Skip to main content

Virtual reality training ground helps robots prepare for the real world

AI2-THOR v1.0 demo

Robots are getting better at dealing with the complexity of the real world, but they still need a helping hand when taking their first tentative steps outside of easily defined lab conditions. That’s what a new open source virtual reality training ground called AI2-THOR, created by researchers at Seattle’s Allen Institute for Artificial Intelligence, aims to help with. It’s an interactive VR model of real-world scenes, such as the kitchen or living room in a regular home, that allows an A.I. agent to learn to cope with our world in a way that is not only less time-consuming, but a whole lot less risky, too — for both robots and the human folk they interact with.

Recommended Videos

At present, most commercial machine learning algorithms learn about the world from data sets made up of videos and still images. That approach certainly has its uses, as a quick glance at the number of robotics-related advances in recent years will prove. However, it’s not necessarily a substitute for the opportunity to physically interact with the real world, which is where AI2-THOR comes in.

The THOR project is an acronym standing for “The House Of inteRactions.” The realistic A.I. training ground, created using the graphical engine Unity, has been in development since the summer 2016. The first version of the software offered 120 different scenes, based around kitchens, living room, bedroom, and bathroom settings. Each one features location-appropriate items to interact with, such as an openable microwave in the kitchen, as well as realistic physics models. The detail even includes such minutiae as empty and full bathtubs and sliceable apples.

In the future, the team behind AI2-THOR plans to expand it further by adding objects with non-rigid physics, letting robots get valuable practice at making beds or moving items of clothing. (Hey, we’re not giving up on our Jetsons-style dream of a robot household helper yet!)

The open-source software is already available for users, and anyone is able to download it and customize the various scenes to their specifications. Hopefully, initiatives such as this will allow robots to get even smarter while opening up the toolsets to allow this in a way that reaches those outside of high-end research labs.

Luke Dormehl
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
A disembodied robot mouth and 14 other 2020 stories we laughed at
The Prayer

Goodbye 2020, and good riddance! But before we slam the door shut on this tumultuous year, let’s try to raise a smile or two by revisiting some of the more amusing tech stories that landed on the pages of Digital Trends over the last 12 months. Here's a recap of the weirdest, wildest, and most hilariously strange stories we've run this year. Enjoy!
A.I. fail as robot TV camera follows bald head instead of soccer ball
https://twitter.com/rogbennett/status/1321869751258329090

While artificial intelligence (A.I.) has clearly made astonishing strides in recent years, the technology is still prone to the occasional fail.

Read more
Spatial is what would happen if Slack and Zoom had a virtual reality baby
Spatial

Spatial is the New Virtual Office | Oculus for Business

When it comes to communication mediums that let you clearly express yourself, emails are generally better than text messages, phone calls are better than emails, and Zoom-style video calls are better than phone calls. Could virtual reality be better than a video call?

Read more
MIT’s clever robotic basketball hoop will help you level up your game
MIT robot basketball hoop

Researchers from Massachusetts Institute of Technology’s Computer Science & Artificial Intelligence Laboratory might not seem like the folks most likely to help you improve your hoop-shooting basketball skills. But that’s exactly what a new MIT CSAIL project sets out to do with a quirky basketball-training machine featuring a basketball hoop that shrinks and raises when you make shots, thereby shape-shifting to help improve the various facets of your game.

For example, to begin with, the basket can be positioned at a lower height with wider hoop diameter, which gradually shrinks down and also raises to reach regulation proportions as you score more and more baskets. It’s an unusual project from a lab that’s more used to working with the latest cutting-edge artificial intelligence algorithms -- but, as it turns out, it fits perfectly with CSAIL’s areas of expertise.

Read more