Skip to main content

We speak with Monkey Island creator Ron Gilbert about sailing the iOS seas in his new game Scurvy Scallywags

curse-of-monkey-island-guybrush-barbershop
Image used with permission by copyright holder

Ron Gilbert is not a game designer prone to letting grass grow beneath his feet. Just one week after announcing his departure from the cultishly adored Double Fine studios, Gilbert has already announced his new game and who he’s collaborating with. Trading in the gloss of working on a console and PC game like The Cave, which he developed with Double Fine and that was published by Sega, Gilbert has turned his eye back to the world of mobile games with his new game, Scurvy Scallywags. As the title suggests, Gilbert is at least returning to one of his favorite subjects: Pirates.

Scurvy Scallywags in the Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG is a title as thorough as it is long. Gilbert’s new game will be out on iPad and iPhone sometime in the next few months according to the designer. An Android version may follow, but Gilbert hasn’t decided one way or another just yet. The game is actually a riff on his unfinished match-3 puzzle game experiment Realms of Gold. Rather than a Bejeweled type game where three identical shapes are lined up to make them disappear, making way for more blocks at the top of the screen, Realms of Gold brought pieces in from the sides and bottom for a cramped feel. In Scurvy Scallywags, you control a pirate swooping around seas and islands, and how you approach enemies dictates which direction the match-3 puzzles fill the screen.

Recommended Videos

“Self-publishing should always be the goal,” Gilbert tells Digital Trends. Having just finished a large project with the backing of a publisher like Sega, you’d think the lack of resources could cramp the development process. Not so. “You have so much more control [self-publishing] than when working with a publisher, even a good one.”

One possible drawback though, is that games like The Cave are easier to promote. Not just thanks to the backing of a publisher, but because of the platform. There are plenty of games on Steam, Xbox 360, and PlayStation 3 competing for attention against The Cave, but that is compared to the thousands of games released on iOS every month. How do you find an audience for a funny little pirate puzzle RPG?

“A lot of people are down on the mobile space due to the large number of games released, but I take a very difference stance,” says Gilbert, “While it’s true there are far fewer titles released on consoles, they are tightly controlled by the console manufactures and it’s near impossible for small Indie devs to get on there. Personally, I love the mobile space because it’s an explosion of creativity that reaches a true mass market.  Being successful is about building a fun game and doing good PR.  I’d rather have that problem than a heavily curated space where only the big publishers get to play. It’s also what I play these days. I don’t spend a lot of time on the consoles or even PCs playing games.  It’s all on my iPad and iPhone.  As they say: make what you play.”

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more