Skip to main content

Dreams live support is ending — and that’s a big misstep for PlayStation

Sony could’ve had its own popular proprietary game engine and metaverse. Instead, it just let it slip through its fingers.

Media Molecule is ending live support for Dreams, its highly ambitious game-creating and playing tool for PS4, on September 1. Its servers are staying online for now — and it has a few more content updates in the pipeline before then — but after August, there will be no new tools, ports, or events for Dreams. That means it’s not coming to PS5, PlayStation VR2, and, most critically, PC.

Recommended Videos

I didn’t play Dreams a lot, only briefly engaging with the free trial around the time it became available. Still, I was quite impressed with some of the more ambitious games I came across and the more comedic creations. I saw great potential in Dreams ahead of its release as a powerful tool Sony could use as a fun gaming hub and a potential game engine that could power future indie games. Sadly, none of that will come to be. Sony’s failure to focus on the areas where Dreams could be more successful ultimately doomed it to this fate, potentially robbing PlayStation of an excellent live service experience that it seems to want now more than ever.

An almost-metaverse

Despite Media Molecule making a very ambitious product over the course of a decade, a lack of compelling promotion pre-and-post launch hurt Dreams from the start. It was first teased at the PS4’s reveal event but didn’t feel like it launched too much fanfare when it finally came out seven years later in 2020. I imagine a lot of players checked out Media Molecule’s creations, played a few user-made ones and then never gave the game a second thought.

Preparing to create a level in Dreams.
Image used with permission by copyright holder

That’s a shame, as some of the ideas at the core of Dreams became quite trendy in the years after its release. While AI is getting more attention now, the “metaverse” was gaming’s big golden goose for a few years. That’s the idea of a big social space that players can not only hang out in but create content for. At its core, that means it needs good tools to make user-generated content, which is something Dreams excelled at

The term metaverse can be a pretty buzzword and is often associated with more nefarious business practices, but I can’t deny that a user-generated content backbone is part of what makes titles like Fortnite successful. Dreams provided an expansive suite of tools that might have even been a bit better than some of its metaverse competitors boasting about their technology. Even Media Molecule referred to its broader ecosystem as the Dreamiverse, so there was at least some self-awareness from the developers there.

Despite that, Sony never publicly positioned Dreams as its big metaverse live service or demanded that it get PlayStation Home-like social spaces that could’ve elevated it in that space. Unless you were a hardcore fan who already bought into Dreams, there weren’t many reasons to make things with it rather than in something like Fortnite Creative — not that most people in that position would even know about Dreams due to its lack of visibility.

Art fights a giant bird in Dreams.
Sony Interactive Entertainment

A lack of attention

In general, Dreams failed because it was not popular enough, as Sony failed to attract people who weren’t already into the idea. Dreams has a small but passionate community that demanded new features and engaged with events like DreamsCom and The Impy Awards, but those things failed to make much of a splash or get promotion outside of spaces mainly focused on people already engaged with Dreams. Sony failed to promote this game well post-launch, which is critical for something that relies heavily on a large, engaged community.

If Dreams felt very separate and neglected by Sony to me, a journalist immersed in lots of gaming news, I could only imagine how hard it was for this game to get the attention of new casual players over three years out from launch. The best thing to do with the game, then, is to target the hardcore developers who could use it to make and sell content. Dreams could have been more successful on that front too.

Even at release in 2020, it felt like Dreams wouldn’t come into its own until it came to PC with mouse and keyboard support. It’s a platform much more preferable for making games than a PS4 and PSVR with DualShock 4 and PlayStation Move controls. Sony’s fledgling PC support lagged far behind Dreams, and it sadly didn’t seem to be as much of a priority as getting critically acclaimed gems like God of War and The Last of Us Part I on PC.

Image used with permission by copyright holder

There was never a good way to break out and monetize game creations from Dreams on PS4 or other platforms. When your game engine doesn’t work well as a game engine outside of its own small walled garden, it’s very unlikely to catch on, no matter how impressive it is.

Despite Media Molecule’s best efforts, it feels like Dreams never got the support it needed from Sony to truly thrive. As a result, its passionate community will be left in the dust as Media Molecule moves on to making new things, and Sony invests lots of money in creating new live services instead of capitalizing on one it already had. Dreams feels like one of Sony’s biggest gaming fumbles of the past decade, not because it’s a bad game but because it was never able to achieve its full vision.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
PlayStation has quietly doubled the price of Horizon Zero Dawn on PS4
Aloy aiming an arrow into the wilderness at a robot.

Following the announcement of Horizon Zero Dawn Remastered for the PlayStation 5 and PC, PlayStation has raised the price of the original game's PlayStation 4 Complete Edition by $20 on the PlayStation Store.

As that edition of the game had been retailing for $20 for a couple of years now, that means PlayStation has doubled the price without warning.

Read more
Sony explains why the PS5 Pro is so expensive and doesn’t come with disc drive
A PS5 Pro that's floating in front of a gray background. It's turned to the side.

By all accounts, the PlayStation 5 Pro is a high-tech console that'll make your games look phenomenal thanks to a new custom GPU and machine-learning-based AI upscaling. In short, it'll make performance modes in the most intense games that much better. However, many were put off by the $700 price tag, which is up to $250 more than the PlayStation 5 Slim.

In an interview with IGN, PlayStation senior principal product manager Toshi Aoki explains the reasoning behind the exorbitant price tag, saying that it's worth it for all the new technology you're going to get.

Read more
PlayStation is remastering the wrong games
Aloy in Horizon Zero Dawn Remastered.

Love it or hate it, a notable PlayStation trend this generation has been remastering PS4 games for PS5. Even though the console is fully backward compatible, we've gotten dedicated PS5 versions of the two The Last of Us games and will soon be getting new versions of Until Dawn and Horizon Zero Dawn for PS5. I find these remasters understandable, yet unnecessary, but I'm more frustrated that Sony isn't giving this treatment to the games that really need it.

I might be beating a dead horse by complaining that PlayStation VR2 doesn't have good first-party support. A year and a half into the headset's lifespan, it's abundantly clear that Sony is ready to move on to the hardware, especially now that there's a PC adapter available. Still, I can't help but wonder if the discourse around PSVR2 would be different had Sony decided to remaster games like Astro Bot Rescue Mission and Blood & Truth in the same way it is doing with Horizon Zero Dawn.

Read more