By spending Call of Duty Points, players can earn rare-level supply drops (loot boxes) in both multiplayer and the Zombies mode. In a standard supply drop, players might earn one or two weapon items, along with an emote. By purchasing these rare-level supply drops, there is a higher chance of earning rare gear such as a bonus weapon, Soldier, Division XP, Calling Cards, or Emblems.
Those who have logged in recently will notice that the delayed launch has earned them some free Call of Duty Points to start off with. Extra points can be purchased with real-world money, starting at $2 for 200 points and up to $100 for 13,000 points.
Though Call of Duty: WWII hasn’t had the smoothest launch, the delay of microtransactions is a relatively small hiccup compared to what competitor Star Wars Battlefront II is going through. Electronic Arts’ shooter has come under fire for its progression system, which many have accused of encouraging microtransactions and moving traditional player progression at a snail’s pace. Following players’ collective outrage, expressed online, the game has already reduced the credit requirement for purchasing some of its in-game heroes, though its Star Card upgrade system is still being called “pay-to-win” by players who received the game early through EA Access.
Call of Duty: WWII launched earlier this month for Xbox One, PlayStation 4, and PC with a strong start despite its server problems. When looking at the first 10 days on sale, WWII has doubled the sales of last year’s Infinite Warfare.
For players who have already jumped on board, there is a lot to look forward to. Leaked gameplay footage revealed the existence of returning game modes from past games in the series, as well as a few new weapons.
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Update: Article has been altered to reflect the launch of microtransactions in Call of Duty: WWII.