Skip to main content

ReSpec: A column about the complex, glorious tech behind PC gaming

ReSpec series intro featured image.

If you’ve ever built your own gaming PC, you know that tinkering with the hardware is half the fun. But increasingly, much of the battle for performance and high frame rates has been happening on the software side of things.

DLSS, RT, FSR, and dozens of other acronyms all await you behind your game’s innocent settings menu. Throw in the increasing trend that highly anticipated titles like Elden Ring ship with massive technical issues, and you’ve got a bit of a mess.

And that’s what ReSpec is all about: Breaking down the games you play, the software that power them, and the hardware that makes everything come together so you can get the most out of your gaming PC.

What you can expect from ReSpec

A normal map and depth map next to each other in Assassin's Creed Odyssey.

ReSpec is a column about PC gaming minus the games. It’s focused on the hardware and software that make games tick, as well as the various ways you can get the most out of your gaming PC. Although I’ll talk about specific games from time to time — like when I added ray tracing into Elden Ring — I won’t focus on gameplay, mechanics, progression, or anything like that. This column is about technology behind the games we all love.

It’s an opportunity to go deep on PC hardware, gaming technology, and how they intersect to produce the frames you see. My goal is that you’ll understand why Nvidia Deep Learning Super Sampling (DLSS) is becoming obsolete before you buy a new graphics card, and how Unreal Engine 5 is a seismic shift for gaming graphics before the first UE5 game ships.

It’s also an opportunity to learn. There’s a lot to know in the world of PC gaming, especially as unique technologies like 3D V-Cache and Intel XeSS emerge. As I’m sure a lot of you do, I want to learn more about the games I play and the hardware I use, so hopefully we can learn alongside each other.

Understanding new technology is great, but I don’t want to build up something that isn’t important just for the sake of a column entry. In addition to explaining new technologies, you can expect op-eds, experiments, and gaming PC advice.

If you want to keep up on our opinions about the day-to-day news, you can follow to the Digital Trends computing page. ReSpec is set up to provide some takeaways even months after the news cycle

A bit about me

A headshot of Jacob Roach.

I’m Jacob Roach, and I’ll be writing the columns for ReSpec primarily. About 15 years ago, I bought a Sony Vaio laptop from Best Buy on the advice on a sales associate (the model escapes me, for good reason). I wanted to play Crysis, and I didn’t know any better. After attempting to disable Aero in Vista and dozens of other optimizations, I realized the machine wouldn’t run anything in The Orange Box, let alone Crysis. 

Misguided as I was, I’m happy I was steered in the wrong direction. I built my first gaming PC shortly after. Ever since, I’ve been chasing frames, dissecting hardware, and always asking questions about PC gaming and how I can get the most out of it.

I’m still asking questions, and I’m still curious. Hopefully you are, too.

This article is part of ReSpec – an ongoing biweekly column that includes discussions, advice, and in-depth reporting on the tech behind PC gaming.

Editors' Recommendations

Jacob Roach
Senior Staff Writer, Computing
Jacob Roach is a writer covering computing and gaming at Digital Trends. After realizing Crysis wouldn't run on a laptop, he…
How Unreal Engine 5 is tackling the biggest problem in PC gaming
unreal engine 5 tackling biggest problem pc graphics respec

During its State of Unreal address at GDC 2023, Epic announced a wide-ranging suite of features for Unreal Engine 5.2. But perhaps the most important feature coming in the updated engine doesn't relate to lighting, geometry detail, or ray tracing. It's all about performance.

Unreal Engine games, rightly or wrongly, have been associated with stuttering and hitches over the past few years. With the new release, Epic is finally tackling the problem head-on, so I thought it was high time to break down why Unreal games so commonly show stutter, what Epic is doing to solve the problem, and when we can expect to see those efforts show up in new releases.
Remember the stutter
These frame time spikes manifest as severe stutters in Gotham Knights.

Read more
AI is coming for your PC games, but you should be excited, not worried
how ai can change destory pc gaming games respec featured

The tech community has been oversaturated with AI this past week, from ChatGPT to Google Bard, but not without reason. We see fads like NFTs and web3 come and go, but AI is here to stay -- even in your PC games.

It's not all doom and gloom, though. AI and machine learning has already proven itself wildly useful in PC gaming, and it has far-reaching implications for how games are made and experienced. I'm not trying to fit a square peg into a round hole here -- and if you stick with me, you'll see why.
How it's being used now

Read more
I built a couch gaming PC that puts the PS5 to shame — and you can too
A PC sitting next to a PS5 on a coffee table.

The PlayStation 5 is back in stock, and if you've been eagerly waiting to jump into the next generation of gaming, now seems like the time to strike. I'm here to sway you away from a console, though, because you can build a PC for around the same price that puts the PS5 to shame.

PC building is getting more expensive, but prices on the best graphics cards are dropping. With some clever shopping and bit of elbow grease, a gaming PC can deliver better performance and higher-quality visuals without costing much more than Sony's console. Here's the build you need.
Meet the PS5 killer

Read more