Skip to main content

Metro Redux review

Metro Redux screenshot 2
Metro Redux
MSRP $60.00
“Metro Redux is the physical realization of 4A Games' impressive, admirable ambition.”
Pros
  • Metro 2033 massively improved by Last Light play style.
  • Tons of game in a single package.
  • Fascinating world.
Cons
  • Metro 2033 human characters didn't get the visual upgrade environments did.

Metro 2033 reeked of zeal and passion when it hit Xbox 360 and PC in 2010. The then-Kiev-based 4A Games made a game that was more than just an adaptation of Dmitry Glukhovsky’s post-apocalyptic science fiction novel. Focusing on propulsive storytelling and world-building through desperate action sequences and smartly drawn scenes of domestic life in the game’s future Moscow underground, Metro felt like a full, living place.

While 4A Games had the yarn-spinning chops of Valve and Bethesda at their absolute best, the team’s technical skill simply couldn’t keep up. On PC, the game was gorgeous but it still played terribly, its body broken in ways that distracted from its beating heart. Metro: Last Light arrived in 2013 addressing all of those mechanical issues with aplomb but it was still somewhat hampered by its predecessor as a direct continuation of 2033‘s story. If you wanted to get the full experience, you still had to wade through the first game’s muddy play.

Metro Redux represents the best possible scenario of a game being remastered and re-released.

Not so anymore. Metro Redux represents the best possible scenario of a game being remastered and re-released, preserving the best aspects of the original and illuminating them through a process of careful refinement. This new package is a physical realization of 4A Games’ impressive, admirable ambition.

Packaged together, Metro Redux is the story of Artyom, a young man living in the Moscow metro system roughly two decades after a nuclear conflict destroys and horrifically irradiates the Earth’s surface. When the story begins, the pig-snouted mutated monsters that roam the surface as well as shadowy psychic beings called Dark Ones are encroaching on Artyom’s home station, Exhibition.

Like all classically styled heroes, Artyom has to leave home and live amongst warring survivors, including Nazis, Reds, bandits, and the benevolent but fiercely militaristic Rangers, all while confronting the specter of the Dark Ones. Last Light, in turn, has Artyom dealing with the aftermath of his journey to the Dark Ones’ colony on the surface, and trying to create a meaningful future for human beings in a world where not only can they barely survive, but where nature is starting to replace them.

Metro Redux screenshot 10

Both chapters in Redux succeed in balancing the story’s most absurd and grounded aspects. If there was a nuclear holocaust that destroyed the world, there probably wouldn’t be giant, oozing pig bears and pterodactyl-winged apes flying around the Russian countryside eating people within a generation of the bombs dropping. There probably also wouldn’t be a race of semi-humanoid psychic freaks that look like they escaped the X-Files, and if there were, no one would call them “Dark Ones.” It would make every conversation profoundly silly or at the very least sound like a conversation from a 1980s arcade game.

Only those beastly conflicts feel cartoonish in Redux, though. The rest of the subterranean world feels exaggerated but affectingly plausible all the same. The Moscow underground really was built to serve as a massive, population-saving bomb shelter and the human conflicts within those walls are all to believable. Bullets are as valued as food and clean water for Artyom and his people. Guns define people’s lives, and good or bad, they’re surrounded by violent, gang-affiliated ideologues.

Wandering through Redux‘s towns like Exhibition, or nightmare strongholds like a Nazi-controlled prison, you get glimpses of the people surviving through these endless conflicts, stuck on the brink of death. The contrast between light–a family sitting beside a campfire, listening to someone play guitar–with the darkness of a place where bullets buy everything is complex and real. Blasting slavering monsters is simple in Redux, but nothing involving people is, and that’s a credit to 4A Games’ craft.

In Redux, 2033 now plays fully like Last Light, making for a far more enjoyable and playable experience.

That blasting is what elevates Redux so far above its original release, particularly 2033. The Metro games are built as survival games rather than Call of Duty-style shoot ’em ups, which plays into the fiction of bullets being a precious commodity. Military-grade ammunition is too precious to use in conflict and is reserved for bartering, even for homemade machine or shotgun shells. Avoiding conflict through stealth is often preferable to getting into a shootout where you might not have enough ammunition to survive.

In the original Metro 2033, this setup made for a game that was miserable to play. Monster and human enemies alike were practically bulletproof, soaking up shots and quickly moving in to kill you in a heartbeat regardless of how big a stockpile you had. There wasn’t even a devoted melee attack in the Xbox 360 version until a nearly-useless knife option was patched in.

Stealth was encouraged, but avoiding fights was nearly impossible in most sections of the game because it was so hard to determine what alerted those enemies. The AI was also far too precise. Step on a metal grate too quickly, and every Nazi in the area would know exactly where you were.

Metro Redux screenshot 6

Metro: Last Light addressed all these problems, streamlining the interface and rebalancing combat to be quicker and more realistically brutal. Enemies no longer absorbed bullets like walking concrete walls. In Redux, 2033 now plays fully like Last Light, making for a far more enjoyable and playable experience. Now when you’re discovered, it’s clear why, and it’s possible to actually escape and regain the advantage in small confrontations.

2033 also looks as good as it plays now. The original Xbox 360 version of the game was by no means ugly, but it wasn’t up to par with the far superior PC version of 2033. A massive touch up of the first game, including the use of environment and art assets from Last Light to rebuild parts of 2033, makes for a profound improvement. Characters, unfortunately, didn’t receive the same treatment. Last Light‘s people look a whole lot more human than the occasionally Uncanny Valley-fied 2033 population.

That’s the biggest criticism that can be leveled against this package, though. Metro 2033 was a game clearly made by a talented team that simply couldn’t make a game that was as engaging to touch as its world was to follow. Last Light found them matured, but missing their crucial first chapter. Now Redux is a single package that elevates 4A Games’ series to championship status, a heavyweight on par with the likes of Wolfenstein: The New Order and Half-Life 2. Now’s the time to head underground.

This game was reviewed on a custom-built gaming PC using a Steam code provided by Deep Silver.

Highs

  • Metro 2033 massively improved by Last Light play style.
  • Tons of game in a single package.
  • Fascinating world.

Lows

  • Metro 2033 human characters didn’t get the visual upgrade environments did.
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more