Skip to main content

F-Zero 99 isn’t the revival I dreamed of, but it’s a good start

It’s been a week of mixed emotions for F-Zero fans. Just a few days ago, rumors began spreading that Nintendo’s long-neglected racing series would get a revival on Nintendo Switch. That was true, but not in the way fans may have been expecting. As revealed during yesterday’s Nintendo Direct, F-Zero 99 is a multiplayer retro freebie available to all Nintendo Online subscribers. You could almost hear the collective deflation.

Though it may not have been what fans wanted, there was still good reason to get excited. Switch Online’s foray into oddball battle royale games has yielded some strong results (for my money, Tetris 99 is one of the best multiplayer games on the Switch). Racing games are a good fit for an elimination format — see Stampede: Racing Royale — so I was more than willing to give the left-field release a try.

Recommended Videos

After a few hours of play, I’m of two minds when it comes to F-Zero 99. On one hand, it feels like a misguided nostalgia play that doesn’t really deliver what the franchise does best. On the other, it’s a surprisingly fun curiosity that lays the groundwork for a more fully realized series revival. It’s perhaps not the best version of what F-Zero can be, but it’s a convincing enough start.

Death race

F-Zero 99 takes the inaugural installment of the series and transforms it into an online battle royale game. It’s a tribute to the series SNES origins drawing on tracks and cars from that era. That approach has some immediate limitations. There are only a small handful of tracks included, as well as four cars to choose from. It appears that more will be added over time, but there’s not too much variety in the launch version.

Thankfully, it makes up for those initial shortcomings with a relatively strong racing hook. Drivers jump into hectic 99-player races that unfold on those classic tracks. Naturally, the idea is to finish a match in first place. There’s a lot of nuance that goes into a successful race, though. For one, players essentially have a health (or energy) bar that’s drained by slamming into track obstacles or getting hit by opponents. Boosting also drains a chunk of energy, so there’s a lot of risk-reward to manage during a race. When should you get aggressive and try to rack up KOs? Is it the right time to boost? Lots of decision-making happens in just a few minutes.

Cars race together in F-Zero 99.
Nintendo

To layer in another twist, cars drop yellow orbs when hit. When a player collects enough, they can press a button to ascend onto a sky track, allowing them to zip over obstacles. It’s a strategic tool, as a smart racer will know the best moments to trigger it to avoid a tricky stretch of the track. It doubles as a smart comeback tool too, as players in the back of the pack are more likely to gobble up yellow orbs while the driver in first won’t find many.

Those core racing ideas form a solid foundation, but F-Zero 99 struggles when it comes to nailing its battle royale rules. It’s not a “last man standing” rule set; the car in first at the end wins, just like any racing game. There are a few elimination catches that show up, though. Cars are permanently removed from the race when they run out of health and each lap cuts the last few racers out.

It’s an awkward middle ground between a traditional racing objective and battle royale rules, making for some mixed stakes. Games like Tetris 99 work so well because there’s a lot of tension the more opponents drop like flies. I can feel my heart beating when I break into the top 10. That’s not so much the case here. I tense up when I’m near first or when I find myself at the end of the pack on the verge of elimination, but the 70 or so places in between are a sort of emotional dead zone. I’m not really in danger of getting knocked out, but I don’t really expect to win. That leads to a lot of races where all I can really hope for is a good chunk of experience points at the end.

A car explodes in F-Zero 99.
Nintendo

Though that core mode is lacking, F-Zero finds far more success in its playlist of rotating special modes. Special gimmicks like Team Battles and pro courses add some variety, but the best implementation comes in Grand Prix mode. Here, players go through a set of five races. The weakest 20 or so are cut at the end of each race, bringing a much more traditional battle royale flavor to the mix. That’s where F-Zero 99 shines, becoming a high-stakes death race that tests my skill and endurance. I’m a little surprised it’s a rotating mode rather than the game’s base one.

F-Zero 99 feels like the first piece of a puzzle that Nintendo has struggled to solve for the past 20 years: How do you make the series stand out in a crowded sea of racers? The elimination angle is a good start, but it’s limited by the retro framework here. When I think of F-Zero, I think of blisteringly fast speeds, complex tracks, and pulp sci-fi energy. Those are all aspects that 2003’s F-Zero GX nailed, bringing a fairly limited SNES game to its logical extreme. Rather than continuing that momentum, it feels like we’re back in first gear.

Perhaps that’s what Nintendo needs to start accelerating. I get the sense that F-Zero 99 might be a low-pressure way to gauge how serious its loudest fans are about a revival. Judging by the knee-jerk reactions to it, I don’t imagine every fan will show up to the starting line. Those that do, though, will find some fun in a curious Nintendo experiment that’s begging to be souped up.

F-Zero 99 is currently free to download if you’re subscribed to Nintendo Switch Online.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Animal Crossing: New Horizons’ 2.0 update isn’t enough to save it
My New Horizons character dances next to her satellite farm.

Upon learning that Nintendo was planning to release a gigantic 2.0 update for the wildly popular Animal Crossing: New Horizons, most players' emotions traveled quickly from excitement to fear. After obsessing over the game for a few months after it released, many had left their towns dormant, allowing weeds to grow in the grass and and holidays to be left uncelebrated. The amount of work fans faced to get their towns looking "presentable" again was imposing enough that some said they planned to just reset their towns and start with a fresh canvas.

Animal Crossing: New Horizons - Ver. 2.0 Free Update - Nintendo Switch

Read more
The Switch OLED’s hardwired Ethernet isn’t enough to fix Nintendo’s online woes
OLED Nintendo Switch

This week, Nintendo announced a new model of its Switch console. The updated console features an OLED screen, a new dock with a hardwired Ethernet port, and a sleek white finish. However, the Joy-cons and CPU haven't been improved, contrary to early reporting about the supposed Switch "Pro," leaving fans wondering who and what this new system is for.

One questionable addition to the console is the hardwired Ethernet port on the new dock. The Nintendo Switch and its widely available Ethernet adapter add-on were released four years ago on March 3, 2017. The games that pushed players to purchase this peripheral such as Splatoon 2, Mario Kart 8 Deluxe, and Super Smash Bros. Ultimate have also been available for quite some time now. It's likely that serious competitive players have already spring for that adapter at this point in the Switch's life cycle.

Read more
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more