Skip to main content

Put down the controllers! Players navigate this VR game using only their minds

HTC Vive Modified With Neurable Reads Your Mind At SIGGRAPH
From allowing people to pilot drones using only their mind to medical applications
Recommended Videos
involving the control of smart prostheses, the ability to use brain activity to directly control technology is a field that’s advanced significantly in recent years. At the recent 2017 SIGGRAPH conference, tech company Neurable and VR graphics company Estudiofuture teamed up to show off something new: brain-controlled virtual reality.

In a tech demo, the companies demonstrated how a VR game created by Estudiofuture could be intuitively controlled by swapping out the regular hand controls from an HTC Vive headset for technology developed by Neurable that monitors a user’s brain activity to determine their intent.

Image used with permission by copyright holder

“[In] The Awakening, you are a child held prisoner in a government science laboratory,” Dr. Ramses Alcaide, CEO of Neurable, told Digital Trends. “You discover that experiments have endowed you with telekinetic powers. You must use those powers to escape your cell, defeat the robotic prison guards, and free yourself from the lab. The game allows you to manipulate objects and battle foes with your mind, and is played entirely without handheld controllers.”

Neurable’s technology uses head-mounted electrodes to noninvasively read brain waves. It then employs machine learning to turn these inputs into instructions. There are some things it’s not ideal for — such as allowing users to type or navigate menus. However, when it comes to creating more immersive virtual environments for fields like gaming, it is an extremely promising technology.

Image used with permission by copyright holder

“The demo showed that you can make decisions in VR with the sole use of your brain; you don’t need gamepads or a controller, or even to move your head,” Joaquín Ruipérez, CEO of Estudiofuture, told DT. “You can select and pick up objects, and throw them to a selected target, only by thinking on them. The most amazing thing is that it really works!”

According to Neurable, the next step is a brain-controlled VR arcade game, scheduled for 2018. This will reportedly offer an expanded version of The Awakening. A Stranger Things-esque game, in which we play a character similar to the telekinetic Eleven, using our brain powers to escape a high-tech facility? Yep, we’re on board for that!

Luke Dormehl
Former Digital Trends Contributor
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
With new swappable faceplates, the Vive Cosmos is now a modular VR platform
HTC Vive Cosmos

After having debuted the HTC Cosmos late last year with an innovative flip-up display to switch between the virtual and real worlds, HTC is expanding its Vive Cosmos series in a surprising new way. Faceplates with different features that can be upgraded to or purchased with the Cosmos.

The star of the show remains the different experiences you gain when adding HTC's unique and modular faceplates. This allows users to grow with their Vive Cosmos investment by being able swap faceplates to gain new functionality in the future.

Read more
Beat Saber becomes first VR-only game on Steam’s Top Sellers list
Beat Saber in Steam Top Sellers 2019

The wildly enjoyable Beat Saber, which combines lightsabers and dancing, is the first VR-only game to crack Steam's annual Top Sellers list.

Steam published its Best of 2019 lists, including this year's Top Sellers, Top New Releases, Top Selling VR Titles, Top Early Access Grads, and Most Played Games. Steam does not provide the specific revenue information, but it divides the lists into four randomly sorted tiers of Platinum for the top 12, Gold for 13th to 24th, Silver for 25th to 40th, and Bronze for 41st to 100th.

Read more
I fell out of love with VR, but the Vive Wireless rekindled the flame
Fallen out of love with VR? These HTC Vive accessories might change that
HTC Vive Wireless

Forgive me virtual reality fans, for I have sinned. It has been eight months since my last VR session. My faith in it as the future of gaming and connected entertainment has wavered. I've lost interest. I can't be bothered. My HTC Vive has languished on the floor under my desk, gathering dust and I barely noticed. Perhaps it's time that changed.
But what can a lapsed VR fanboy do to excite himself about virtual reality once again? I could buy a new headset. There are some exciting new options in the form of the Oculus Rift S and Quest, the HTC Vive Cosmos, and Valve's high-end Index.
But those are expensive, all-or-nothing options that do a disservice to the Vive I already own. It's hard to justify buying a whole new headset and any necessary sensors and controllers when I don't use the ones I have. Perhaps instead, some VR accessories and upgrades for my existing Vive could do the trick.
With that idea in mind, I reached out to HTC and was furnished with a number of intriguing options for a better HTC Vive experience. Can a few new toys and games kick-start my interest in virtual worlds ones again?

Falling out of love with VR
If you look back at my coverage of VR in the lead up to, and shortly after, the launch of the original HTC Vive and Oculus Rift, I was incensed. Excited. I was a true VR evangelist, sure that it would become a dominant new medium of entertainment enjoyed by gamers young and old within a year or two.
Having owned an Oculus Rift DK1 and DK2, and eventually the consumer release Vive and a Rift (I later sold the Oculus headsets), the progression I saw in just a few years was enormous. From static, seated experiences with no positional tracking, to motion controllers and roomscale experiences. I went from nausea-inducing, blocky roller-coaster rides to AAA experiences like Alien: Isolation and polished mini-game extravaganzas like Valve's The Lab.

Read more