Xbox exclusive Redfall just got a major patch. The update adds a long-awaited 60 frames per second (fps) mode to the game, as well as a heap of quality of life upgrades and an overhaul to stealth gameplay.
Among lots of other problems, the dame infamously only ran at 30 fps at launch on Xbox Series X and S. While Arkane Studios promised a performance mode patch was in the works prior to release, it didn’t arrive until today.
On October 6, Arkane Studios and Bethesda dropped Update 2 for Redfall. The most notable addition is Performance Mode, which lets players prioritize frame rate over resolution to finally get the game to run at 60 fps on consoles. Simply navigate to the Video tab within Redfall’s settings menu to activate it. The patch notes for this update claim it brings improved stability on PC, in addition to solutions to memory-based crashes and AMD GPU-related graphics corruption. The update also contains some new gameplay tweaks to hopefully make the experience better.
Redfall will now encourage stealth more, as Arkane added the ability to sneak up on and do stealth takedowns on enemies and made it clearer which weapons are silenced in menus. It also added more options for players to fine-tune aim assets and dead zones while aiming, increased the number of enemies wandering the game’s open world, and added unique ping colors for each player in a multiplayer squad. You can check out the full list of patch notes to see the additional tweaks and bug fixes made.
Redfall had a notoriously rocky launch this year, so it was hard for anyone outside of Microsoft to truly know whether or not improvements to the game would actually be delivered. Bethesda’s Pete Hines had previously claimed it wouldn’t abandon the game, and this update is our first real indication that it’s true. While this isn’t a Phantom Liberty-level rework for Redfall, it certainly seems like the game is now in the best condition it’s been in since launch.
Redfall is available now for PC, Xbox Series X, and Xbox Series S.