Skip to main content

Hands on: ‘Rock Band VR’

Rock Band VR will make you feel like a pop star, right down to the stage fright

Ever since virtual reality headsets started popping up in homes, we’ve seen games that create real emotions like vertigo or dizziness. We’ve even seen some that simulate standing in front of a crowd to practice giving a presentation. Rock Band VR may be the first game to generate real stage fright, and then ask you to push past it, just like a real rock star.

Using an existing Xbox One or Playstation 4 guitar controller, and a special mount included with the upcoming Oculus Touch controllers, players can hop on stage and jam out to their favorite guitar-heavy tracks, just like the classic games from the series. But does Rock Band VR shred, or fall short of a record deal?

The first thing you’ll notice about Rock Band VR, apart from the stage fright, is how differently it plays from previous games in the series. Instead of following a string of notes coming downstream, you have the opportunity to use different chords and chord patterns freely, while gaining bonus points for following patterns that appear on the guitar’s head. Hitting those countdowns at the right time, and following the song’s natural chord progression, becomes a matter of expression. The team notes that it’s designed with inspiration from Tony Hawk’s Pro Skater, where you score points by nailing combos in an improvised spectacle.

Which can be overwhelming. Unlike the straightforward Guitar Hero of the early 2000s, the breadth of options at any given moment can leave you wondering exactly what to do. Even while playing Van Halen’s “Panama,” a song we’re very familiar with, it wasn’t entirely clear which guitar part we were responsible for, and we missed out on playing the classic opening lick.

The team at Harmonix says there’s still classic mode, but there are a few reasons for switching over to the new format. For one, it puts the audience and stage presence at the forefront of the experience, which is far more immersive than staring at a stream of notes flying at you. It also gives you the chance to let loosen up and rock out. You can jump from point to point on-stage, going back to back with your bass player, or head banging alongside your drummer. Just make sure you’ve cleared your room.

Conclusion

It’s clear Harmonix is still figuring out exactly what Rock Band VR is, and for once that’s totally okay. It isn’t just a rejuvenation of the genre, but a complete reinvention, and one that comes a lot closer to what players, and developers, imagined when it launched almost ten years ago.

Rock Band VR is about throwing a sick solo over your favorite Black Keys song.

With Rock Band VR, Harmonix is moving past the franchise’s roots in gaming and into something new, something that’s not just about executing moves shown on-screen. It’s about feeling, passion, and energy. Harmonix wants everyone to feel like a rock star.

What’s so exciting about Rock Band VR isn’t how it looks in its current form, but the sheer possibilities. There’s a ton of room on stage for multiplayer components, fun new venues, augmented reality, and new instruments – none of which have been confirmed by Harmonix, but all of which are easily possible down the road.

Highs

  • Totally immersive
  • Uses existing guitar controllers
  • Full motion tracking

Lows

  • “Freeplay” mode can be overwhelming
  • Only guitar support, for now
Brad Bourque
Former Digital Trends Contributor
Brad Bourque is a native Portlander, devout nerd, and craft beer enthusiast. He studied creative writing at Willamette…
Apple just patented a new VR headset controller — but there’s a catch
Apple VR Headset Concept by Antonio De Rosa

Apple’s mixed-reality headset is due to launch this June at the company’s Worldwide Developers Conference (WWDC), and a freshly published patent hints at some of the controllers Apple might offer with the device. But some major caveats could prevent these accessories from ever seeing the light of day.

The patent (number 20230096068) describes how Apple could create a handheld controller with a “torque feedback mechanism” to provide immersive physical responses while using a mixed-reality headset. That might help offset the drawbacks of virtual input methods (like touchscreens), which can “detract from the realism” of the experience and leave a user unsure if their input has properly registered, according to Apple.

Read more
What is VR?
Learn the basics of VR: Here's everything you need to know about virtual reality
Playing a fitness game in VR with the Quest Pro.

VR, or Virtual Reality, is a technology designed to make you feel immersed in a virtual world. It's a distinctly different feeling than playing a game or navigating a 3D environment on a static 2D monitor, giving a real feeling of presence in the virtual space. This is typically achieved with a VR headset that places one or two displays very close to your eyes, whilst tracking your position so that it can be translated into the virtual world.

The technology has grown and improved in leaps and bounds over the past decade, with the best VR headsets featuring super high-resolution displays, ever-more nuanced motion controls, and even the ability to use them wirelessly.

Read more
Apple’s VR headset may have leaked — but there’s a catch
A rendering of an Apple mixed-reality headset (Reality Pro) in a gold color seen from the front.

The first images of components for Apple’s mixed-reality headset have supposedly just leaked online, possibly providing a tantalizing glimpse of what is to come. But there are questions surrounding the images, and they might not be what they claim to be.

The images were posted by MrWhite128 on Twitter, a protected account known for having provided accurate Apple leaks and information in the past. The four pictures seem to show various cable arrangements, including a handful apparently shaped to fit around a user’s eyes.

Read more