Skip to main content

Ninja Theory previews Devil May Cry reboot at Gamescom 2011

Ninja-Theory-Devil-May-Cry
Image used with permission by copyright holder

British developer Ninja Theory made the trek to Cologne, Germany for Gamescom 2011 to show off a very short tease of Capcom’s Devil May Cry prequel. The game will reboot the franchise with a brand new Dante, who has been completely redesigned as a younger, less refined hero. But his attitude has remained intact.

Rebel with a demon-smashing cause

The game retains the black humor that has been a staple of the third-person perspective action franchise, but it brings a more contemporary feel to the forefront. Tameem Antoniades, who’s official title is “Ninja Theory’s main creative dude,” used a Hollywood boxing reference to compare the new Dante to Raging Bull, rather than Rocky 3. He’s a disenfranchised youth, a rebel, and he has plenty of pent-up rage to unleash on demons and assorted creatures.

Recommended Videos

The new story, details of which have yet to be revealed, introduces an outcast Dante. Living on the periphery of society, Dante just doesn’t care. Fortunately, at least from a gameplay perspective, Dante has no fear and no respect for the demonic authorities that run the world he lives in. The new game introduces Limbo, a parallel universe controlled entirely by demonic forces. The gameplay experience in this world opens up new challenges through an interactive environment that’s always working against Dante’s quest. Passageways will close up, platforms will move, and demons will spawn from doorways. The action will occur in both the real world and in Limbo as the story unfolds.

Let there be light

The Gamescom game demo was set in a modern city that’s full of vibrant colors and light, which is a stark contrast to the dark, foreboding castles of past Devil May Cry games. The city retains the traditional Gothic elements that many European cities have, but gamers won’t have much time for sightseeing. Demons are everywhere. They literally spawn from the floor and walls.

Ninja-Theory-Devil-May-Cry-2
Image used with permission by copyright holder

The first thing gamers will notice in combat is that this rebellious young Dante is not the hero of old. He’s a more aggressive — and raw — fighter. Dante is equipped with new fighting skills to take out the assorted demons and monsters. While the traditional fighting mechanics of assorted melee and close-range weapons remains intact, there are more than just guns and swords at play now. Dante has a full range of airborne attacks, which are a great way to string together combos as enemies are hacked and slashed.

Combat evolved

Antoniades said the combat has the Devil May Cry feel, which will become more evident once gamers get their hands on the game (even press haven’t been able to touch the controller yet). One of the goals for the development team was to preserve the combat dynamics of the franchise, but add a new flavor to the mix. Gameplay encourages players to perform more aerial combat. Demons can be tossed in the air, where they remain for an inordinate amount of time as multi-chain attacks take them out.

Adding a new twist to the combat, as well as more depth to the experience, are the Angel and Devil modes. It’s here that Dante’s move set literally triples. By holding down the trigger button, Dante can make use of a new arsenal of powers categorized as either Angel or Devil. Devil powers introduce a grapple hook that can be fired at enemies. This maneuver plays in with the aforementioned aerial combat, opening up a tumult of combo-infused damage. The Angel powers will revolve around traversing the screen quickly, although this feature was not demonstrated. Each of these powers also opens up new weapons, with the Devil powers introducing two different sets of dual pistols and the Angel powers showcasing a scythe. Players can map these weapons to the D-pad for instant access in the heat of combat.

Ninja-Theory-Devil-May-Cry-3
Image used with permission by copyright holder

Capcom Japan and Ninja Theory insist that this latest game will offer the same addictive gameplay experience that fans the world over have come to love. Antoniades said the short game demo is only a small subset of the game’s combat. But he hopes it shows the developer has a handle on things. Motohiro Eshiro, the producer on the game at Capcom Japan, believes the new aerial combat, along with the Devil and Angel powers, adds something fresh to the franchise.

A hybrid approach

Ninja Theory is known for creating beautiful worlds and developing believable characters, while Capcom remains one of the best fighting-game developers in the world. The new Devil May Cry looks to marry these strengths, while introducing a new legion of fans to a different Dante and a more interactive and immersive world. The independent game studio is working collaboratively with Capcom Japan on this 2012 release.

To date, the development team has focused on creating fluid character control in building out this new world. How Dante and his enemies maneuver in combat has been the heart of this franchise from day one. As part of this effort, the new game will run at a fixed 30 frames per second (fps), rather than the previous games’ 60 fps. Antoniades said this allows the gameplay environments to be more complex with dynamic world changes, as Dante crosses between the real world and the demonic realm. The developer promises that by the time the game launches, it will still play like a Devil May Cry game.

The Xbox 360 and PlayStation 3 game is scheduled to ship in 2012. By then, the game should have a much-improved story line, which is a staple of Ninja Theory games. And as long as the gameplay retains the precision-based fighting action that has propelled the series to millions of units sold around the globe, fans who have questions the new look of Dante should be mollified.

Topics
John Gaudiosi
Former Digital Trends Contributor
John Gaudiosi has been covering video games for over 25 years, dating back to his work for The Washington Post while in…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more