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New video shows legit-looking PlayStation phone in action

After Engadget released a less-than convincing video of the alleged PlayStation phone earlier this week, the site is following up with a much more thorough look. The Zeus (as it’s being called) appears to be running Android Gingerbread (no surprise there), and the hardware also features a PlayStation icon that is never pressed in the demo. The video also fails to provide a look at the device playing any games either, but the icon at least makes us assume it will run PlayStation games.

You do get a good peak at the home screen along with the phone’s nice, wide display, as well as an idea of how responsive the phone is (aside from a little lagging, it looks pretty quick).

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Sony’s CEO recently alluded to the device’s introduction, which could be only a few months away.

Molly McHugh
Former Digital Trends Contributor
Before coming to Digital Trends, Molly worked as a freelance writer, occasional photographer, and general technical lackey…
PlayStation Backbone controller gets an Android version ahead of PlayStation Showcase
A person sits on a bench with Backbone One - PlayStation Edition for Android.

A new Android version of the Backbone One -- PlayStation Edition is now available. The mobile controller brings the aesthetic of Sony's DualSense to Android phones.

Backbone One -- PlayStation Edition, a mobile gaming controller that copies the aesthetics of the PS5's DualSense, was first revealed and released in July 2022. At the time, though, only an iOS-compatible version of the mobile gaming controller was available. Now, Android users can pick up a version of the PS Backbone One that works with their phones. As its appearance and functionality are almost identical to the iOS version in almost every way, it's no surprise that the Backbone One -- PlayStation Edition for Android also costs $99.

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PlayStation and Xbox are betting big on mobile, and for good reason
The Backbone One - PlayStation Edition has a phone in it.

Sony surprised PlayStation fans August 29 when it acquired Savage Game Studios, a mobile game developer. As part of this announcement, Head of PlayStation Studios Hermen Hulst unveiled the company's new PlayStation Studios Mobile Division that "will operate independently from our console development and focus on innovative, on-the-go experiences based on new and existing PlayStation IP." The news comes in the wake of the Backbone One -- PlayStation Edition's launch and Microsoft's Activision Blizzard acquisition that will also bring Candy Crush developer King and Blizzard mobile games into Xbox Game Studios. It's clear that the big console players are investing more than ever in mobile. 
That might sound like a shocking development, especially for hardcore console and PC players who aren't fans of mobile games for various reasons, including predatory monetization practices. But when you take a step back and look at the reality of mobile gaming, it's entirely clear why two of the biggest names in console gaming want to spread their reach to an even more global and lucrative market -- especially as overseas markets further embrace mobile as a gaming platform of choice.
Finding their knack for mobile 
Focusing on console and PC gaming makes it easy to forget just how big mobile gaming is. After Microsoft's announcement of the Activision Blizzard acquisition, Omdia Principal Analyst George Jijiashvili told Digital Trends that while consumer spending on PC and console gaming is predicted to reach $62 billion this year, mobile game players will spend $111 billion overall in 2022. "If we look at our forecast for 2025, we expect the spend on console and PC games to remain relatively flat," Jijiashvili said. "However, mobile gaming is set to grow considerably." Jijiashvili's estimations also don't even consider cloud gaming, which is prevalent on mobile and is expected to grow in the coming years.

Jijiashvili highlighted that console gaming would stay healthy but somewhat stagnant as players from previous generations upgrade to PS5 and Xbox Series X. Meanwhile, he says PC gaming is falling out of favor in Asia, highlighting that a game like PUBG sees most resources assigned to the mobile game before they come over to the PC and console versions. Before the Activision Blizzard acquisition, Jijiashvili believed Xbox "desperately lacked" a strong foothold in the mobile gaming market, and it's easy for us to see that the same currently applies to PlayStation prior to the Savage Game Studios acquisition. For how important PlayStation and Xbox were to console players, companies like King and Zynga meant much more to mobile gamers for a long time. 
On top of that, mobile gaming also expands these game companies' reach to an even bigger audience. Yes, over 20 million PS5 and 117 million PS4 consoles are out there, but especially in Asian markets, mobile games will give PlayStation and Xbox much more exposure. Of course, Jijiashvili points out that just having mobile studios doesn't immediately guarantee success, as Asian mobile players favor "more hardcore games from the battle royale and MOBA genres, which have achieved great popularity and deliver strong performance." Still, Xbox and PlayStation will soon have a stronger foothold than ever on platforms and in regions where gamers playing on PC or console isn't as prevalent.
It's worth noting that both Xbox and PlayStation do have some history on mobile -- just not very successful ones. Microsoft had Windows Phones, tried to shove SmartGlass features into early Xbox One exclusives, and is currently making great strides in console gaming via the cloud on mobile. Meanwhile, PlayStation franchises like Uncharted, LittleBigPlanet, and even Knack (Knack's Quest, ladies and gentlemen) got mobile games under the "PlayStation Mobile" banner in the 2010s. These acquisitions showed renewed interest in developing games exclusively made for mobile. While we can't predict Microsoft's long-term plans for King as the Activision Blizzard deal still isn't finished, Hulst made Savage Game Studios' position within PlayStation Studios very clear.

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New Fairphone 3 Plus shows modular phones can break the endless upgrade cycle
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Introducing Fairphone 3+ | A milestone for fairer electronics | Fairphone

Fairphone continues to work towards its goal of establishing a viable market for what it calls ethical phones, and it’s doing so with an innovative modular smartphone program that helps owners of the previous Fairphone model feel compelled to upgrade to the latest one, just to get a basic hardware update. The Fairphone 3 Plus is an upgraded version of the existing Fairphone 3 with better cameras and updated software, and those upgraded camera sensors are also available separately, ready for use on the older Fairphone 3.

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