Skip to main content

ESPN Sports Connection review: The Wii U’s mediocre answer to Wii Sports

ESPN Sports Connection Wii U score graphicWith any motion based game system, it’s natural to have a sports title that boils the signature characteristics of those sports down to simple movements that allow you to experience that sport without the pesky burden of realistic physics or complicated control schemes. These games are more than just sports titles though, they are de facto tutorials that help to introduce you to the ends and outs of the new hardware in a way that should be accessible for everyone. The Kinect and the Move both have plenty of game like this, but none can hold a candle to the king of this style of gameplay, Wii Sports.

This time out for the Wii U, however, Nintendo went a different direction and released Nintendo Land, a collection of original mini-games that are great for a party environment, but more importantly show the numerous capabilities of the new system and especially the new GamePad controller. It’s a tutorial, just not a sports-themed one. That’s where Ubisoft’s ESPN Sports Connection comes in.

The game features six sports to choose from: tennis, golf, baseball, soccer, car/kart racing, and football. Each of these six titles is a truncated version of its sport, with the essence of each striped down and simplified. Baseball, for example, has you as the pitcher looking at the strike zone, and the movement and speed you make by swiping your finger on the touchscreen is how the pitch is thrown. If you want a fastball, quickly swipe your finger in a straight line. If you want a change-up  start fast and then end slow. For a curve, make a half circle motion. If the ball is hit, you then become the fielder, and you’ll need to position the GamePad towards the ball as if it were a mitt and you were physically in the field. For a pop fly, hold the controller up and you’ll make a catch, for a grounder, look for it low. The batter, on the other hand, swings the bat using the Wii Remote, as you might expect.

Similarly, tennis also uses the touchscreen’s abilities to an alarming degree. To serve you swipe up, then down, and to return you do the same. It is less of a game and more of a test for the technology, and a fairly dull one at that.

Likewise, football is a shell of the actual game. The defense controls the GamePad, and at the start of each play you select on of three plays that you expect the offense will run – essentially a small, medium, or big. Once the play begins, you will then face the player who ends up with the ball and select if they will go right, left, or center. It is just a technological way of playing rock-paper-scissors again and again. The offense fares a bit better, as you use the Wii Remote to mimic the act of throwing the football, which does nothing to highlight the new technology.  

For soccer there is a small version of a traditional soccer match to play, but the technology is used better in the shootout, as you face the net and swipe the direction and path of how and where you want the ball to be kicked, while the Wii Remote becomes the goalie’s tool and that player chooses the side they think the ball will go.

The rest of the games face a similar treatment. The racing is traditional kart-style racing, while the golf is similar, but much less engaging than the other Wii golf games. Of the six, none are deeper than a quick mini-game, and while the GamePad is integrated, it isn’t particularly engaging to use. The touchscreen is just one of the GamePad’s options, and swiping it – while novel – isn’t the most fun way to play. Just because you can do something doesn’t mean you should.

And as for the ESPN integration, there is the familiar jingle to accompany the logo, but that’s about it. That’s somewhat fitting for this game though. It’s a collection of minigames that aren’t all that interesting or entertaining, and the GamePad’s inclusion doesn’t really make a huge difference. With just a few minor changes this could have been a Wii title, and it would have been a more fun game at that.

Conclusion

Ubisoft’s ESPN Sports Connection fills a void that wasn’t crying out to be filled, and it does so in a minor way. The games are all slight diversions, and the GamePad isn’t used particularly well. The Wii Remote is usually the better controller to use, but you’ll need to have the Wii Motion Plus Controller and even then you may run into some odd calibration problems. The ESPN license is also barely used, and was tacked on to raise the profile of an otherwise instantly forgettable title.

If you are interested in seeing the Wii’s full capabilities in a fun minigame setting, check out Nintendo Land instead. There are a few fun moments to be had in ESPN Sports Connection, but they are as brief and fleeting as this game’s lifespan.

Score: 4 out of 10

(This game was reviewed on the Wii U using a copy provided by the publisher)

Topics
Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more