Skip to main content

Halo 4’s Frank O’Connor and Kiki Wolfkill discuss playing it safe and forging ahead

halo4

Halo 4 played it safe. It’s an excellent game and 343 Industries should be proud of the work they turned in, but the bare fact is that the same game could easily have been birthed by Bungie. It’s not a mark for or against the long-awaited sequel, it’s simply a fact, and one that current Halo key keepers Frank O’Connor and Kiki Wolfkill carefully considered as the game came together under 343’s new management.

O'Connor and Wolfkill“I think we kind of looked at it as, we almost needed be able to earn the first step before even taking further steps from that,” Wolfkill told us in a recent interview with O’Conner. “There was a point at which… we needed to be sure we could make a Halo. Then it was all about how we could expand it and what are the things we wanted to do.”

“A lot of those things I think we started to seed and started to reveal in the game, and some of this won’t really come to fruition until later. Partially because earning that level of trust is so hard. Frank is probably closest to the community in terms of that dialogue. I think it was a hard balance for us [and] we would argue both ways. Are we playing it too safe? Are we risking too much? I don’t think there’s a right answer, but earning that right to take the first step is really critical. There isn’t another step after that if we don’t do it.”

O’Connor agrees with Wolfkill’s assessment, confirming that the conservative approach was indeed an intentional one. “We were very deliberately trying to make a game that mapped to a set of principles that people really understood, and that’s what we gravitated to in the first place. We had to learn how to make A Halo game before we could expect people to try our Halo game.

halo4

“I think you’ll see us being a little more adventurous in the future, but we really believe in those pillars and those principles. They’re still going to be at the heart of the game. You should be able to go from Halo 1… and pick up whatever the next Halo experience is and have a good idea of how to play and have some initial success.”

The temptation sat heavy on the team as the continuing story of Master Chief came together. Even working within the bounds of a well-established franchise, being the new boss in town brings with it the allure of putting a stamp on things. Wolfkill acknowledges that staying the course required no small amount of discipline, though that caution also had to be tempered with an awareness of where things could be improved for the better.

“We had to be disciplined about not doing that because it wasn’t the right way to approach it,” she said. “Even with all the passion we have for Halo, there’s definitely some things that were out there that we abandoned at certain points because they weren’t really Halo. They were interesting and innovative, creative ideas, but we’re about making a Halo game. What that means will start to change and evolve over time, but this is really the start of that.”

halo 4 torrentTry. Fail. Try again. Fail again. Fail better. This process of taking chances and trying new things went in different directions. Some of that made it into the game, even more was scrapped. All of it turned out to be valuable.

“At a more generic level, we did a lot of experimentation around movement. Movement and controls and how it feels to move Chief are something that are quite specific. It wasn’t really until we explored going way outside of that that it became clear. So we definitely did a lot of exploration that, ultimately, we threw away,” Wolfkill said. O’Connor chimed agreed. “We’re always learning. There’s things that we know we should actually try next time because we know how to solve for some of those issues, just as we know that things aren’t going to feel like Halo and they should just be thrown away for good.”

The pairing of Wolfkill and O’Connor is no accident. She had worked at Microsoft Studios for some time before 343 formed, even alongside the art department as Halo 3 came together. He, on the other hand, has been with the franchise since Halo 2 and is responsible for maintaining the franchise “bible.” O’Connor still had to be hired at 343, however, and it was more than just the Halo background that won him the job.

Halo 4“When I interviewed with the studio, I think probably by the end of the interview day the team had realized that I knew about Halo and I knew a lot about our audience, but I’m also a pragmatist first and foremost. I’m very flexible on story,” he said. “You’ll kill story, you’ll throttle story, by not letting it grow and not letting it change and not taking input that other clever, smarter, more gifted people are able to bring to it. We have a small writing team and we’re going to let them execute on ideas. We’re not going to sit over their shoulders and say ‘No no, he’d never say it like that.’ We hire people because they’re smarter and better than us and we should expect that they’re going to do smarter, better things.”

“Frank was an amazing resource for us to be able to bring on,” Wolfkill chimed in. “As we were going through the period of understanding Halo and thinking about it from an IP and story perspective, even Master Chief specifically, where we wanted him to go and what that would look like, we worked really closely with Frank to start to design some of those mileposts.”

“Then we started ideating on what the actual story would be. That was a really good exercise in understanding what some of the boundaries were and where Frank and his team could be more flexible. If there were things the game design needed or ideas that we were really invested in, he and his team would make it work. Watching that flex and understanding how he thought about the franchise and the IP, in terms of establishing canon and adding new canon, was a pretty awesome experience.”

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more