Skip to main content

Learn about Jigglypuff’s rise to power over a decade of Super Smash Bros. Melee

asymmetry drove years shifting strategies super smash bros melee wii u screenshot 21
Forrest Smith, a software engineer for Planetary Annihilation studio Uber Entertainment, has produced a fascinating analysis of the shifting character rankings for Super Smash Bros. Melee over a decade of high level play. The data tells a number of interesting stories, but the overall, fascinating point is that some of these characters took years for the competitive community to figure out, which is an eternity in the Internet timescale of contemporary gaming.

Super Smash Bros. has always been two games in one: a zany, accessible brawler that is easy to pick up and enjoy for casual fans, and a brutally precise eSport. Melee, the Gamecube iteration, was considered by hardcore fans to be the best tuned entry in the series for the latter kind of play, and so it has maintained a thriving tournament scene in the decade-plus since its release. Smith charted the power rankings of every character in the game in tournaments from 2002 to 2014, and was impressed to discover how dynamic it was over such an extended period.

SSBM RANKINGS

Characters like Fox and Marth remained consistently on top, but figuring out some combatants, like Jigglypuff, Captain Falcon, and Ice Climbers took the community much longer. Jigglypuff’s ascent from 17th up to a peak of 3rd for a number of years is the most dramatic rise. Ice Climbers and Donkey Kong were sleepers, experiencing rapid rises up the ranks only after years of people playing. Zelda and Mario, on the other hand, tanked dramatically in the rankings over time as players moved on to more jiggly pastures.

Smith contends that it is the game’s imbalanced design that has given it such a long lifespan. As a disc-based game, Melee received virtually no updates. Reprintings provided a few bug fixes, but the game’s overall balance was left untouched. This stands in stark contrast to contemporary releases, particularly those geared towards serious competition like League of Legends. Patchable games are now constantly fiddled with and fine-tuned to create perfect balance and keep the metagame in check.

“I think a large part of what enables this depth to be found in Smash Brothers is that the game isn’t balanced. It’s not a small roster of perfectly tuned characters. It’s a big game with lots of characters that creates a huge and unexplored problem space. It’s up to the players to explore the nooks and crannies and see what treasures they can find. I find that incredibly exciting and compelling.”

You can read the whole essay over on Smith’s blog in preparation for entering the next chapter in Nintendo’s fan fiction crossover brawler, which just came out today for Wii U.

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
You can play a fan-made Super Mario Bros. 5 in Mario Maker 2 right now
Photo of Mario surrounded by coins in Super Mario Bros 5

It's been a bit since we've had a brand-new 2D Mario title, but one fan has taken it upon himself to provide that to those pining for a new entry in the classic platformer franchise. After seven years of hard work, Twitter user Metroid Mike 64 has finished his unofficial Super Mario Bros. 5 using Super Mario Maker 2 on Switch -- and you can play through the entire thing right now.

Metroid Mike 64 shared the news with his followers on Sunday, pointing out that he's been working on the project since 2015 with the goal of creating "a classic Mario game that plays as if Nintendo created it themselves." This, he points out, means a complete lack of the kinds of masochistic and troll levels that are commonly seen in Mario Maker 2, instead providing players with something focused on nostalgia and old-school charm.

Read more
Lego Brawls pushes the boundaries of what a Smash Bros. clone can be
The cast of Lego Brawls stands together in this game's key art.

Nintendo's Super Smash Bros. series single-handedly created the platform fighter subgenre of fighting games. As such, a lot of games try to replicate its formula almost completely, especially mechanics like the wavedash from Super Smash Bros. Melee. While the makers of many Smash clones seem to feel like they need to be exactly like Nintendo’s classic series in order to entice players, Lego Brawls showed me that doesn’t have to be the case at Summer Game Fest Play Days.
Just as MultiVersus did last month, Lego Brawls demonstrates that games inspired by Super Smash Bros. can still have a unique gameplay identity. From being able to customize your characters and attacks to having unique modes not found in any other game in the genre, Lego Brawls looks like it's a fun Smash-like time for the whole family, even if it probably won’t be the top game at EVO anytime soon.
LEGO Brawls - Announcement Trailer
Building blocks 
One way that Lego Brawls is very much like Smash Bros. is that it's a crossover fighting game where players can duke it out with characters they create using classic Lego sets. Castle, Pirate, Western, and Space, as well as more modern ones like Monkie Kid, Vidiyo, Ninjago, and Jurassic World, are all represented in character customization. The developers claim that every character and weapon piece in Lego Brawls is based on a real Lego, even if some of them aren’t available to purchase anymore.
Any kid who likes Legos will probably enjoy spending hours unlocking and customizing the pieces of their Lego character. Some of these changes have gameplay implications too, as players can customize their weapons. In addition to choosing a basic weapon, players can go into battle with a jetpack that lets them fly or a saxophone that can calm other players. Those special abilities are obtained through item boxes that appear in matches, Mario Kart-style.
Speaking of Mario Kart, some stages even have vehicles to drive, and these often provide a nice way to shake up a battle. 

Lego Brawls' also has modes that players can't find in other Smash clones. A more traditional free-for-all mode lets players fight to be the last one standing on a small stage. But Lego Brawl's primary focus is actually on bigger maps that support modes like one where two teams of four try to hold capture points and another where eight players compete to defeat as many other players as possible within a time limit. These modes show just how much potential there is within the platform fighter genre outside of just competitively trying to ring out opponents. 
A new era of Smash clones
Last month, MultiVersus impressed me because of its primary 2v2 setup and abilities that made it feel really different to play from Smash. With deep customization and those varied modes, Lego Brawls does the same. It doesn't seem like that deep of a fighting game, but that also means it will be easy for players of any skill level to pick up and play. 

Read more
How to play Super Smash Bros. Ultimate online with friends
sora with pikachu and inkling

Super Smash Bros. has been a Nintendo staple since its initial release in 1999. Since then, there have been quite a few iterations and, so far, Super Smash Bros. Ultimate has been one of the best. Although it isn’t immune from annoyances, it is still one of the most solid games, introducing new fighters and levels that haven’t been seen in previous games in the franchise. Although Nintendo has made playing online a bit of a hassle, it’s not impossible to do.

Read more