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Resident Evil: Revelations hands-on preview

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Resident Evil: The Mercenaries 3D is the first game released in the classic survival horror series for Nintendo‘s 3DS handheld, but it’s not actually a survival horror experience. You’re going to have to wait until next year if that’s what you’re looking for, as the upcoming Resident Evil: Revelations is supposed to have been cut from a more traditional genre cloth. A small slice of the game is included as a bonus demo with The Mercenaries, but we got to play a little more than what you see there at a Capcom demo in New York City last week.

Revelations is set between the events of Resident Evil 4 and Resident Evil 5. The Bioterrorism Security Assessment Alliance has just been formed, founded by two of the series’ key characters, Jill Valentine and Chris Redfield. The story opens on Jill, who has been sent to investigate a cruise ship in Europe, which a GPS signal from the missing Chris and his partner Jessica has been tracked to. Jill is joined by a partner of her own, Parker Luciani, but she’s running solo when the hands-on demo that we played opens.

Control-wise, this is Resident Evil. It’s not quite tank controls, but nowhere near the freedom of movement you have in RE5. Jill can be made to strafe with the right button combination, but moving and shooting simultaneously is, as ever, a no-no. The pace is slower–at least in this initial demo–than RE5‘s was, and the enemies are fewer in number. They take more bullets though, and there are fewer resources to work with. At one point toward the end of the demo, we literally had to run past an enemy and through a nearby door because there were literally no bullets left to fire.

Really, the demo seems to exist for the express purpose of showing off how the game controls. There’s no hint of the weapon upgrade mechanics that have been popular in the series’ more recent games, and only a minimal amount of puzzle-solving and a linear series of corridors that cut down on the potential for exploration. That’s not to say these features won’t manifest in the final game, they’re just not the focus of the demo.

Instead, you guide Jill through the cruise ship’s cramped hallways and guest rooms, with one notable (but largely uneventful) rest stop in a cavernous, mist-shrouded dining hall. The demo serves up a pistol and a shotgun, both of which quickly run out of ammo as a few too many enemies pop up along the way. Nothing new for a Resident Evil game, really.

What is new is the ability taken from The Mercenaries 3D to seamlessly switch between items using the lower screen on your 3DS. Basic actions are easily and instantly accessible, and weapons can be swapped with the tap of a finger. It’s quick, painless and doesn’t interrupt play in the slightest.

While the game’s 3D elements look fine, even great at times, a large portion of fans are likely to play with it turned off. The core games in the Resident Evil series are tense affairs, the sort of games where you huddle over your controller while staring wide-eyed and open-mouthed at the screen, on the edge of your seat anticipating the next scare. Those kinds of emotions do not mix well with a platform that must be held absolutely steady and level in order to make its unique 3D features work. Turning off the 3D solves that problem immediately.

Visually, the brief slice of Revelations that Capcom’s shown is one of the most impressive we’ve yet seen for the 3DS. We’re certainly not on the level of Resident Evil 5, but the game still looks like a big step up from the Wii remake of RE4.

The demo continues to follow Jill until she meets up with Parker. After a brief exchange, they set off for the ship’s bridge, where they’ll be able to broadcast a message out to their superiors and get back home. That’s not how things go down though. The tugboat that would have been their way out explodes and, making matters worse, a mysterious man with a gun appears and threatens them. A tense stand-off ensues, one which we don’t see the end of due to the demo ending.

Overall, Capcom appears to be on the right track with this second Resident Evil release for Nintendo DS. Fans that have been worried over the increasing departures from the genre as seen in cases like The Mercenaries and Resident Evil: Umbrella Chronicles can look to Revelations as the big hope for the preservation of the franchise’s ideals. We’re still a long ways out from release and there’s a lot more to see, of course, but for now at least this ship appears to be right on course.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Resident Evil 4 locked drawers guide: all Small Key locations
Infected villager from Resident Evil 4 remake.

Keys and Resident Evil games are like peanut butter and jelly. If you're not fighting zombies, you're looking for a key to get you to the next room -- where you will fight more zombies. While there are plenty of mandatory keys in the Resident Evil 4 remake, there are also a set of extra keys that you can completely miss. These Small Keys are used to unlock locked drawers you come across, as opposed to doors, and hold some very valuable treasures. Considering how precious money is in this game, the more treasures you can find and sell to your Merchant friend, the better off you'll be. Small keys aren't in your direct path often, and once you leave an area, you can't go back to collect them later in most cases. We'll help you become the master of unlocking by showing you where to snag all the Small Keys in Resident Evil 4, as well as where to use them.
Where to find all Small Keys
Before getting into the locations of Small Keys, note that these keys are not exclusive to a single drawer. Any Small Key can be used to open any drawer, so feel free to spend them as soon as you find a drawer with a key in hand. However, once you leave an area in Resident Evil 4, there's no going back. That means if you left any keys or drawers behind, you won't be able to open them unless you start another playthrough or wait until you begin a new game. There are eight Small Keys to get, and they are all found within the first two zones of the game, but won't show up on your map. Locked drawers won't either by default, but if you buy the Treasure Map from the Merchant, the drawers will be put on your map. Here's how to track all the keys down, and where the nearest locked drawer is in the order you can first encounter them.

The first key you can get is in Chapter 2 in the Valley. After meeting the Merchant, you will be sent into the Valley to find a key to open the gate opposite the Merchant. After clearing out the enemies, drop down to the lowest level on the south end and enter the shack. Inside, take a right and look for a case on the shelf. Loot it, and pick up the first Small Key. The nearest locked drawer is back in the Factory past the Merchant. Go into the room where you retrieved Leon's equipment after it was taken from him and use the key on the desk drawer.

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The best weapons in Resident Evil 4
Leon holding a gun in Resident Evil 4.

Leon clearly wasn't prepared for what he would encounter in the Resident Evil 4 remake or he would have come with more than a middling handgun and a knife. While those basic tools can get you through the opening stages of the game, it won't be long before you will need to call upon some much stronger firepower in order to survive the tougher -- and more grotesque -- monsters that stand in your way. The Resident Evil 4 remake offers a ton of weapons you can collect, such as pistols, SMGs, rifles, and more. However, most will cost a lot of cash -- and even more if you want to invest in their upgrades. You will have to make some tough choices about what weapons you want to stick with, and picking a dud can make your playthrough much more difficult. Instead of investing all your cash in a pea-shooter, check out the best weapons you can get in the Resident Evil 4 remake to blast your way through Ganados and Las Plagas alike.
The best weapons in Resident Evil 4

Red9
Where else could we start but with the Red9? Almost certainly the most popular handgun -- or gun in general -- from the original Resident Evil 4 has returned in the remake and is just as potent as ever. Not only can you grab this gun as early as Chapter 3, making it a great choice for investing your upgrades in, but it can be altered and has essentially no drawbacks. By default, the Red9's recoil is the primary point of criticism you could levy at it, but if you spend a few Spinels to give it the stock, you'll be able to basically snipe with this pistol. By the time you unlock the Exclusive upgrade, which multiplies the gun's power by 1.5x, you'll hardly ever find a situation where this handgun can't do the job.
Bolt Thrower
The Bolt Thrower isn't on this list for its high power, accuracy, or anything that you would traditionally look for in a gun. The reason it has to be here is due to the simple fact that you can recover the bolts it shoots into enemies after they're dead to massively cut down on your ammo expenditure. Ammo for it is also crafted using knives, but it even has a secondary firing method where it launches mines, giving it a lot more utility. The Exclusive upgrade isn't game-changing -- it doubles the ammo capacity -- but the less you have to reload, the less often you'll be caught in a sticky situation.
Stingray
In the rifle category, the Stingray is never going to let you down. This is a semiautomatic rifle, so the firing rate is mostly up to you, plus it has a great clip size by default. If you're hitting those weak points, this baby will also deal 3x damage, and can be outfitted with almost any scope. The Exclusive upgrade boosts your final firing rate by an additional 2x, which shouldn't be too necessary if you're trying to be precise, though can help in a pinch.
LE 5
The LE 5 is a weapon you can easily miss that is kind of like a good version of the Punisher in that it has amazing penetration power. Being an SMG, it also boasts a far greater firing rate and clip size, as well as more power. This is the perfect weapon to rip through any shield-wielding enemies. Again like the Punisher, the Exclusive upgrade allows the LE 5 to pierce up to five targets at once.
Broken Butterfly
Another returning favorite, the Broken Butterfly magnum is not just the best-looking hand cannon in the game, but also the most deadly. If you don't count a special weapon like the Rocket Launcher, the Broken Butterfly (after upgrades) deals the most damage of any gun in the Resident Evil 4 remake. The Exclusive upgrade plays a major part in this by boosting its final damage by 1.5x, again just like the Red9, but magnum upgrades are among the most expensive in the game, so this power won't come easy.
Striker
What's the worst part of a shotgun? The firing rate. Well, that is if you're not using the Striker. This semiautomatic shotgun spits out damage like nobody's business. It has power on par with any other shotgun, but way better firing speed, plus a massive clip size so you don't have to worry about running dry out an enemy in your face. If you get the Exclusive upgrade, you can even double the already huge clip size.
Rocket Launcher
This is a big investment both in terms of cash and space, but the Rocket Launcher is too iconic to the series not to be amazing. Yes, this has a one-hit kill on just about everything and will cost more or less depending on what difficulty level you're playing on. It has no upgrades because, well, what is there to make better? Unless you're playing with the infinite ammo for it enabled, you do only get one shot, so make it count.
Primal Knife
While technically not a gun, the knife is so good in the Resident Evil 4 remake that it has to be mentioned. This tool will save your skin more often than you think thanks to the new ability to parry and finish downed enemies, but the obvious drawback is durability. The Primal Knife has to be unlocked by finding and destroying all 16 of the Clockwork Castellans in the game. What makes it the clear frontrunner of all knives is the Exclusive upgrade that makes it completely unbreakable, no matter how much you use it.

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All Resident Evil 4 remake Wayshrines and how to open them
An open wayshrine with a bracelet inside.

In the opening chapters of the Resident Evil 4 remake, you will come across strange shrines erected by a cult. These can be interacted with, but prompt you to use an item. Unfortunately, you won't even have the chance to open the first couple you find since the item required to open them can't be picked up until a bit later -- and only if you know where to search for it. But it's ro say that the treasures you get from them make it worth your time to backtrack and grab all the goodies inside. Here's how you can open all the Wayshrines in the Resident Evil 4 remake, and what each one holds inside.
How to get the Wayshrine Key

Surprise surprise, but Wayshrines can only be opened once you grab the Wayshrine Key. It will feel like a long time, but you can't even access the key until you reach Chapter 4 and beat Del Lago. Once you can explore the lake, head south to the Mural Cave. Deep in the caves, you will find an ornate cabinet after solving the puzzle in the cave. You can get there by going down the path from the southern dock and through the section with the two large stone hands. Thankfully, unlike Small Keys, the Wayshrine Key is reusable and can open every Wayshrine in the game.
How to 0pen Wayshrines

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