Skip to main content

Microsoft Flight Simulator latest mode doesn’t take full advantage of VR’s potential

I still remember my first plane ride. It was a two-hour journey from the U.K. to Menorca, one of Spain’s Balearic Islands, for a family holiday. The entire trip was a profoundly new experience for a then-six-year-old me that created sun-soaked memories to last a lifetime. Yet, for my parents, the one memory that gets called back the most is my childish mispronunciation of “turbulence” when my then short, short life flashed before my eyes on the way there.

For many, their first trip up in the skies would be the ideal route to retread for a Microsoft Flight Simulator 2020 maiden voyage. I instead opted for a blissfully uneconomical eight-minute cruise from my hometown of Manchester to the neighboring city of Liverpool to the west. I wasn’t expecting to make it off the ground, and while I did, the experience gave me a crash course in how VR both helps and hinders the experience in a way only emerging tech can.

Microsoft Flight Simulator 2020 cockpit view

Troubleshooting time

Microsoft Flight Simulator 2020 was a massive launch title last year, but it came without the VR support that seemed like such a natural fit for the return of the long-running franchise. But Christmas came early for immersion lovers as the promised addition arrived just three days before the big day (maybe Santa even used it to optimize his COVID-dodging route).

While the vast majority of PC VR headsets are simple plug-and-play affairs,  the same cann’t be said for my Oculus Quest 2. For the most part, a USB cable is all you need for the Oculus Quest to retain its position as the best budget VR headset out there. Virtual Desktop spits out better visual clarity compared to the USB method, making it the cheapest wireless headset by far.

Even with that ease of use, a fair amount of troubleshooting is required. I’m used to fiddling with games like Euro Truck Simulator 2 in VR mode, so I was expecting the same problems here. Thankfully, slivers of progress (i.e., different error codes) mean the game is at least acknowledging my efforts — whatever they were — so I kept at it.  I’ll never actually know what eventually got my game to work, so now I live in fear that any attempt to dive back in will require a 20-minute troubleshooting session. I could just compare it to a pilot thoroughly checking their instruments before they take the responsibility of ferrying a few hundred precious lives 5,280 feet in the air, but as life has taught me, I’m just not that patient — and my task is not as vital.

While the Oculus Quest 2 seems like the most user-friendly option on the market, the situation displays how complicated even the most basic version of the tech becomes when paired with a game as ambitious as this.

Microsoft Flight Simulator 2020 setup

Frightening first flight

Once the game was magically projected into my eyeballs — which is a visual feast, I might add — I grabbed a cheap Thrustmaster T.Flight Hotas X throttle-and-stick controller from the PlayStation 3. Against my usual judgment, I elected to make my first-ever Microsoft Flight Simulator experience a tutorial in controls. Madness, I know, but when you’re trying out a groundbreaking VR experience, you want to get right into it, not be tossed onto a runway without any knowledge of how to take off. That ended up being the least of my problems.

After a daunting trip up in the air with a co-pilot protecting me from certain doom, I made the ultimately premature decision to head into the skies on my own. Rather than flying in pitch-perfect conditions, a 6 p.m. flight out of Manchester in the middle of winter meant my short maiden voyage was to be an expedition in total darkness. Do planes not have headlights? I’d genuinely never thought about it.

All of a sudden, I was tossed right into the deep end. The screens in my cockpit were mostly alien — the two dozen or so dials and buttons were hidden by the void, and I couldn’t for the life of me figure out how to disable my parking brake. The in-game tips clamored on about pressing “6” to disengage it, but with a keyboard sandwiched between my throttle and flight stick, no amount of peeking through my headset’s nose hole to hit the button resulted in sudden airborne freedom.

Microsoft Flight Simulator 2020 cockpit view 2

Turns out there’s a tiny “6” button on the side of the throttle. I couldn’t see it with a headset on and, as the cockpit peripherals never line up with your own, I didn’t stand a chance of finding it through blind exploration. Natural ergonomics can’t replace proper familiarity with the tools you trust to keep a metal bird high in the sky, but my need to then find and click the brake off with a mouse as if I were playing a Nancy Drew game provided an interesting anecdote on the shortcomings of the game’s VR mode.

In VR, the point is to surround yourself with the game. Total immersion is the mission. Your desk, which would represent your cockpit in traditional gameplay, should become an invisible afterthought. My 15-year-old flight stick is recognized perfectly by the game, but with just a stick and a throttle, it’s far from the complicated dials, toggles, and wheel I see in the cockpit view pressed against my face. Unless I’m willing to break the core aspect of VR to find yet another button on my desk, I’m reaching for the mouse to click the in-game equivalent.

The game’s lack of VR motion controller support is a missed opportunity that holds the game back by forcing players to break from VR immersion unless they have a full flight setup.

Microsoft Flight Simulator 2020 hand tracking

‘Turr-blee-urnse’

Fortunately, my particular choice of headset comes equipped with a stopgap solution: Hand tracking. The Oculus Quest’s surprise gimmick, which arrived through a simple software update on the original model, may be the game’s only saving grace. The mode shows how much more intuitive the game could be with proper VR control support.

Rather than attempt to mash buttons on a keyboard I can’t see, I should be able to use the headset to scan my control panel and use my mortal digits to poke and prod buttons like in a real aircraft. Would they be tactile? Absolutely not. They’re made of thin air in this scenario. But with a click coming through my appropriately immersive noise-canceling cans, I’d have been able to toggle the parking brake hidden in the darkness beneath my nonexistent wheel and be free to feel the virtual “turr-blee-urnse” that continues to give my family a laugh to this day, all without ever breaking immersion by removing or peeking through my headset.

I’d likely still crash into an eerily dark airfield, as I eventually did, but while it lasted, the experience was equal parts horrifying and downright magical — as I imagine any first-time pilot’s should be. It just could have been so much more with simple VR controller support that, by extension, would have enabled hand tracking automatically.

VR is far from necessary to enjoy Microsoft Flight Simulator 2020, but with Xbox Cloud Gaming coming to PC in the near future, the possibility of using the cheapest wireless VR headset around to stream such a graphically demanding title — in full VR, no less — could only be made better by properly embracing everything the tech has to offer.

There’s a hodgepodge of tech out there that could be used by players with zero gaming experience to intuitively push the myriad other dials and doohickeys that keep these impressive marvels of engineering cruising at high altitude. It could go a long way to inspire a new generation of pilots without demanding they shell out for the upper echelon of simulation gear right off the bat.

Josh Brown
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more