Skip to main content

Sable has the best sound design you’ll hear in a game this year

I’m soaring across the desert on my glider. I don’t know where I am or how far I am from my destination — I’m not even sure I know what it’ll look like when I get there. All that matters, at this moment, is the whine of my hoverbike’s engine. With nothing to do but drive, I listen to its constant mechanical wheeze closely. I can’t decide if I’m sitting on an advanced piece of sci-fi tech or a total lemon. All I know is that it sounds like it’s putting all its efforts into getting me where I need to be.

Then I notice the music. It’s a minimalist track with steady percussion thumping like a heartbeat. Is it actually music at all? Or am I hearing my own body as it tries to put a beat to my bike’s engine, providing it a tempo to breathe along to? The barrier between human and machine melts away for the rest of my ride; my bike and I are one.

Little moments of audio bliss like that happen all the time in Sable, if you listen closely enough. The indie game may immediately draw attention with its striking art style, but its sound design deserves the best pair of headphones you can find.

The language of machines

Developed by Shedworks, Sable is an open-world game set in a sprawling desert. Players control the titular Sable, a girl who sets out on a coming-of-age ritual that separates her from her clan. Armed with a bike, a newfound gliding power, and the ability to climb any surface, she travels the desert in search of masks that will help her complete her rite of passage. The game mostly plays out as a series of loose quests, where Sable finds bugs for distant villagers or scales massive structures.

Sable - The World of Sable

As an open world, the desert is particularly empty. There aren’t secrets hiding at the top of every dune. Instead, Sable will spend a lot of time zipping across large empty spaces until a point of interest appears on the horizon. With so much time spent peacefully gliding, sound becomes fundamental to the experience. There’s not much else to focus on in those moments, so my ear starts to hear every little detail. When my bike passes over a dune and comes swooping back down, I can hear the metal briefly dip into the sand before regaining its composure. It’s like the machine is talking to me as I drive, always assuring me that it’ll keep plugging along as long as I need it to.

That level of detail exists even when I’m off my bike. The sound design blends the mechanical and natural, creating an otherworldly, but familiar soundscape. By pressing Y, I can call my bike and summon it to my location (like a horse in Ghost of Tsushima, though it returns to me with much less grace). When I do that, Sable puts two fingers to her mouth and whistles, but it’s not the sound I expect to hear. Rather than a high-pitched melody, she emits a sharp sound, like a piece of malleable metal wobbling after getting hit with a hammer. At first, I’m not even sure if I’m making that sound or if it’s coming from my bike.

Sable drives across the desert in a glider.

The machine quickly responds to my robotic call. I hear its engine excitedly fire up far in the distance before it softly glides over to me like an obedient dog. I feel like my bike and I are speaking the same language, one that I somehow understand, too.

A desert symphony

Another major piece of the soundscape is the game’s original soundtrack, which was composed by Michelle Zauner of indie rock band Japanese Breakfast. Most of her work here is instrumental, though she lends her voice to a stunning track called Glider. The song drops when Sable first leaves her village and the game’s title splashes on screen. A shimmering synth line bubbles up and Zauner sings, “I’m caught between the wind and parts of the unknown; a door between two worlds.” It’s a line that sets up the game’s entire audio motif as natural sounds start to blend into a world full of machines and unexplainable phenomena.

Summer Game Fest 2021: Japanese Breakfast performs Glider

Just as the sound effects give life to my glider, Zauner’s subtle compositions turn each sector of the sprawling desert into its own character. In Sable’s village, a gentle acoustic guitar track is warm and comforting, like home. Elsewhere, I stumble into an abandoned spacecraft filled with machinery. The music is much more unfamiliar here. It’s more scattered, with backwards synth textures indicating that I’ve stumbled on something alien (and as the music foreshadows, I do end up making a surprising sci-fi discovery here).

The music and sound effects are often in concert with one another. In the mechanical area I just mentioned, I use power cores to turn on some heavy machinery. A giant cube heavily juts out of a device with a metallic thud that echoes through the abandoned ship. It’s almost like a distorted bass drum joining in with the music. Everything is one living desert ecosystem functioning together as one.

Sable slides down a desert hill.

Sable is a lo-fi symphony that rewards those who keep their ears perked. Climb to the highest point you can find and listen to the flocks of birds squawking above. Stand next to a village’s rudimentary windmills and hear them creak as they rotate. The open world may seem desolate, but it’s busier than it looks. Just listen.

Sable releases on September 23 for PlayStation 4, PS5, PC, Xbox One, and Xbox Series X/S. It will be available as part of Xbox Game Pass on day one.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more