Skip to main content

Fox will broadcast Big East Basketball Tourney in VR

fox ncaa tournament virutal reality nextvr
Image used with permission by copyright holder
March Madness will take over your television, but this year college basketball could take over your reality, too. Fox and virtual reality company NextVR will broadcast the 2016 Big East Tournament in VR, for the first time ever.

The quarterfinal, semifinal and championship games of the three-day 2016 Big East Men’s Basketball Tournament will be in virtual reality starting March 10. The March 10 slate of games will be the first broadcasted in virtual reality, starting with No. 1 seed Villanova versus the winner of tonight’s matchup between No. 8 Georgetown and No. 9 DePaul.

Recommended Videos

2016 is barely two months old and Fox has already been pushing to change the way we watch sports. Last month, Fox Sports and NextVR announced a five year deal to broadcast live sports in virtual reality. Days after the announcement, Fox Sports broadcasted the 58th annual Daytona 500 in VR for the first time ever.

According to Eric Shanks, FOX Sports President, COO & Executive Producer, Fox’s recent push to broadcast sports in VR is due to increased fan interest in the technology. “Our relationship with NextVR comes at a time as the demand to enjoy these amazing ‘like being there’ experiences expands,” Shanks said in the press release announcing the Big East Tournament news.

If the past year is any indication, Shanks and Fox Sports may be ahead of a pack of major networks looking to get into the VR realm. Turner Sports, parent company of TBS and NBA TV, partnered with NextVR to broadcast the defending NBA Champion Golden State Warriors facing the New Orleans Pelicans in VR last October. NextVR has tested the technology with Major League Baseball, the National Hockey League and also aired last year’s U.S. Open in VR.

The Big East Tournament games will also be broadcasted on Fox Sports 1 with the championship game also airing on Fox. Fans will be able to watch the NCAA tournament games in VR via Samsung Gear VR headset. All the games will be in the FOX Sports section on the free NextVR app.

When a ratings juggernaut like ESPN starts losing millions of subscribers, a new kind of immersive viewing be the only way to get those eyeballs to stay.

Keith Nelson Jr.
Former Digital Trends Contributor
Keith Nelson Jr is a music/tech journalist making big pictures by connecting dots. Born and raised in Brooklyn, NY he…
We now know how Apple’s VR headset may handle video, and it’s pretty awesome
A rendering of an Apple mixed-reality headset (Reality Pro) in a gray color seen from the front.

Ever since the first rumors surfaced that Apple was working on a mixed-reality headset, it has been assumed that immersive video would be a key feature of the device. Yet we’ve never really known exactly how this would work -- until now.

That’s because Apple has just been granted a patent (USPTO number 11570417) that goes into detail on how a user might watch video content while wearing the headset, which will allegedly be dubbed Reality Pro. And that patent presents an intriguing system that could have uses beyond simple video.

Read more
Here’s why Apple’s VR headset may become an ‘expensive flop’
A model poses with a Meta Quest Pro over a colorful background.

Apple’s upcoming mixed-reality headset risks becoming a “high-profile flop” due to its high price and the wariness of potential customers. That’s according to a new report from Bloomberg’s Mark Gurman, who lays out numerous hurdles the headset has to clear if it isn’t to end up an embarrassment for Apple.

So far, most leaks and rumors surrounding the headset have been more or less positive, touting the highly advanced technology the product is said to contain. The price, however, has been a point of contention, and it is that point that could drag down Apple’s efforts, the report claims.

Read more
I streamlined my PC VR setup, and now I use it more than ever
HTC Vive Pro review

One of the biggest hurdles of using VR regularly is the setup time. Every time I wanted to use my VR headset, I would have to go through some infuriating setup steps, which included clearing playing space in my office, covering the glass cabinet to avoid Lighthouse tracker reflections, starting up SteamVR, and running any necessary updates for the game I wanted to play. Of course, when I was finished, I had to put it all away again. It became a chore, and resulted in me diving into the virtual worlds of SteamVR less than I wanted.

In an effort to change that, I went on a campaign of streamlining my VR setup to make it easier to get into and faster to get out of. The idea was to make virtual reality as easy to use as flopping down in my gaming chair for standard desktop gaming. After a few weeks of upgrades and adjustments, I'm happy to report that I've almost managed it.

Read more