Skip to main content

This could be our first look at Valve’s wireless VR headset, Deckard

A recently published U.S. patent application might provide a good preview of Valve’s wireless VR headset.

The rumor mill has been heating up recently with deep dives into Steam code, uncovering intriguing details that seem to suggest a new head-mounted display system, possibly called Deckard, is in development. So far most signs point to this being a stand-alone, wireless headset similar to Meta’s Quest 2 — or at least a device that has the option to be used without a PC connected.

Valve VR headset patent Deckard?

Much of the patent discusses the headstrap and how it allows various adjustments for optimal comfort while still holding securely — as well as preventing outside light from leaking inside. The patent contains several drawings that show two dials at the back for adjusting the fit, allowing fine-tuning even in the middle of a game or other VR experience, without the need to use both hands or to remove the headset.

The design shown in the patent might not ever be manufactured; however, it’s interesting to see what Valve has been working on and it’s likely that at least some aspects of this design will be used in a future product. The ear speakers look quite similar to the current Valve Index and there is still a center strap that runs front to back with hook and loop straps for adjustment.

In addition to the center strap, the dials are described as a way to adjust both the top and the side tightness, so perhaps the added dial will make fine adjustments to the top strap more quickly and without having to unhook it before tightening. This can be critically important in the middle of an intense VR session if the headset is slipping, causing the image sharpness to suffer.

Valve VR headset back headstrap dials patent Deckard?

While fit and comfort are very important aspects of any VR headset, the hardware specifications are what is of most interest. Unfortunately, no details were provided in that regard. Earlier speculation suggests Valve’s rumored Deckard headset could have many of the same features as Meta’s Quest 2 while retaining the ability to connect to a PC to run higher quality games and more demanding apps.

With Meta’s Cambria and Apple’s first VR headset expected to arrive in 2022, it seems Valve might join the fray with Deckard as well, making this the biggest year ever for virtual reality hardware.

Editors' Recommendations

Alan Truly
Computing Writer
Alan is a Computing Writer living in Nova Scotia, Canada. A tech-enthusiast since his youth, Alan stays current on what is…
Apple’s Reality Pro headset is the VR industry’s ‘last hope’
A rendering of an Apple mixed-reality headset (Reality Pro) in a gray color seen from the front.

Apple’s upcoming mixed reality headset hasn’t even launched, yet it’s already being touted as the “last hope” for the virtual reality (VR) headset industry. It shows what a dire situation the market is in, at least according to some estimates.

The grim appraisal comes from respected industry analyst Ming-Chi Kuo. In a post on Medium, Kuo explained that other headset makers have cut their production plans and are shipping far fewer units than previously expected. The malaise affects augmented reality (AR) and mixed reality (MR) headsets as well as their VR counterparts, says Kuo.

Read more
Apple just patented a new VR headset controller — but there’s a catch
Apple VR Headset Concept by Antonio De Rosa

Apple’s mixed-reality headset is due to launch this June at the company’s Worldwide Developers Conference (WWDC), and a freshly published patent hints at some of the controllers Apple might offer with the device. But some major caveats could prevent these accessories from ever seeing the light of day.

The patent (number 20230096068) describes how Apple could create a handheld controller with a “torque feedback mechanism” to provide immersive physical responses while using a mixed-reality headset. That might help offset the drawbacks of virtual input methods (like touchscreens), which can “detract from the realism” of the experience and leave a user unsure if their input has properly registered, according to Apple.

Read more
Some Apple staff concerned about its high-tech headset, report claims
A rendering of an Apple mixed-reality headset (Reality Pro) in a gray color seen from the front.

Apple is expected to launch its first mixed-reality headset in the next few months, but a report by the New York Times on Sunday suggests that some at the company have doubts about its potential for success.

Citing eight current and former Apple employees, the Times said that for some at the company, “enthusiasm has given way to skepticism” regarding the AR/VR headset, which is likely to be unveiled at Apple’s annual Worldwide Developers Conference (WWDC) in June.

Read more