Skip to main content

Crysis 3 review: Crytek’s shooter is an expertly made toy soldier with no soul

Crysis 3 Review
Image used with permission by copyright holder

Story matters in video games, though statistics say otherwise. Estimates based on some recent games suggest that on average people only finish about 12 percent of the games they play. There are games like Civilization 5 that don’t really have an authored narrative in the campaign, but the most, from Borderlands 2 to Saints Row: The Third, are all about something. People say they’re there to just play the game, to hell with the story, but that isn’t really the case. It matters why we’re dressing up like a chef and assassinating people in Hitman: Absolution. We give a damn about the set up for fighting aliens in XCOM: Enemy Unknown. If we didn’t, every game would be Tetris, a bunch of abstract colors and shapes interacting. It’s just that most games don’t have very good stories to tell. This is why Crysis 3 is such a difficult game to judge. Doing the things you do in Crytek’s latest shooter is a good time, but the reason you’re doing them doesn’t matter at all. 

crysis 3 reveiw
Image used with permission by copyright holder

What Am I Doing Again?

Once again, you’re placed in the role of Laurence Barnes, also known as the super soldier Prophet. After the adventures of the original Crysis and its sequel, Prophet is now less human than he is a crazy alien-human hybrid thanks to his nanosuit. In addition to making him look like a cross between Snake Eyes and Gary Oldman’s Dracula, the suit gives Prophet powers like the ability to turn (mostly) invisible, withstand getting shot for awhile, track multiple objects in the environment without looking directly at them, and hacking computers to name a few. Silly name and costume aside, those are some fun powers, especially now that they come with a sweet bow and arrow set that will turn invisible too.

Recommended Videos

Those skills were useful in past games when Prophet was fighting the Ceph, evil space squids that created his suit’s technology, and especially helpful here in the dystopian future of 2049. When the game opens, Prophet’s been in stasis for years as a paramilitary group has enslaved the world by controlling its power supply sourced, naturally, from captive aliens. Gruff old Brit Psycho wakes Prophet up and its off to the sealed island of Manhattan to shut down the power supply and break CELL’s hold on the world.

Crysis 3
Image used with permission by copyright holder

That’s the set up at least. It’s hard to get a bead on anything that happens in Crysis 3 because most of the time Prophet’s goals are pretty simple. A loud voice—Psycho, a random soldier, or some chick named Claire—are yelling at you about your next objective, but Crysis 3 never puts much thought into motivation or reason for moving forward. Psycho’s angry because CELL stole his old nanosuit. Why did they steal the nanosuit? Prophet has to go to the old evil medical facility where CELL cut people out of the suits so he can interface directly with the alien Ceph. Why though? Should we care? It’s not like we know anything about these people. They tell us they’ve been through horrors, but we never really see them. Even the myriad data files you find don’t do much to flesh out the world, since listening to or reading them requires you stop the game entirely. The juice is rarely worth the squeeze.

There’s never any rest from doom and gloom, so it’s impossible to get any emotional stability. Just like in Crysis 2, the world is ending RIGHT NOW from the get go in Crysis 3. When the stakes are always at maximum height, they don’t feel high at all. All that’s clear in Crysis 3 is that CELL soldiers are jerks, so are the Ceph, and you should proceed to the destination icon on your screen with all haste.

Over the River, Through the Woods, Have an Arrow in the Neck

Getting to that destination icon makes for a spectacularly good time, though. The ruins of New York aren’t very distinguished in Crysis 3, though they are beautiful in a sterile way. It looks like any number of jungle-ified cities from post-apocalyptic movies, comics and games, but lacking any real local flavor to make it feel tangibly like New York. It feels less like a real, dangerous place than the city of Crysis 2, but it is far more fun to play in. These stages are never as open and large as the islands in Crysis, but they are very wide. Tapping a button will let you scan an open field covered in grass and desiccated train cars, marking enemies, ammo and upgrades for your suit, and then you’re free to pick a path.

The broader arenas coupled with Crysis 3’s new bow weapon actually change the pace of the game significantly. Stealthy players can sneak under crumbled buildings, picking off enemies with their limited arrows, and then dodging into the open to retrieve them. The process of managing your suit’s energy (which depletes when you’re invisible), the aggression of your enemies, and your supplies is engrossing, and Crytek knows it. There’s very little clutter in Crysis 3, fewer upgrades for the suit to unlock and modifications for weapons change them less. Playing is all that matters, and the flow of one area into the next can cause you to lose track of time.

Crysis 3 review
Image used with permission by copyright holder

Crysis 3 peaks in a grand way, too, its second to last stage a vast sprawl set in an unrecognizable Hell’s Kitchen. You plunge off of skyscrapers and run across huge tracts of water and debris to shut down hidden alien anti-air guns or pursuing secondary objectives like helping soldiers with a tank past a minefield. The game never changes up its formula dramatically as you go in deeper, it just keeps broadening the play field, letting you explore different options. The goals are never as complex as similar stealth-vs-force games like Dishonored, the solutions never as novel as in Hitman, but that simplicity is its greatest merit. The problem remains, though: Since nothing’s at stake, Crysis’ good times feel strangely hollow. It’s gripping while the action is fast and heavy, but it’s impossible to remember what just happened as soon as the power’s off. The thrills can be extended in Crysis’ multiplayer, but that doesn’t fill up its emptiness.

Conclusion

It’s telling that Crysis 3’s writers don’t appear until after an army of coders and artists during the game’s credits. Crytek has always been about the technology first, the play second, and everything else after that. Even on PlayStation 3, the version reviewed here, the game is a visually stunning. In the subcategory of “Hopeless End of Days Science Fiction Shooters,” Crysis 3’s flow elevates it above Resistance, Metro 2033, and many others in a crowded field. As it is Crysis 3 is just a toy. A toy that’s fun to play with but it’s also a work that doesn’t mean anything.

Crytek are flawless craftsman, but what’s the point of all this visual artistry if it’s devoid of meaning?  So much of the game is spent in grim, self-serious, but vapid cutscenes, so many swells of grand orchestral music and huge explosions, that you can’t help but feel Crytek at least in part wants Crysis to be about something. It isn’t, though, not yet. That’s what keeps it from being a truly good game. Until Crytek hones its storytelling chops alongside its graphical prowess, its games will continue to just be expertly made toys.  

Score: 6.5 out of 10

(This game was reviewed on the PS3 via a copy provided by the publisher)

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more