Skip to main content

I tried to ditch Windows for MacOS, but I keep coming back

It’s fair to say that I’m an Apple guy. I love my M1 Mac Mini and you’ll have to pry my iPhone out of my cold, dead hands. Yet despite that, I’m no turtleneck-wearing fanboy, and I still stick with Windows as my main PC. Sorry Tim Cook, I just can’t bring myself to go all-in on Apple just yet.

That might sound odd considering I write almost exclusively about Apple products, but there are plenty of reasons for my reluctance. At the end of the day, Apple just hasn’t convinced me that it’s worth it to make the switch.

Recommended Videos

Gaming the system

Craig Ferguson introducing Mac Gaming at WWDC.

Gaming sits squarely at the top of my list of gripes. It’s no secret that Windows is a better home for your games than MacOS, but even Apple’s recent concerted efforts to change that have left me unmoved.

Historically, game developers have stayed away from MacOS for two reasons: Apple hardware has never really been up to scratch, and the Mac gamer target audience has always been vanishingly small. If developers know they won’t get many sales from Mac users, they won’t bother to make games for Apple’s platform. It’s a vicious cycle.

Sure, Apple has been making a gutsy attempt to play catch up. At WWDC in June it announced MetalFX Upscaling and Fast Resource Loading, two new gaming features that could make it a much more competitive place for gamers to park their controllers. And then there’s Apple’s gaming subscription service Apple Arcade, which is a real push to get game developers to release titles on Apple devices.

But Apple Arcade is far from what I’d hoped. It requires games to play well on almost every Apple platform, from the lowliest iPhone to the chunkiest Mac Pro, and that means developers inevitably have to cut corners. I’ve been a subscriber since it launched, and I can only think of one game — the Zelda-like adventure Baldo: The Guardian Owls — that I’d happily recommend to other Mac gamers. And even then, it pales in comparison to the quality available on Steam.

I don’t want games that feel like they’ve been ported from an iPhone to the Mac. I want proper AAA titles that I’m going to remember long after completion. Thinking of some of my favorite top-shelf games in recent years — Divinity: Original Sin 2, The Witcher 3, Assassin’s Creed Odyssey, Borderlands 3 — only one (Divinity) is available on Mac, and it tops the list of the best Mac games.

Sure, there are some superb titles on Mac, like Inside and Norco, but the lack of big-budget offerings for thrill-seeking gamers is disconcerting. That’s not a problem you find on Windows.

A hardware playground

PC Trends AMD Rizen CPU 1700 hand
AMD Ryzen 7 series 1700 Bill Roberson/Digital Trends

Apple’s lackluster gaming support is not the only reason I can’t tear myself away from Windows. Another is its customizability — or more specifically, the hardware customizability you get with a Windows PC.

You see, I love building PCs. I love researching components, making lists and comparative spreadsheets, and finally pulling the trigger and waiting for everything to arrive. And yes, I might groan and swear and complain during the building process, but deep down I love that, too.

Apple never gives me that opportunity, instead presenting each Mac as a fait accompli, made to Apple’s specifications with very little room for maneuver. For Apple, “modular” means you can attach a monitor to your Mac Studio. That’s not quite my definition.

I get why Apple does this. Hardware predictability allows Apple to build great features into MacOS, since it always knows what components MacOS will be working with. But it means you have a very limited range to choose from, with few opportunities to mix and match the parts you really want. And who enjoys that? Certainly not an obsessive PC planner like myself.

And yes, I have considered building a Hackintosh to get the best of both worlds. But while part of me is excited at the challenge, it also requires very specific hardware and a deep dive into software debugging and the tears that inevitably follow. I’m just not into that. I could dual-boot into Windows on my Mac Mini, but it really doesn’t have the GPU power to run my games at the settings I want.

A begrudging choice

Person sitting and using a Windows Surface computer with Windows 11.
Windows 11

Don’t get me wrong, I love MacOS. I love how reliable it is compared to the daily bugfest that is Windows. I love its vibrant and ever-expanding cosmos of interesting apps that enhance its everyday use. And I love Apple’s serious dedication to privacy.

The reasons I have yet to switch entirely to the Mac are not that great in number, but they’re significant enough that I can’t let go of Windows just yet. Maybe one day the MacOS gaming scene will be as exciting as it is on Windows, and maybe one day I’ll finally take the plunge and build a Hackintosh. But until that day arrives, I won’t be able to give Windows the boot, try as I might.

Alex Blake
In ancient times, people like Alex would have been shunned for their nerdy ways and strange opinions on cheese. Today, he…
Apple may soon eliminate the notch from your Mac and iPhone
An Apple MacBook laptop with the macOS Ventura background wallpaper and the notch seen at the top of the display.

So many Apple devices have the divisive notch cutout these days that the feature has almost become its own brand, yet it continues to stir disapproving glances and attempts to hide it wherever it's seen. Apple could now be on the brink of eliminating it for good.

That’s because the company recently filed a patent in Europe outlining how future Apple devices, from Macs to iPhones, could do away with the notch once and for all, giving you a borderless experience that’s unbroken around the screen. It’s a grand idea, and Apple thinks it knows how to make it work.

Read more
Apple will now let you repair more Macs and iPhones yourself
A person repairing a MacBook using Apple's self-service repair kit.

Apple has been running a self-service repair program that lets you fix up your devices yourself since April 2022, but it’s always been a little bit hobbled. Now, though, Apple has expanded the program to include some of the latest devices available in what could be a boost to the right-to-repair movement.

Starting today, the program will include the M2 13-inch MacBook Air and the M2 13-inch MacBook Pro, as well as the entire iPhone 14 lineup. That means if you want to repair one of these products, Apple will provide you with official parts, tools and instructions to help you do it. Previously, you couldn’t do this yourself with Apple-approved parts, despite the devices being available for many months.

Read more
MacBooks may finally catch up to Windows laptops in this one important way
Apple's 15-inch MacBook Air on a desk, with macOS Sonoma running on its display.

MacBooks have been on a roll lately, and in a lot of ways, they've made it difficult for Windows laptops to keep up. Dollar for dollar, they tend to be faster, longer-lasting, and more feature-rich machines.

There's been one blatant feature missing from Macs, though: Face ID. Despite plenty of rumors over the years, Apple has continued to leave Face ID off the MacBook. We've been asking for it for years now, but Apple can be stubborn with stuff like this.

Read more