Skip to main content

Rise of the Tomb Raider exclusivity addressed, skewered in new FAQ

rise tomb raider exclusivity addressed skewered new faq of the concept
Image used with permission by copyright holder
There’s been some dissatisfaction over Square Enix’s decision to make developer Crystal Dynamics’ Rise of the Tomb Raider an Xbox exclusive, and a newly released FAQ on the publisher’s Tomb Raider Tumblr attempts to address it. However, the tenor of the comments connected to the post suggests that the explanation isn’t enough.

Rise of the Tomb Raider‘s Xbox exclusivity was announced during Gamescom in August 2014 even though the game itself was revealed two months earlier at Microsoft’s E3 press conference. Exclusivity wasn’t mentioned in the initial reveal and the game wasn’t present in any other form at E3.

Recommended Videos

One of the FAQ’s entries asks if the fans were considered when the exclusivity decision was made. It reads, “Are Crystal Dynamics and Square Enix aware of the franchise history with PlayStation and on PC?” The series’ first appearance on an Xbox machine was Tomb Raider: Legend in 2006, 10 years after the original game debuted on PC, PlayStation, and Sega’s Saturn console.

Related: Reinventing Lara Croft sometimes put writing and gameplay at odds

“Of course,” the FAQ’s response reads. “We did not make this decision lightly. Our goal is to build the best game that we possibly can, and our relationship with Microsoft will help us realize our vision for the game.”

To that, commenter Joe Lind responds, “What good is realizing your vision for the game if the overwhelming majority of your fans cannot play it?” While “overwhelming majority” might be a bit hyperbolic, Lind raises a fair question about what console exclusivity means for the game’s vision when the result leaves a portion of the fanbase feeling left out.

The FAQ also makes it clear that Rise is specifically a holiday 2015 exclusive, though there’s no mention of plans to release the game for other platforms. The FAQ also doesn’t clear up the length of the exclusivity window; “We aren’t discussing details of the deal,” it reads.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
A new Tomb Raider game is in development on Unreal Engine 5
Shadow of the Tomb Raider Review

Crystal Dynamics confirmed that it is working on a new Tomb Raider game that will use Unreal Engine 5, a game engine now available to all developers. 
At the end of Epic Games' The State of Unreal 2022 presentation, which marked the wide release of Unreal Engine 5 to all developers, Crystal Dynamics' Tomb Raider franchise general manager Dallas Dickinson confirmed the new project. No gameplay or in-engine development footage was shown, but Dickinson voiced his enthusiasm for using Unreal Engine 5 to create the project.
"This new engine translates into next-level storytelling in gameplay experiences, and that's why we are thrilled to announce today that we have just started development of our next Tomb Raider game, powered by Unreal Engine 5," he said. "Our goal is to push the envelope of fidelity and to deliver the high-quality cinematic action-adventure experience that fans deserve from both Crystal Dynamics and the Tomb Raider franchise." 
https://twitter.com/tombraider/status/1511368712279904258
There are no new story or gameplay details. However, Crystal Dynamics has previously voiced its intention to connect the most recent trilogy and the classic titles with new Tomb Raider media. Outside of Tomb Raider, Crystal Dynamics is currently working on post-launch support for Marvel's Avengers and is assisting The Initiative in developing the next Perfect Dark game, which also uses Unreal Engine 5. Eidos Montreal, not Crystal Dynamics, actually developed Shadow of the Tomb Raider, so this marks the studio's return to the series. 
The new Tomb Raider is one of several brand-new games that will use Unreal Engine 5, as many studios like Crystal Dynamics and The Witcher's CD Projekt Red have committed to using the game engine for their next titles. The new engine features notable improvements over Unreal Engine 4, namely its Lumen global illumination system and Nanite technology, allowing for increased geometric detail and fidelity.
It sounds like this new Tomb Raider is early in development, so it will likely be a while before we hear more about it. Hopefully, it's an awesome showcase of Unreal Engine 5's power when it launches, presumably only on current-gen platforms. 

Read more
Marvel’s Avengers heads to Xbox Game Pass — except for exclusive Sony content
Marvel's Avengers Hawkeye.

Xbox Game Pass is constantly growing its library of new games, and in just a couple of days, it's landing another whopper. Starting on September 30, Game Pass subscribers can download Marvel's Avengers to their devices. However, considering the platform-exclusive plans the game has for some of its future content (read: Spider-Man), this entire deal seems a little awkward.

Marvel's Avengers will be available on Game Pass for PC, console, and Cloud on September 30 and will feature every bit of the game's content to date. Game Pass subscribers can access all of Marvel's Avengers story campaigns, post-launch heroes, and bonus content as soon as it's available. Naturally, that also includes the game's recently launched War for Wakanda DLC, which gives players access to Black Panther and the character's own story.

Read more
Bug in latest Marvel’s Avengers update displays player IP addresses on screen
marvels avengers update ip addresses marvel s

A bug in the latest patch for Marvel's Avengers is compromising the online safety of its players by displaying their IP addresses on their screen.

The bug, shown in action by Forbes reporter Paul Tassi on Twitter, displays IP addresses at the bottom of the screen, along with the date, time, and, presumably, the player's username. At the moment, it is not clear if players can see the IP addresses of other people they're playing with or if only their information is displayed. Regardless, the bug means that streaming the game as it is right now is extremely dangerous, opening creators up to online attacks or doxxing.

Read more