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Cult horror classic Dead Space is reportedly being revived by EA

After rumors that EA would be reviving one of its older IPs and revealing it at the EA Play Live event on July 22, Gematsu has reported that the mystery franchise would be Dead Space. According to Gematsu, the game will be developed by Motive Studio, which has exclusively developed Star Wars games in the past, including Star Wars Battlefront 2 and Star Wars: Squadrons.

The rumor originally began after journalist Jeff Grubb first made the claim in the most recent GamesBeat Decides podcast, with the story then being picked up by VGC.

Dead Space has turned into a cult horror classic since its last entry, Dead Space 3, released in 2013. The franchise’s first two entries focused on a dark, horrifying atmosphere with heaps of body horror for good measure. The third, however, is classically seen as a black sheep by fans for its inclusion of co-op, which many chalked up to EA’s involvement at the time. Dead Space’s original developer, Visceral Games, shut down in 2017.

https://twitter.com/therealcliffyb/status/1406738183312887812

In all, it’s not too surprising for EA to bring back Dead Space, considering that the company has been reviving old franchises with success. Star Wars Battlefront‘s return in 2015 saw a renewed interest in Star Wars titles, and BioWare’s recent remaster of the first three Mass Effect games with Mass Effect: Legendary Edition has been universally welcomed by fans.

Online, fans have been growing excited over the possibility of Dead Space making a return, although with a hint of caution. Mat Piscatella, an executive director at the NPD Group, wrote, “I’m sick of my emotions being treated as though they are simple playthings” in response to the report. Similarly, Gears of War developer Cliff Bleszinski expressed his excitement on Twitter, saying, “Lordy I hope there’s a new Dead Space coming out. Loved that franchise.”

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Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
The voice of Dead Space’s Isaac Clarke explains the remake’s character changes
dead space interview gunner wright issac clarke aiming at a monster in remake

When the original Dead Space launched in 2008, it ushered in a new age of video game horror. Gamers were introduced to the now iconic and initially silent protagonist, Isaac Clarke, a space engineer stuck in a nightmare that makes The Thing look like a preschool date. This installment was followed by two sequels that ratcheted up the horror and gore, as well as gave Clarke a full voice.

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Issac Clarke flying through machinery in Dead Space remake.

While fans of the Dead Space franchise aren't getting the new installment they've been waiting for since Dead Space 3 launched in 2013, Developer Motive is set to deliver a remake of the original Dead Space in early 2023.

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The Callisto Protocol is a confidently disgusting Dead Space spiritual successor
Jacob Lee aims a gun at an enemy in The Callisto Protocol

The Callisto Protocol is a spiritual successor to Dead Space, and it's not hiding that fact. From the unsettling aesthetics to the limb-slicing combat to the player’s HP being displayed on the main character’s body, it’s clear that Dead Space creator Glen Schofield is trying to capture lightning in a bottle twice with Striking Distance Studios' debut game.
The most surprising part? The team might have actually pulled it off.
Digital Trends played about an hour and a half of The Callisto Protocol on PS5, all of which took place within the game’s third chapter: Habitat. My adventure through a ruined water purification facility highlighted the strengths of the game’s visuals, sound design, and difficulty that make me fear for the protagonist's life in the same way I did for Isaac Clarke in the original Dead Space.
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Gross protocol 
In The Callisto Protocol, players try to escape the Black Iron Prison on Jupiter's Callisto moon after a mysterious alien force attacks, killing and destroying anything in its way. In the game’s third chapter, I was tasked with making my way through a water purification facility as I tried to get on a train to take me to another part of this doomed detention center. The narrative was light during this demo, mainly involving environmental storytelling and the occasional transmission from when the Black Iron Prison fell into chaos.
The main character of The Callisto Protocol, Jacob Lee, is portrayed by Josh Duhamel. The protagonist being a Hollywood star didn’t make too much of a difference during my demo, as the dialogue was minimal (he mostly just grunted or screamed). It’s hard to tell if Jacob will become as memorable or iconic as Isaac Clarke based on the time I've spent with him so far.
Even with some light narrative hooks, I felt motivated to complete my objectives and get off this moon because of how disgusting Black Iron Prison is. Really, it's downright gross. From visuals to sound design, everything in The Callisto Protocol is purposefully off-putting and icky. Dead Space’s influence in the creation of its world is evident, as I trekked through a primarily brown and dirty sci-fi facility with grotesque aliens that wanted nothing else but to slaughter me. Though I wouldn't use the word "pretty" to describe Black Iron Prison, I don't need that as a knock on its visual quality. On the contrary, it looks fantastic.

As I completed the objective, I had to trudge through lots of dirty and slimy water, blood and guts, and alien goo. The sound design is equally pulpy and visceral, as every squishy noise added to the unsettling ambiance. Even the PS5’s DualSense helps pump that up with detailed haptic feedback reflecting whatever my character was doing. While this isn’t a new concept by any means, this team executed it with the same confidence that helped spawn Dead Space, which is getting a remake soon.
Uncomfortably good 
The Callisto Protocol stresses you out through gameplay, as combat encounters can be quite challenging. Like in Dead Space, any aliens the player comes across are significantly stronger than Jacob Lee and can kill him quickly if you aren’t careful. Disabling enemies by shooting their limbs is just as important as landing the killing blow. If you run out of your limited ammo or the enemy gets too close, you’ll have to resort to melee combat.
Players can dodge and block attacks by pointing the control stick in the right direction during melee combat. I didn’t get the hang of this during my demo, but there’s clearly some unexplored depth there. Alternatively, players can use the GRP to pick up objects (or enemies) and throw them. Occasionally, you’ll encounter deadly machines you can throw enemies into, and these are some of the most satisfying power trip moments.
It’s just as easy for Jacob Lee to die. Ammo is scarce, melee combat requires precision, and the camera is so close to Jacob Lee’s back that it’s hard to deal with enemies that pop up behind you. The best encounters in the Dead Space series were about spacing and targeting the right limbs, and every The Callisto Protocol battle I fought was crafted with that same mentality. And if you do fail and die, you’re greeted with a hyper-visceral death scene, like Jacob Lee’s face getting torn off.

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