typically released Final Fantasy games on Nintendo, so the PlayStation release came as a surprise.

The company was coming off the hugely successful Final Fantasy III (VI in Japan), but VII upped the ante in every category.

One of the game’s pivotal moments involves the death of Aerith Gainsborough, a character who is close with Cloud Strife, the game’s main hero. She’s a playable character in the game, so her death at the hands of bad guy Sephiroth is completely shocking.

Many players would try to avoid the death using different methods, but it was inevitable. A touching scene where Cloud lays Aerith to rest in water is succinctly poignant, and it really showed that a new level of depth in storytelling was possible in the medium.

The brave new world of Lara Croft

The Tomb Raider series debuted in 1996 and focused on exploration, giving a player space to let things unfold in their own time. It has innovative 3D level designs, full of secrets and surprise encounters with wild animals, allowing for hours of gameplay.

It also introduced the world to Lara Croft, who was a strong female butt-kicker. She was the Indiana Jones of the video game age, toting two pistols and an acrobatic skill set that would make a trapeze artist take notice. She’s a cultural icon, and this game stands out as the one that started it all.

The weird ads

To compete with the big boys in the ’90s, Sega and Nintendo, Sony needed to differentiate itself. The company ended up making some of the most memorable, if strange, video game ads ever.

PlayStation used Crash Bandicoot as a mascot, and commercials featuring a man in a Crash costume and a CGI Lara Croft were fairly common. Another ad for a Pac-Man game included Mr. T and Verne Troyer, the late actor who played Mini-Me in the Austin Powers movies.

An ad for Spyro 2: Ripto’s Rage! was shot from the point of view of a melting snowman, and a Rayman commercial showed people walking around missing vital body parts.

The dawn of the Grand Theft Auto age

Grand Theft Auto is a controversial, violent series of games, and they’re definitely not for everyone. The first two games, which debuted on the original PlayStation, were top-down affairs where a player committed crimes for points while escaping the cops.

The violence was sensational, a hallmark of the series that continues today. The ability to run over pedestrians, while shocking, added a new level of realism to gaming that wasn’t as prevalent in the ’90s.

Without these two humble starts, we might not have the wildly popular crime simulation games we have today. Grand Theft Auto and Grand Theft Auto 2 truly were game-changers, in the same way that games like Doom and Space Invaders were in their own days.

PlayStation Backbone controller gets an Android version ahead of PlayStation Showcase
A person sits on a bench with Backbone One - PlayStation Edition for Android.

A new Android version of the Backbone One -- PlayStation Edition is now available. The mobile controller brings the aesthetic of Sony's DualSense to Android phones.

Backbone One -- PlayStation Edition, a mobile gaming controller that copies the aesthetics of the PS5's DualSense, was first revealed and released in July 2022. At the time, though, only an iOS-compatible version of the mobile gaming controller was available. Now, Android users can pick up a version of the PS Backbone One that works with their phones. As its appearance and functionality are almost identical to the iOS version in almost every way, it's no surprise that the Backbone One -- PlayStation Edition for Android also costs $99.

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Final Fantasy XVI’s first 3 hours play like a high fantasy Last of Us
Joshua speaks to Clive in Final Fantasy XVI.

When I demoed Final Fantasy XVI back in February, I had some questions. The slice I played was very much focused on the upcoming PS5 release’s combat system. I was immediately impressed with how fast and furious it was, bringing a bit of Devil May Cry to the RPG series. That said, there was quite a bit I didn’t see. The story mission I played would only give me a brief introduction to its hero, Clive Rosfield, and the war-torn nation in which the game takes place. I was itching to know more.

I’d get all those lingering questions answered when I went hands-on with the first three hours of the game, which launches on June 22. Rather than letting me test out an arsenal of spells, I’d start with a much less capable Clive with only a few attacks to his name. I’d get to see his full tragic backstory play out through long cinematics with only a few smaller gameplay snippets between. I’d leave my demo session with far fewer question marks, a bit more intrigue, and a couple of lingering concerns that could be alleviated later in the adventure.

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Humanity is the best PS5 (and PSVR2) game I’ve played so far
Humans jump over a gap in Humanity.

Over the past few years, I’ve found myself mourning the PlayStation brand I grew up with. When I was a kid, PlayStation was an eccentric platform home to the kind of oddball creative swings you now only ever see indie publishers take a chance on. In the PS5 era, though, Sony has doubled down on a cinematic action-adventure formula that feels less safe (though likely way more profitable) by comparison. It’s an understandable pivot, but it leaves me hungry for more diverse experiences on my PS5.

Thankfully, that desire has been satiated with Humanity, a game that’s already nabbing several impressive accolades from me. It’s the best reason to subscribe to PS Plus, the best game currently available on PlayStation VR2, and perhaps the best PS5 console-exclusive period (it’s also available on PC via Steam). The unique puzzler has all the markings of those left-field PlayStation classics I love … except for the fact it wasn’t developed or published by Sony at all.

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