Skip to main content

Deathloop is the ultimate action game for speedrunners

Some video games are best played as fast as possible. While games often encourage us to take our time and explore, there’s nothing like the thrill of seeing something that could normally take 10 hours to beat casually deconstructed and completed in 30 minutes. That’s the whole appeal of video game speedrunning, where players try to beat a game as fast as possible and nab world records.

Forget esports; speedrunning is gaming’s great spectator sport.

Deathloop – Official Gameplay Walkthrough | PS5

After playing four hours of Deathloop, my brain just keeps thinking about how much I want to see a runner tear it to shreds. The stylish first-person shooter, which lands on September 14 on PC and PlayStation5 as a timed console exclusive, is all about crafting the perfect speedrun. Players won’t zip through it on their first playthrough, but they’ll get a lesson in some of speedrunning’s most important skills by the end of the adventure.

Recommended Videos

Time to kill

Deathloop is built around a time loop, which has become a strangely popular premise in gaming in recent years. Players control Colt, an unwitting hero who finds himself trapped in a Groundhog Day-like scenario. Live, die, repeat. After an opening tutorial, the game lays its endgame out: Colt has one day to assassinate eight different “visionaries” hiding out in four locations. Kill one or two over the course of a day and the loop will just reset; it’s all or nothing.

The opening hours of the game are about gathering information. Colt starts with some leads laid out on a flowchart, which point him in the direction of each target. In one of my first loops, I decided to track down Harriet. A clue told me to check out a hangar, where she’d been spotted conducting some sort of cultish wellness session. While I found out her exact location, she was protected by locked doors. Instead of making the hit, I simply explored the space, collecting clues about her schedule and casing the joint.

Colt shoots an enemy off their feet in Deathloop.

Later in my session, I returned to the hangar with a newly discovered teleportation ability. While my first attempt to take her down had been slow and stealthy, this time was much different. I ran directly to her location, used my new upgrade to get through her security systems, and blasted her away. Over an hour of work and my successful assassinations was over in mere minutes. One down, seven to go.

It was a mini-lesson in speedrunning. People who can complete Super Mario Bros. in five minutes don’t learn how to do it overnight. They have to deconstruct the game, gathering every little piece of intel on each level. It’s a process known as routing, where every little action is boiled down to a science to save the most time. Every jump has a specific timing and purpose.

That’s how I felt as I returned to the hangar for my assassination. I knew what rooftops to climb onto to avoid being detected or what gaps I could dash across to save time. I was no world record holder, but I was confident that my time to kill would only go down further on the next loop.

The perfect route

Deathloop is entirely about routing, and not just in its individual assassinations. In order to kill all eight visionaries and break the loop, players will need to slowly map out the perfect route. That means knowing where each target will be during the day (which breaks down into four chunks: Morning, noon, evening, and night) and working out an order of operations. Who should I go after in the morning? How many visionaries can I take down in one area? Is it possible to kill two birds with one stone?

After four hours, I’m still in that routing phase. Every run gives me new information, allowing me to optimize future attempts. Sometimes I follow a lead to a scripted event that’s built to give me a perfect opportunity, à la Hitman. Other times, I accidentally catch a target completely off guard and stealth kill them in a random room. It’s a process of trial and error, like a Mario player running through world 1-1 over and over to test each pixel for the perfect jump.

Colt looks at a flowchart of visionaries in Deathloop.

I don’t know how long a successful run of Deathloop will take. That’s what has me so excited. I can’t wait to see how much time a dozen or more hours of work will boil down to when all is said and done. Can I take every visionary down in 30 minutes? And if I can, how fast will a proper speedrunner be able to do it? I’m already imagining tuning into Games Done Quick this January and seeing someone armed with all the necessary information complete the game in under 10 minutes.

What’s especially fun about that idea is that Deathloop is still full of variables. Door codes and other number-based puzzles randomize, so players can’t just memorize a list of digits. A “perfect” run will still require some fast legwork as players rush to pick up documents as fast as possible. There’s also the whole multiplayer aspect of the game, where players can be invaded by someone controlling the antagonistic Juliana, which I’ve yet to see in action. All of these little factors could turn Deathloop into the most exciting speed game of 2021, for runners and spectators alike.

Deathloop launches on September 14 for PC and PlayStation 5, where it will be a timed console exclusive.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
I can rest — my search for the ultimate PC gaming controller is over
The Scuf Reflex controller sitting among several other controllers.

I have over a dozen controllers that I cycle through often. These aren't just relics from past consoles, either; they've all been on a quest to find the one controller that I want to pick up and use. Scuf's Reflex controller has ended that search.

If you're unfamiliar, Scuf has a long history of building premium controllers, but the controller custom shop for the most intense (and well-off) gamers has felt less necessary over the past several years. Xbox has continued to iterate on its Elite Series 2 controller, and although Sony was late to the party, we now have the DualSense Edge pulling its weight as a premium controller for PlayStation fans.

Read more
Turn your PS5 into a colorful throwback with these translucent faceplates
Purple Dbrand retro darkplates for the PlayStation 5.

Dbrand is back with new console covers, or as it calls them "darkplates," for PlayStation 5 consoles. These new Retro Darkplates are supposed to be throwbacks that mimic the colors of translucent Nintendo 64 systems.

This announcement marks the accessory manufacturer's grand return to making console covers for the PS5. Dbrand previously sold PS5 darkplates during the system's first year on the market, but Sony threatened legal action against the company. After that, Dbrand said at the time that it was forced to "submit to the terrorists' demands" and stopped selling darkplates. Sony ended up releasing colored console covers of its own in 2022. Clearly, Dbrand is now confident enough again in its product (or found a legal loophole) to start selling these darkplates for the PS5, and decided to base them on some of its viral social media posts.
These new darkplates come in four N64-inspired colors: Atomic Purple, Ice Blue, Fire Orange, and Smoke Black. The side panels are translucent, while Dbrand also provides a cover for the black center bar on the PS5, which makes it look like it's translucent as it shows an image of the system's innards. If you choose to buy a Retro Darkplates kit, you'll get one Retro Darkplate set, one hue-matched retro middle and bottom skin, three left light strips, three right light strips, and a microfiber cloth.

Read more
Marvel’s Spider-Man 2 has instant open-world character switching
Peter and Miles perched next to each other in Marvel's Spider-Man 2.

Insomniac Games has finally confirmed whether or not players will be able to switch between the two playable versions of Spider-Man while exploring the open world of Marvel's Spider-Man 2.

Ever since it was confirmed that Peter Parker and Miles Morales would both be playable in Marvel's Spider-Man 2, the question of whether or not players would be able to switch between them at any time in the open world arose. Although Marvel's Spider-Man 2's gameplay debut at the PlayStation Showcase didn't confirm whether or not that was the case, Creative Director Bryan Intihar revealed the answer in an interview with Eurogamer: yes, you can. 
"We have content designed around Peter, we have content designed around Miles, and we have content where you can play either. You'll be able to -- in the open world -- freely switch between them with a simple button press," Intihar confirmed. Insomniac Games also confirmed to Eurogamer that Peter and Miles will each have their own skill tree, although they will also share a third. For the most part, it looks like players will have a lot of freedom about how and with whom they want to tackle any sort of open-world objectives or sidequests.
Things will get a little more restrictive during more linear story missions, like the one we saw during the PlayStation Showcase, though. "When you're playing the main story, we control when you switch between Pete and Miles ... it's done in service to the story when we're making those switches, for sure," Intihar told Eurogamer. "So, as you saw on that gameplay reveal, which is a segment of the main story, we are predetermining those based on what we want to do for how the story plays out."
Marvel's Spider-Man 2 will be released exclusively for PlayStation 5 sometime this fall.

Read more