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Nintendo’s Miyamoto teases Super Mario 3D, other upcoming 3DS games

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Speaking to the press in Paris a few days ago, Nintendo’s iconic game designer Shigeru Miyamoto shared new details about Nintendo’s upcoming games. Gamekyo has the details, which offer more elaboration on some of the game release announcements Nintendo made today. Below are some bits of info Miyamoto shared.

Star Fox 64 3D will be gyro compatible and is finished. Miyamoto says the gyro controls add a new dimension to the game.

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The Legend of Zelda: Ocarina of Time 3D has an improved object management system which better utilizes the 3DS touchscreen. The game now runs at 30 frames per second; previously, it ran at about 20 FPS. A support system and gyro support for the slingshot, bow, and other items will be included. The game will also have a mode that lets you face all of the bosses in the game and a Master Quest mode for those who want to play the more difficult, mirrored version of the game. The Master Quest was originally released as a Japan-only add-on to the game. It’s quite difficult!

Super Mario 3D is deep into development and will be a mix between Super Mario 64, Super Mario Galaxy, and Super Mario Bros. It may also have a fixed camera, at times. In previous interviews, Miyamoto has stated that the use of actual 3D on the 3DS has given him ideas on how to make the 3D polygonal Mario game series simpler and more accessible, like the original Super Mario Bros. We’re excited to see if that’s true.

New 3D concept games are in development. Miyamoto is testing one game where players must discover what object is being shown by moving it around in different ways. Objects that look like one thing may turn out to be something else when viewed in 3D. Another game he described has an image that is only visible to the left eye and an image that is only visible to the right. Interesting misuse of 3D.

Finally, Nintendo may allow the Nintendo 3DS to be used as a controller for its next console. The company has tried to connect its handheld and home consoles for many years, even building Legend of Zelda and Pac-Man games that required Game Boy Advances on the GameCube.

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