Skip to main content

Seven years later, ‘Dark Souls’ is still a gloriously punishing masterpiece

I have a bit of a confession to make.

Despite my love of Dark Souls III and Bloodborne, my experience with the original Dark Souls was brief and unpleasant. I attempted to play the opening hour of the game on PC back in college, but I found the combat sluggish and the difficulty daunting. I decided the game wasn’t for me.

While all the Dark Souls games are difficult, the original remains uniquely tough in its own right.

When spiritual successor Bloodborne launched in 2015, I was assured that the faster combat and gothic aesthetic would better suit my style. They did. It became my favorite game of the year, and I later charged through Dark Souls III with the confidence of a veteran. Nitty-gritty details like invincibility frames and the stun-locking no longer felt like frustrating oversights. They’d become essential parts of a masterpiece.

Dark Souls Remastered launched on consoles and PC in May, and with my love of Soulslikes firmly cemented, I decided to give the game another chance. What a difference experience makes!

The first boss fight with the Asylum Demon was a piece of cake, and though rolling and dodging are far less useful on Dark Souls than they are in Dark Souls III, Bloodborne, or even The Surge, I became accustomed to the stand-your-grand combat style of the original. My shield became my best friend. The fights felt deliberate instead of slow.

While all the Dark Souls games are difficult, the original remains uniquely tough. There’s a complete lack of hand-holding once you complete the tutorial area. Dark Souls III, by comparison, transitions into a boss fight against an enemy with moves you’d quickly have to learn in order to make any progress. It opened up only after teaching some stern, but essential, lessons.

Dark Souls is a different beast entirely. Once I hit the Firelink Shrine hub area, I saw a path heading down into a cemetery area and decided to explore it. Surely something this close to the beginning of the game would be suitable for my current level, right?

I even bit the bullet and called in a stranger to help me. They immediately fell off a cliff and died.

Wrong. I managed to kill a few of the skeletons I faced before being murdered several times in a row. I realized the enemies probably shouldn’t be this tough, even in a Dark Souls game, so I turned towards another path while pledging to return later.

The original is better, and also worse

Action games usually trim that fat over time, making the sequals smoother and less frustrating. I expected that to be true when comparing Dark Souls to Dark Souls III, but there are elements of the original I now prefer.

Special items are needed to increase the power of the health-regenerating Estus flasks, for example, but I didn’t need to search for other special items to increase my total Estus capacity. Instead, using a few common consumables allowed me to increase my limit at any bonfire. That kept my eyes off the wiki and on the game.

That being said, there are several improvements that I sorely missed when playing. The Firelink Shrine existed as a central hub area in Dark Souls III, and it contained what you’d need to upgrade your statistics and your gear. The blacksmiths are located in completely separate locations in Dark Souls, and while  an item allows you to freely travel to other locations later on, there’s still a lot of back-and-forth. “Getting good” doesn’t conquer tedium.

That feeling of discovery, whether it be a new enemy, location, weapon, or secret, is what drives you to persevere through the pain of death in Dark Souls.

“Cheese” – abuse of particularly effective tactics or game bugs — is an expected element in any Soulslike, but I was surprised how frequently Dark Souls fights forced players into weird, artificial solutions. The Capra Demon, for instance, will slaughter you before you have a chance to react because of his two dog companions. You must roll past them to find a way to get the dogs before killing the boss himself. That sounds like an engaging fight, but survival depended on exactly how the dogs enter the tiny battlefield, something I couldn’t control. I’m convinced that some entries into the fight were unwinnable.

Another fight against a multi-headed hydra lasted about 30 minutes, as my weapons were all slightly too short to reach its final head and deliver the killing blow. When I finally did it, I didn’t feel any less frustrated, as it wasn’t clear why the boss happened to let me kill it.

I even bit the bullet and called in a stranger to help me. They immediately fell off a cliff and died.

Seven years later, Dark Souls is still a masterpiece

These moments made me scratch my head, but they didn’t obscure the brilliance of Dark Souls Remastered, even for me, a gamer who never enjoyed the game seven years ago. Defeating a new type of enemy or mastering a parry feels just as good the hundredth time as the first, and entering a new area, such as Anor Londo, is nothing short of breathtaking.

That feeling of discovery, whether it be a new enemy, location, weapon, or secret, is what drives you through the pain of death in Dark Souls. Defeating a boss gives you the chance to discover what From Software has packed into the next area, and it’s usually different from what you expected.

Perhaps a better explanation of what Dark Souls is not would’ve made my initial experience better; it isn’t a flashy action game, and that’s perfect fine. Once I discovered how great From Software’s later games were, however, it completely transformed how I viewed the original. I’m now a dedicated fan, and can’t wait to see what the developer, Hidetaka Miyazaki, has up his sleeve for Sekiro: Shadows Die Twice in 2019.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more