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Baldur’s Gate 3 could have saved Google Stadia

Baldur’s Gate 3 took the gaming world by storm after leaving early access on August 3, making it one of the most successful PC game launches in recent memory. It’s also coming to PlayStation 5 soon, but Baldur’s Gate 3’s wild success has me thinking about another platform the game was originally going to come to: Google Stadia.

Baldur's Gate 3 - Official Announcement Trailer

Believe it or not, Baldur’s Gate 3’s announcement actually happened during a Stadia Connect showcase in June 2019. It was positioned to be the cloud streaming service’s killer app, but Stadia would be dead by the time it hit its 1.0 release. Now that the game is out and a smash hit, I can’t help but think about how the two could’ve complemented each other if Google hadn’t handled Stadia so poorly.

From its large file size to the appeal of not having to sit at a desktop to play this 100-hour game, a cloud version of Baldur’s Gate 3 doesn’t sound like a bad idea right now. The critical and commercial success of Baldur’s Gate 3 shows that Google could’ve had a hit on its hands had it focused on selling a library of great games that benefited from cloud tech, rather than the tech itself. Baldur’s Gate 3’s success is not just a testament to Larian Studios’ success, but to Google’s failure as well.

Stadia could have made Baldur’s Gate 3 better

Baldur’s Gate 3 has gripped me in a way few games do. I played over 20 hours of the title in a weekend, marathoning it in a fashion I don’t usually do for a game I’m not reviewing. I’ve enjoyed its excellent writing and the freedom of choice that’s allowed me to circumvent entire set pieces by killing a boss like Minthara early or letting Nere suffocate in a cave. Even as I’m writing this, there’s a yearning to play more of Baldur’s Gate 3 in the back of my mind. But despite that, I don’t love that I have to sit at my desktop to play it.

My gaming PC is the same one I work from, so I don’t always love sitting at it for extended periods after work unless I have to. I’ve ignored those feelings for the most part and played a lot of Baldur’s Gate 3 at my desk, but I’ve also found myself using Steam Link to stream the game to my Logitech G Cloud Gaming Handheld. The added portability and versatility cloud gaming provides is a hidden strength.

A character speaks in Baldur's Gate 3
Larian Studios

While I could play it on my Steam Deck, I’m hesitant to install Baldur’s Gate 3 on it because of its massive file size — 123.4 GB is a massive chunk of my Steam Deck’s internal memory and not something I want just one game to take up. That was another problem a Google Stadia version of the game could have solved. The ability to cross-save Baldur’s Gate 3 to that platform and play there if I ever needed to open up space on my PC would have been useful.

Then there’s the promised Stadia-exclusive Baldur’s Gate 3 features that never saw the light of day. Crowd Choice would have added a fun multiplayer wrinkle for streamers who let their audience influence their character’s choices and dice roles. Stream Connect would have allowed players to see what their friends were doing on their screens in multiplayer. Finally, State Share, a standout Stadia feature that allowed players to save their game state with a link and give it to others, would have made it a lot of fun to swap characters around or see how your friends’ choices and worlds differed from yours,. Coupled with cross-saving, it would have made it easy to try anyone’s game save on any platform Baldur’s Gate 3 was available on.

Key art for Google Stadia.
Google

Baldur’s Gate 3 is still a fantastic game without all of these things when playing on PC. But being able to save some hard drive space, have some more versatility in where I can play it, and use some neat features like State Share would have made me consider making Stadia my preferred platform to play Baldur’s Gate 3 had the service still been around today. Sadly, there was never a chance for that possibility to come to fruition, and we’ve yet to see what “alternative streaming solutions” Larian Studios has in store for the game.

Baldur’s Gate 3 could have made Stadia better

Baldur’s Gate 3 was in early access on Google Stadia prior to the service’s shutdown and didn’t necessarily get much attention there. But if it had eft early access on PC and Stadia simultaneously, that would have been a major boon for the cloud gaming service as it would be available ahead of any console port. Even getting a 1oth of that massive 814,000 concurrent Steam player count probably would’ve made it one of the most successful Stadia games.

Throughout its life span, Stadia lacked a hit that felt closely associated with the platform. Baldur’s Gate 3 definitely would have been that game, so Google was wise to back it early on and start marketing it alongside the platform. Sadly, other aspects of Google’s management of Stadia weren’t up to par. Now that Stadia has been shut down for over half a year, it’s easy to look back at everything that went wrong.

It’s no secret that Google Stadia launched too early and without many compelling games. Its only exclusives were indies that failed to build up much buzz and ports that tended to lag behind other platforms. Even the early access version of Baldur’s Gate 3 itself didn’t launch until almost one year into the service’s life span. If Google had kept Stadia in the testing or beta stages for a year or two longer instead of marketing the November 2019 launch as a wide release, it might have been able to launch with more games or at least deliver strong exclusives on a more consistent basis.

And some reports suggest Google did have some solid games in the pipeline besides Baldur’s Gate 3. Axios claims that Supermassive Games’ The Quarry and Squanch Games’ High on Life — both 2022 sleeper hits — were originally Stadia exclusives. Google also reportedly had projects in the works with famous developers like Shenmue’s Yu Suzuki before canceling them too.

Combat in Baldur's Gate 3.
Larian Studios

It’s not hard to imagine a world where Stadia’s timing was a bit better, with it releasing closer to games like The Quarry, High on Life, and the early access version of Baldur’s Gate 3. Instead, it launched into a software dry spell that doomed the platform from the start. The success Baldur’s Gate 3 has seen these past few days serves as another reminder of Google Stadia’s failure.

Google advertised and even launched in early access a critically acclaimed and much-played game that could have been a great example of cloud gaming’s potential. Instead, it’s a defunct footnote in Baldur’s Gate 3’s development that Google will see no benefits from. Baldur’s Gate 3 could have saved Google Stadia, but Google never got Stadia to a place where this game could do so.

Baldur’s Gate 3 is now available on PC. It’s coming to PS5 on September 6.

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Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Baldur’s Gate 3’s release date just got delayed and moved up at the same time
A Baldur's Gate 3 character lights the way.

The PC and PS5 versions of Baldur's Gate 3 have gotten new release dates, leading to a weird situation where the game's launch has been moved up and delayed at the same time.
Originally announced for Google Stadia in 2019, Baldur's Gate 3 is a successor to BioWare's classic Dungeons & Dragons RPG franchise and has been in early access on PC since October 2020. Its 1.0 PC release, as well as a PS5 port, were confirmed to launch on August 31 earlier this year, but that is no longer the case. In the latest community update, developer Larian Studios confirmed that Baldur's Gate 3 launches for PC on August 3 and for PS5 on September 6.
Larian admits that "this means the PC version of Baldur’s Gate 3 will be released at a time where you’ll have more time to play it," moving its launch away from late August and early September heavy hitters like Armored Core VI: Fires of Rubicon and Starfield. And now, the new PS5 release date for Baldur's Gate 3 gives PlayStation players a console-exclusive RPG of their own (albeit a temporary one) on the day Starfield comes out.

Still, the September 6 date is technically a delay, which Larian also explained its reasoning behind in the community update. "Baldur’s Gate 3 is targeting 60 frames-per-second, and we’re close to achieving that on the platform but need a bit more extra time," it explained. "We don’t want to compromise on quality and feel it would be a shame to downscale to 30 fps or make other compromises to hit an arbitrary date. We understand that folks may be disappointed with this, but we're close enough to reaching new heights for RPGs on the system that the benefits of a short delay outweigh the downsides of rushing the PS5 release and having to downscale." 
So to clarify, Baldur's Gate 3 first launches on PC across Steam, GOG, and Nvidia GeForce Now on August 3. Then, a PS5 port comes out on September 6. Larian Studios also confirms that a Mac version is in the works and that it's "optimistic" about Xbox works once it works through the kinks of getting it to run well on both Xbox Series X and Xbox Series S. 

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Google recently announced that it plans to shutter its cloud gaming service Stadia in early 2023, leaving players who used it as one of their primary platforms in an awkward situation. Google already promised to refund people for their Google Stadia hardware and software purchases, but people are still losing access to games they enjoyed and save files they possibly dumped hours into. Thankfully, some developers are working on ways to help Stadia players.
The most notable studio to help Stadia players is Ubisoft, which was Google's earliest partner for the technology via an Assassin's Creed Odyssey demo. "While Stadia will shut down on January 18, 2023, we're happy to share that we're working to bring the games you own on Stadia to PC through Ubisoft Connect," Ubisoft tweeted. "We'll have more to share regarding specific details, as well as the impact for Ubisoft+ subscribers, at a later date." Thankfully, the Stadia versions of Assassin’s Creed Valhalla, Far Cry 6, Immortals Fenyx Rising, Tom Clancy’s The Division 2, and Watch Dogs: Legion support cross-progression, so players won't lose their save files. 
https://twitter.com/UbisoftSupport/status/1575922767593078793
Ubisoft isn't the only developer to help. Developer Muse Games is giving Embr Steam codes to those who played its comedic co-op firefighting game on Stadia if they email the developer with screenshots of Embr in their Stadia library. Meanwhile, IO Interactive confirmed that it is "looking into ways for you to continue your Hitman experience on other platforms," as the World of Assassination trilogy was available on Google Stadia. 
There's still the matter of the five Google Stadia exclusives: Gylt, Hello Engineer, Outcasters, Pac-Man Mega Tunnel Battle, and PixelJunk Raiders. So far, only one of those games seems like it will be saved. PixelJunk Raiders developer Q-Games said in a blog post that "we hope to find a way to continue to share the vibrant worlds of Planet Tantal in the future, and we’re open to discussing opportunities to find the right publishing partner to make it happen.. Tequila Works, tinyBuild, Splash Damage, and Bandai Namco Entertainment did not respond to requests for comment from Digital Trends.
While the shutdown of Google Stadia is disappointing for players like myself who enjoy cloud gaming, at least players will be get refunds, and in some cases get the game for a new platform.

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One year after Google shuttered the internal game development studio for its struggling cloud gaming service Google Stadia, a report from Business Insider gives a clear idea of what's next for the tech giant's gaming efforts. It's reportedly moving away from making a cloud gaming platform where subscribers buy and play games. Instead, Google will use the technology in partnerships with major third-party companies under the moniker Google Stream.

As someone who has actively played Stadia since its November 2019 launch, the slow downfall of the platform has been painful. Still, Google executives never had their heart in Stadia's potential as a commercial platform. Google Stream is what Stadia should've been from the start if Google wasn't going to commit to gaming fully and, hopefully, it will play a part in cloud gaming's bright future.
From Stadia to Stream
In retrospect, this endpoint for Google Stadia was inevitable. According to Business Insider, Google is pitching Google Stream to businesses as a backend cloud gaming technology that doesn't necessarily need to be tied to the Stadia storefront. It already partnered with the exercise company Peleton and AT&T last year on different projects. Instead of putting effort into getting more exclusives or AAA games on Stadia, it's getting more companies to white-label Google Stream. (That's where a product or service produced by one company is rebranded by other companies to make it appear as if they had made it.)

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