Skip to main content

Dishonored preview

Image used with permission by copyright holder

Bethesda Softworks has a surprise in store for later this year. It’s a game from Arkane Studios, the developer behind Arx Fatalis and Dark Messiah of Might and Magic, called Dishonored. You’ve likely heard about it, but the surprise, I think, is that it will deliver in a way that you might not be expecting. One of those “perfect world” new IP scenarios where the new world being laid out before you feels both fresh and familiar. I’m basing this entirely on an eyes-on-only preview that Bethesda brought to New York City earlier in April, so bear that in mind as you read the following.

Dishonored feels like the forbidden love child of BioShock and Thief: Deadly Shadows with a dash of that highly stylized Borderlands art design thrown in. It’s a stealth-action game played from a first-person perspective. You are Corvo, a disgraced royal guardsman who finds himself on the run and looking to clear his name after he’s implicated in the murder of the same Empress that he was once charged with protecting.

Recommended Videos

The game unfolds in the fictional city of Dunwall, a sort of Victorian-era steampunk vision of London, only without all of the steam and brass that you might expect. The two environments I got to see definitely exuded their own sense of character and place while feeling very different from one another. You won’t have the freedom to explore the entire city — Dishonored follows a linear path in this regard, with discrete “levels” for each mission — but it seems like you’ll be seeing a good mixture of locations as Corvo works to clear his name.

Don’t let the idea of a linear set of missions fool you, however. Dishonored is built on the idea of multi-path gameplay. You’ve got a select set of tools that you’re constantly adding to as the story progresses, and the upgrades you select for yourself determine how you’ll often find yourself approaching a given situation. You’ve heard that sort of talk from other games, sure. There’s a lot of personality in the range of options Dishonored lays out before you.

The bulk of the hands-off preview session focused on showing off two different approaches to the same mission. Corvo is out to make his way into the Golden Cat Bathhouse so he can eliminate a pair of crooked sibling politicians. Note however that murder does not necessarily have to transpire here; the game features non-lethal alternative for every, single scenario, making it possible to proceed through the game without taking a single virtual life.

Image used with permission by copyright holder

For the stealth portion of the demo, I watch as the Bethesda rep teleports around the environment using one of Corvo’s unlockable abilities, Blink. Zapping from point A to B is as simple as targeting the location you want to go to and pressing a button. As long as the destination is inside Blink’s range — something you can improve by unlocking the power’s second rank — you’ll make the jump.

It quickly becomes clear that there’s no easy way inside without alerting the guards, so instead Corvo makes his way to the side of the building that faces an empty waterway. Using another of his powers, Corvo takes possession of a swimming fish and guides it through an open grate, into the building’s basement. Possessing people and animals is another ability you can pick up, though it’s much more than just seeing through another’s eyes. You are literally transported along with them as well, so the act of guiding the fish inside means that Corvo, too, has also infiltrated the basement.

Taking refuge in a small room, the demo driver switches on Dark Vision. The world is immediately bathed in golden hues as walls become transparent. Corvo can see people walking around outside, their line of sight indicated by flashlight-like beams emanating from their eyes. It’s a cool effect, and one that you immediately get when you look at it. Stay out of those eye beams and no one will see you.

The sneaking continues as Corvo works his way through the bathhouse. We get to see his nasty Spring Razor trap, a proximity mine-like device that explodes in a swirl of spinning razor wires whenever anyone gets too close, dismembering them immediately.

After skulking around for awhile and listening in on a few conversations, Corvo discovers that the two Pendelton twins that he’s after are in separate locations. The first he goes after is in the steam room downstairs. After dealing with the guards out front, a number of options are available. In this case, Corvo chooses to make the death look like an accident. He shorts out the steam valve after sealing the room’s door, cooking one of his marks alive.

The other twin is upstairs enjoying the loving embrace of one of the bathhouse’s female employees. There’s no indoor entry point that Corvo can use without raising an alert, so he instead heads outside onto a ledge, working his way around to the balcony outside his target’s room. After sneaking inside, he possesses the other brother and walks him out onto the balcony before relinquishing control. As the confused mark tries to figure out how he ended up outside, Corvo unleashes his Wind Blast attack, shoving the doomed man off the balcony and down to the cobblestone street below.

The bathhouse attendant is understandably distressed when Corvo walks back inside. Before she can get too worked up, Corvo brings a small, one-handed crossbow to bear — you swap weapons and powers in a radial menu that slows down time when it’s opened — and knocks her out with a sleep dart. He could have killed her, but that’s not how this portion of the demo is being run.

The more action-oriented approach to this assassination shows off the first-person combat in Dishonored. Corvo is not an unstoppable killing machine, though you can make him extremely deadly in situations where the odds are stacked against him with the right set of skills and tools. There are basic blade attacks, which lead to some cool execution animations (that is assuming the sight of a knife stabbing through someone’s neck qualifies as “cool”). There are also more supernatural powers, like the ability to summon a rat swarm and sic it on any nearby enemies.

When all of the moving parts are working together in concert, Dishonored‘s combat starts to feel like a deadly ballet. Corvo moves easily through a crowd, stabbing one enemy, sending rats after another, and then dropping a Spring Razor at the feet of two other enemies, slicing them to bits. Another power brings time to a stop, giving our assassin the breather he needs to break free from the pack and pull out his pistol, which hits with a hell of a punch.

Image used with permission by copyright holder

There are two kinds of powers in Dishonored. The active use ones, like Blink or Rat Swarm, which are tied to Runes that you collect. Then there are Bone Charms, which allow you to activate a variety of passive abilities. This could be something like enemies turning to dust when you stealth knife them from behind, removing any need to worry about hiding bodies. Arkane says that the game features around 50 of these passive abilities, but you’ll only encounter maybe half of them on a typical playthrough. They’re all randomized too, to amp up the replay value.

We also get a brief look at another area of Dunwall, the so-called Flooded District where the powers-that-be keep a quarantine on living victims of a plague that’s spread across the city. This is a markedly different location. The Golden Cat was very bright and cheery, with lots of ornate architecture and innocent bystanders. The Flooded District looks more like a post-apocalyptic urban setting; buildings in ruins, rubble all over, barely a soul in sight.

Here we see a squad of the game’s Tallboys, the stilt-walking enemies armed with incendiary arrow that you’ve seen in screens and concept art. A single Tallboy isn’t a huge challenge, but taking on one alerts a whole group of them. The sustained fire quickly overwhelms Corvo and the demo comes to an end. Afterward, we learn that one option would have been to possess a Tallboy and turn those fire arrows against the others. If it’s alive, you can possess it, provided of course that you’ve unlocked the power.

As you might have gathered from the length of this preview, there’s a lot to talk about with Dishonored. It’s not so much that Arkane showed everything; more that this is a new IP and it features many moving parts. Those moving parts all seem to come together well, however. It’s impossible to make any definitive judgments, but this is one game you’ll want to keep an eye on as the year progresses.

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Microsoft closes the Bethesda studios behind Hi-Fi Rush, Redfall, and more
Chai points a finger gun at a robot in Hi-Fi Rush.

Microsoft has just announced massive job cuts and studio closures for the Bethesda portion of its gaming business. They impact the teams that made excellent games like Hi-Fi Rush.

IGN revealed these studios' closures had happened and shared an internal email about them written by Matt Booty, the head of Xbox Game Studios. The four studios impacted are Redfall's Arkane Austin, Mighty Doom's Alpha Dog Studios, internal development studio Roundhouse Games, and Hi-Fi Rush's Tango Gameworks.

Read more
3 things I want in Fallout 5 after watching Amazon’s Fallout series
Lucy enters a house in Fallout.

Fallout has been the watercooler TV show this month, an impressive feat for a video game adaptation. Although Bethesda doesn't have any new Fallout games to release alongside it, the Amazon Prime series has reinvigorated interest in Fallout, with all its titles seeing notable player count increases. For now, we’ll have to be content with a Fallout 4 current-gen upgrade, but I’ll admit that my mind is drifting to thinking about Fallout 5.

Bethesda’s Todd Howard has teased that Fallout 5 will be the next project Bethesda Game Studios works on after Elder Scrolls 6. While that likely means its release is at least a decade away unless Bethesda fast-tracks it, I still find it fun to theorize about where a true single-player Fallout 5 could go next. These three particular things are what I want to see the most.
Set it somewhere new

Read more
The best Fallout 4 mods
Everyone's Best Friend

The Fallout games, at least since Fallout 3, have been absolutely massive games in both scale and popularity. The post-nuclear-war setting is rife with interesting stories to experience and monsters to kill. Fallout 4 was the last single-player entry in the series before Fallout 76 took the game into a persistent multiplayer experience. A large appeal of these games is how you are able to actually role-play and immerse yourself in the game world, which isn't so easy with other players jumping around in their underwear. Thanks to mods, it has never been a better time to revisit the last "pure" Fallout game.

Just like Skyrim, Fallout 4 mods are incredibly popular. Some are inspired to fix the numerous bugs and glitches Bethesda games have become famous for, while others look to add new features. As open and dynamic as the base game is, mods just open the door to an almost endless supply of tools you can use to extend the life of your game. With so many mods available, it can be a little overwhelming to know where to start. We've sorted through all the best Fallout 4 mods out there and came up with the best ones you should install before stepping out of the vault once again.
Full Dialogue Interface

Read more