Skip to main content

Troy Baker and Nolan North talk their Dirt 5 rivalry: ‘There was no script’

Dirt 5, set for release on November 6, is among the cross-gen games that Microsoft has used to promote the smart delivery capabilities of its upcoming Xbox Series X|S consoles (though it also will come to PlayStation 4 and PlayStation 5), and it is garnering praise among critics. The title reunites voice acting veterans Nolan North and Troy Baker in a campaign that pits the two in an epic racing rivalry.

Digital Trends sat down with the performers to talk about their roles, get the dirt on why Dirt 5 is among their most unique projects.

Image used with permission by copyright holder

Digital Trends: Could you describe the roles you play in Dirt 5?

Troy Baker: I get to play AJ, who’s going to be your mentor as you craft your own career bespoke to your decisions and your choices. I will be their coach, their mentor, the voice in their head as they do that.

Nolan North: My character, Bruno Durand, and I’m very specific about this, is the antagonist in Dirt 5, not the villain. Bruno is a very complex character. I got an absolute dossier on who he was, his background, his achievements, his likes, dislikes. I basically was able to just take that information and then sit in a podcast format. And be the character, completely improvised.

Baker: With the characters, the temptation might be to go, “Here’s the good guy, and here’s the bad guy.” What I love is that the writers didn’t play into that temptation. This is more like the Beatles and the Stones. These are two incredibly talented people that need each other as iron sharpens iron. 

Image used with permission by copyright holder

North: They need each other. I’ve likened it to, in a few interviews, to anybody who’s a soccer fan. Renaldo and Messi. You know, who’s the best, who’s the greatest? People always go into these super loops. They’re both very, very good at what they do, both very different in their styles and in their personalities. 

That’s one of the interesting things about the story, that podcast format. What was the process for creating that?

North: There was no script. There were bullet points. You know, you want to get in the fact that, OK, we’re racing on this date or, you know, be driving this car. There was some information. But when I say it was improvised, it was 98 to 99% improvised. I just read the facts of who he is as a person, took that in, and just created this kind of persona.

We just kind of made it up on all the background information. It was a very unique one, and because it was so unique, it’s what drew me to the project in the first place.

Image used with permission by copyright holder

Baker: The writers did an incredible job of providing us characters with incredibly fleshed-out backstories. It feels like this is a real conversation happening between two people. It’s that level of commitment to the authenticity that helps this feel not just like there’s two actors that are doing their lines of dialogue.

Codemasters could have done this kick-ass 20 to 30 minutes of cinematic content with performance and full facial capture, and all of that, if they wanted to. That is kind of a hat on a hat. It’s already a great game, it’s already a great experience. The fidelity is going to be second to none. We don’t have to do that in order to have a good narrative. 

The two of you have worked on so many projects together, both as friends and foes. Do you feel the need to purposefully switch up your dynamic with every new collaboration, or does that come naturally through the projects themselves?

Baker: When Codemasters came to me with the pitch, “You’re going to play a mentor,” I was like, “OK. So essentially I’m the protagonist of the story. If there’s a protagonist, it follows that there would be an antagonist. Who’s the other person?” They told me about Bruno, but that they didn’t know who was going to play him, so I was like, “Well, what if we made it, Nolan?

Image used with permission by copyright holder

We’ve spent so much time together, both professionally and personally. It’s like we can anticipate each other’s moves. It makes the dialogue feels like this is a real conversation happening between two people. And instead of it being Troy and Nolan, it’s AJ and Bruno.

Nolan: I think in as far as Troy and I are concerned, when you approach work, you just like to work with people you know are going to be good. And I always know he’s always going to be good. There’s a rapport. There’s a trust that you have with people.

So I think if anything, it takes any kind of pressure off of you because you don’t really try to do something different. The only way you would ever try to do something different is if the character and the story dictates something different. So, I don’t really look at a project any differently working with Troy than anyone else. I let the project dictate the performance.

Tom Caswell
Former Digital Trends Contributor
Professional video producer and writer, gaming enthusiast, and streamer! twitch.tv/greatbritom
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more