Skip to main content

Doing work in VR never made sense, and now we know why

Despite Mark Zuckerberg’s utopian vision for an immersive metaverse where you live and work, the latter is probably not happening anytime soon — at least, according to a new study from investigators in Germany.

First reported by PC Gamer, researchers based out of Coburg University conducted an experiment in which 16 people worked completely in VR for a week. The participants used Meta Quest 2 VR headsets combined with a Logitech K830 keyboard and Chrome Remote Desktop. This was done to make it a more realistic scenario of what people can afford today.

A woman sits at her desk with a VR headset on, working in the Metaverse.
Meta Quest

The results were published in a paper entitled “Quantifying the Effects of Working in VR for One Week” and probably weren’t what Zuckerberg was hoping for.

Recommended Videos

The study found that working completely in VR lowered the participant’s productivity by 14% and increased frustration by over 40%. There was also increased stress, anxiety, and an overall reduction in mental health.

It wasn’t just mental health that suffered. Participants also reported increased eye strain, fatigue, nausea, and migraines. This was likely due to having to wear the headset for so long. In fact, some people had to quit the study because of the mental and physical strain.

The results of the study certainly aren’t great for those who envision a totally virtual working environment. However, studies like these could be used to improve future VR headsets to account for the long periods of time spent in VR. In fact, the paper states that participants were able to gradually overcome the negative side effects and initial discomfort.

The paper also admitted that there are “limited studies of long-term effects” of working in VR. This study specifically studies those effects and hopes to lay the groundwork for future studies.

An office meeting happening in the VR Metaverse.
Meta Quest

Meta, the company that completely rebranded itself to pursue a mixed reality metaverse, isn’t shy about its long-term goals. The company is trying to position its next VR headset to eventually replace your laptop.

Microsoft, however, has recently warned about working in the metaverse. Specifically, security and identity will be huge avenues for malicious activities. Solutions like multi-factor authentication and ditching the password will be key to working in the metaverse according to Charlie Bell, Microsoft’s EVP for security and identity.

Regardless, it looks like we’ll need to wait a little longer before we’re all working with avatars of ourselves.

David Matthews
David is a freelance journalist based just outside of Washington D.C. specializing in consumer technology and gaming. He has…
We now know how Apple’s VR headset may handle video, and it’s pretty awesome
A rendering of an Apple mixed-reality headset (Reality Pro) in a gray color seen from the front.

Ever since the first rumors surfaced that Apple was working on a mixed-reality headset, it has been assumed that immersive video would be a key feature of the device. Yet we’ve never really known exactly how this would work -- until now.

That’s because Apple has just been granted a patent (USPTO number 11570417) that goes into detail on how a user might watch video content while wearing the headset, which will allegedly be dubbed Reality Pro. And that patent presents an intriguing system that could have uses beyond simple video.

Read more
Here’s why Apple’s VR headset may become an ‘expensive flop’
A model poses with a Meta Quest Pro over a colorful background.

Apple’s upcoming mixed-reality headset risks becoming a “high-profile flop” due to its high price and the wariness of potential customers. That’s according to a new report from Bloomberg’s Mark Gurman, who lays out numerous hurdles the headset has to clear if it isn’t to end up an embarrassment for Apple.

So far, most leaks and rumors surrounding the headset have been more or less positive, touting the highly advanced technology the product is said to contain. The price, however, has been a point of contention, and it is that point that could drag down Apple’s efforts, the report claims.

Read more
I streamlined my PC VR setup, and now I use it more than ever
HTC Vive Pro review

One of the biggest hurdles of using VR regularly is the setup time. Every time I wanted to use my VR headset, I would have to go through some infuriating setup steps, which included clearing playing space in my office, covering the glass cabinet to avoid Lighthouse tracker reflections, starting up SteamVR, and running any necessary updates for the game I wanted to play. Of course, when I was finished, I had to put it all away again. It became a chore, and resulted in me diving into the virtual worlds of SteamVR less than I wanted.

In an effort to change that, I went on a campaign of streamlining my VR setup to make it easier to get into and faster to get out of. The idea was to make virtual reality as easy to use as flopping down in my gaming chair for standard desktop gaming. After a few weeks of upgrades and adjustments, I'm happy to report that I've almost managed it.

Read more