Skip to main content

Donkey Kong Country Returns 3D review

donkey kong country returns 3d review cover art
Donkey Kong Country Returns 3D
“‘Donkey Kong Country Returns 3D helps to correct some of the problems of its Wii original.”
Pros
  • Vastly improves upon the original Wii version
  • Offers new content
  • Huge variety in the gameplay
Cons
  • The new stages should have been added to the existing campaign
  • Old problems return

The Nintendo 3DS has an amazing propensity for second chances, but it’s surprising to see the little handheld making up for the Nintendo Wii’s mistakes. That’s precisely what Donkey Kong Country Returns 3D is: An apology for one of Nintendo’s most botched releases in recent memory.

Donkey Kong Country Returns 3D ReviewThe strangest thing about the Nintendo Wii is its legacy – or at least what its legacy will shake out as. Nintendo sold just shy of 100 million Wiis over the last seven years, and it owes that success to the popularity of motion-controlled games, in particular Wii Sports, Wii Fit, and Mario Kart Wii. Waggling the old Wii remote won’t be what Wii is remembered for in the gaming canon, though. If ever there are gaming history books, the Wii will be remembered as the greatest home for platformers ever conceived. Wii hosted both the company’s 8- and 16-bit classics, as well as a torrent of excellent brand new entries to the genre. It was a one stop shop for the platformer junky that didn’t want to play on PC. Oddly, what should have been its triumph was actually its greatest failure: Donkey Kong Country Returns.

Righting Wrongs 

Retro Studios’ resurrection of the Rare-developed series from the ‘90s had all the pieces to be nearly perfect. Great level design, a solid sense of humor, and an overall package that recognized – but wasn’t beholden to – the classics. The Wii’s raison d’être almost ruined it, though. In order to one of the most basic moves in the game, you had to shake the remote. In a brutally difficult game about precision, the imprecise nature of motion controls made playing it a frustrating chore. What’s more, in classic Nintendo fashion, you couldn’t change the control inputs or any other game settings. In order to play, you were stuck with the gimped controls, present for no reason other than novelty.

Donkey Kong Country Returns 3D Review 4

Monster Games (Excite Truck, Pilotwings Resort) to the rescue. The company has remade Donkey Kong Country Returns for the Nintendo 3DS, and while the bulk of the content here was in the Wii release, it is an infinitely better package. For starters, the entire game can now be controlled with just the buttons on the Nintendo 3DS. Donkey Kong can run, jump, pound the ground, and even blow to put out fires and scatter dandelion seeds. One of his most essential moves is the barrel roll, which you do for attacking enemies and extending jumps. Many of the hardest jumps in the game need the roll. In the 3DS version, you pull it off by tapping the run button, just like in the Super Nintendo games. No more shaking the device, which may seem like a simple change on paper, but it changes the very nature of the game for the better.

That isn’t the only fix either. In addition to having broken controls, the original version of Returns was difficult to the point of sadism. By the later stages of the game, Retro’s platformer made Dark Souls look like a leisurely stroll on a field of pillows. Now Donkey and his pal Diddy Kong, who in the single-player is less a partner than a health bar extension and jetpack for slowing down jumps (also essential late in the game), have three hearts instead of two. There are also more items available in Cranky Kong’s shops scattered between stages, ranging from health boosts to item-finding parrots, and even items to help save you from certain death. The original difficulty is available for masochists, but these changes make don’t make DKCR a cakewalk at all. Instead, they make it a very different, better-balanced, and more enjoyable game.

Tight As A Drum

These significant background changes make the gorgeous game that Retro made as fun as it should have been in the first place. The set up: A bunch of evil musical instruments with Tiki-mask faces have hypnotized the animals on the island into stealing all of Donkey Kong’s bananas. Having learned nothing from his lax security problems back in the original Donkey Kong Country, DK has to set out to bop these evil instrument dudes in the head along with the help of Diddy.

Donkey Kong Country Returns 3D Review 3

The game is broken into distinct themed worlds, each one containing a half dozen or more stages with a boss at the end. There’s a remarkable variety between these stages, and not just in cosmetic terms. The token “broken mine” area, complete with rushing mine cart stages, is properly distinct from the Beach and nightmarish Volcano world at the end. How each stage feels is very different, though. Getting chased by a giant screeching bat feels tangibly different than having to cling to moss-covered cliffs, which in turn feels different from dodging the harsh mechanics of a factory stage. Lesser platformers like New Super Mario Bros. 2 on the 3DS can start to feel rote by the end, but DKCR never gets old.

Donkey Kong Country Returns 3D goes the extra mile over its Wii predecessor, delivering an entire extra world with eight stages. Monster Games proves they have the chops to make levels as solid as Retro and Rare’s best design in this extra section, and while they recycle the themed settings of the other worlds, there are brand new obstacles in them.

As welcome as a whole new set of stages is, however, it’s a shame they weren’t just incorporated into the main campaign since they’re based on the existing worlds anyway. As it is, you have to beat the whole thing to get to them, which could frustrate returning players that have already climbed the Donkey Kong Returns mountain.

Conclusion

Those that have played the Wii version should absolutely play this one. While Nintendo’s previous home console will be remembered for killer platformers like Klonoa, New Super Mario Bros. Wii, Kirby’s Epic Yarn, and Kirby: Return to Dreamland, Donkey Kong Country Returns 3D is part of the Nintendo 3DS canon, not the Wii’s. In a year already brimming with killer Nintendo 3DS games, here’s another stellar release for Nintendo’s comeback kid.

(This game was reviewed on the Nintendo 3DS using a copy provided by the publisher)

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Super Mario 3D World beginner’s guide
super mario 3d world

At first glance, Super Mario 3D World looks like a regular, fairly simple Mario game. However, once you start, you'll realize how wrong you were. Super Mario 3D World is deceptively difficult. You'll need to use some of your best gaming skills and instincts in order to get to the end.

Players who plan on getting 100% completion will have their work cut out for them. For those who are just starting and realizing how difficult the game is, we have some beginner tips and tricks to help you get to the end!

Read more
Super Mario 3D World + Bowser’s Fury trailer reveals wild new game mode
Super Mario 3D World + Bowser's Fury

Nintendo released a new trailer for Super Mario 3D World + Bowser's Fury, which finally reveals information on the re-release's new mode. Bowser's Fury is an entirely new adventure that features a gigantic Bowser.

Super Mario 3D World + Bowser's Fury is a Nintendo Switch version of the 2013 Wii U game Super Mario 3D World. Nintendo previously revealed that the new edition would feature something called Bowser's Fury, but this is the first time the mode has been shown in any form.

Read more
Super Mario All-Stars 3D adds GameCube controller support for Super Mario Sunshine
best nintendo switch games aop version super mario 3d all stars

Super Mario All-Stars 3D got a surprise update that adds GameCube controller support to Super Mario Sunshine. The update brings new camera controls and general fixes to the package.

Those who want to play Super Mario Sunshine with its intended GameCube control scheme can now do so, though there are some catches. In order to use the controller, players will need the Nintendo Switch GameCube adapter, which plugs into the Switch dock. That means the option is only available in TV mode and that Switch Lite owners won't be able to use the controller.

Read more