Skip to main content

Nvidia warns most PCs can’t handle virtual reality

Oculus Rift
Although the big GPU makers have announced features like asynchronous shaders and better multi-GPU scaling to help make virtual reality as high-performing as possible, Nvidia is concerned that most PCs won’t be able to run games at respectable frame rates. The launch of commercial virtual reality hardware is just a few short months away, but with a bar as high as a GTX 970 for minimum requirements, Nvidia counsels upgrading.

But of course it does. In the after-Christmas lull few people are buying new hardware and Nvidia wants to drum up some interest, even if there is a grain of truth in its statement. The stats, according to Nvidia, are that 13 million of the 1.3 billion+ PCs in the world will be capable of running high-end experiences on an Oculus Rift CV1 or commercial HTC Vive (via Bloomberg).

And indeed that’s probably true. With the vast majority of PCs not even using dedicated graphics cards, because they weren’t designed with gaming or 3D rendering in mind, a large majority of systems are not going to be capable. Likewise there are many gaming-oriented machines and notebooks that aren’t designed with AAA titles in mind, so again, these won’t be hitting comfortable frame rates.

But this isn’t something to panic about if you are invested in the idea of a virtual reality future. VR is not going to be the next-generation console of the PC. Unlike Sony, Microsoft, and Nintendo, its pedigree of owners will at the start be in the several hundreds of thousands, not the tens of millions. Adoption will likely be swift, but for the time being, it will be a small niche compared to gaming or even PC gaming as a whole.

And that’s probably a good thing, because as Nvidia says, only those who are keeping an eye on VR and are enthusiast early adopters are going to have the hardware required to run it.

Fortunately that won’t be the case for long though. Rumors of Nvidia and AMD’s next-generation GPUs — Pascal and Polaris — are that they will be many times more powerful per watt than current generation GPUs, offering huge performance with a reduced footprint. On top of that, there are some other chip makers talking about entirely new types of processors, intended just for handling VR.

And that’s not to mention all the software improvements that are coming thick and fast. So don’t worry, within a year or two commercial-quality VR will be peanuts, at least compared to now.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
How Nvidia’s DLSS 3 works (and why AMD FSR can’t catch up for now)
Microsoft Flight Simulator with the ReSpec logo.

Nvidia's RTX 40-series graphics cards are arriving in a few short weeks, but among all the hardware improvements lies what could be Nvidia's golden egg: DLSS 3. It's much more than just an update to Nvidia's popular DLSS (Deep Learning Super Sampling) feature, and it could end up defining Nvidia's next generation much more than the graphics cards themselves.

AMD has been working hard to get its FidelityFX Super Resolution (FSR) on par with DLSS, and for the past several months, it's been successful. DLSS 3 looks like it will change that dynamic -- and this time, FSR may not be able to catch up anytime soon.
How DLSS 3 works (and how it doesn't)

Read more
Apple’s new M2 MacBook Pro can’t handle the heat — should you still buy it?
A MacBook Pro set on a table.

Apple's M2 chip found in the 13-inch MacBook Pro might struggle under pressure, found Vadim Yuryev of Max Tech on YouTube. The YouTuber tested the new MacBook Pro in order to see how it deals with extremely resource-heavy tasks.

This resulted in severe throttling upon hitting high temperatures, highlighting that Apple's design choices for the laptop might not be ideal in terms of cooling. But is this really a big deal for the intended userbase of the new MacBook Pro?

Read more
Meta wants its next VR headset to replace your laptop
Oculus Quest VR Headset

Mark Zuckerberg wants the announcement of his company's next premium VR headset to be an "iPhone moment" -- a defining shift for virtual reality with mass consumer adoption of the technology. To achieve that vision, Meta, the company that Zuckerberg helms, will first start by replacing your trusty laptop with goggles.

Meta, which owns Facebook and the company and technology behind Oculus, is working on an unannounced premium virtual reality headset called Project Cambria, which the company briefly teased at its Connect conference. Project Cambria comes with new technology that isn’t yet available on current VR headsets, like eye-tracking and facial recognition monitoring to record your facial expressions -- as well as new optics.

Read more