Skip to main content

Don’t sleep on Fantasian, Apple Arcade’s genuine killer app

It’s easy to forget about Apple Arcade. With a sudden influx of gaming services in the past few years, Apple’s mobile gaming platform has never been top of mind for most gamers. The company has had to fight against a misguided, ongoing stigma that many still have against mobile as a legitimate gaming platform. Plus, it’s only available to players who own Apple products. Gaming is the one area where Apple still has to constantly prove itself.

What’s funny, though, is that Apple Arcade has proven itself time and time again. The service has delivered a string of excellent games since it launched, from Grindstone to Alba: A Wildlife Adventure. The service has only improved in 2021 as well by adding classic mobile hits to its ever-expanding lineup.

But when it comes to gaming platforms, players are programmed to look for one thing: The ever-elusive killer app. That’s the one exclusive game that’s so “can’t miss” it’s capable of selling a console or subscription through its own strength alone. If you’re looking for that game on Apple Arcade, it’s Fantasian.

The modern Chrono Trigger

Fantasian is a JRPG written and produced by Final Fantasy creator Hironobu Sakaguchi, with an original score by legendary game composer Nobuo Uematsu. The game drew attention before its launch due to its gorgeous art style, which uses real, handcrafted dioramas for its sets. That was an immediate entry point for curious players, but the real hook is its classic RPG systems, formula innovations, and intriguing world.

One of Fantasian's handcrafted dioramas in real life.

The game half-launched on Apple Arcade in April as part of a strange release plan. Developer Mistwalker released the first part of the game, containing around 15 to 20 hours of gameplay. Part two wouldn’t hit the platform until August 13, piling another 40 hours onto the game’s runtime.

In retrospect, it was a smart — though frustrating — strategy on Apple’s part. As a subscription service, Apple Arcade needs consistent subscribers to stay afloat. Through its lifespan, the service has gained a reputation for being something that players can subscribe to once every six months, cram in a bunch of short games, and unsubscribe. Fantasian’s odd release cycle gave players a reason to keep paying. Part two only had a vague 2021 release date attached to it, so players didn’t know when it would shadow drop. Its sudden August release came as such a surprise that I was left scrambling into my account to make sure it was still active.

A character stands in a scrapyard in Fantasian.

Part one was an excellent snippet of the game, but a bit of a tease, too. Rather than cleanly cutting off after a big boss fight, Fantasian suddenly cracks wide open. In its final hours, the game introduces an entire skill system that can be used to pick custom battle abilities. The most interesting location and characters are introduced just as it’s wrapping up. The story ended on a true cliffhanger as well, enticing players to keep their subscriptions running.

Now that part two is here, we’re finally able to see the full scope of the game, and it’s even more impressive. The pace immediately changes with a more quest-based dynamic that lets players tackle multiple objectives in any order they choose. Opening the game’s party menu now gives players a message about how to swap out members, confirming that players will have control over which characters they bring along. Plus, the aforementioned skill tree significantly changes how players approach battles, adding a sudden shot of depth after 20 hours of play. Fantasian opens up in every way after part one.

FANTASIAN | Features Trailer - Part 2

Fantasian has only become more enticing, and that’s an existential win for Apple Arcade. For one, it’s a true exclusive to the platform. While games like What The Golf? and Dodo Peak have been ported to other platforms since launching on Apple Arcade, Fantasian is supposedly going to remain exclusive. Anyone who wants to play it will have to go through Apple in the same way that Ratchet & Clank fans need to snag a PS5. Heck, I’m even on the verge of upgrading my very outdated iPhone just to run it better.

It’s not too hard of a sell, either. Expected to clock in at over 60 hours in total, Fantasian has turned into a full-fledged RPG. It’s not your average mobile game that’ll keep players occupied for a few hours. It’s a console-length experience that only costs $5 a month.

For those who have long been skeptical about Apple’s service, Fantasian is the game that stands the best chance of converting cynics into believers. It’s an incredibly memorable JRPG that would be dominating 2021 gaming conversations had it widely launched on popular platforms like the Nintendo Switch. Now, it’s up to Apple to capitalize on that momentum and get the word out to the masses — something that the company still struggles to do, as it tends to market Apple Arcade as a whole as opposed to individual games.

Apple has the modern-day Chrono Trigger sitting in its App Store. Now’s the time to brag about it.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
It’s the last day of Nintendo’s April Indie Sale — don’t miss these 7 great games
hades best builds key art new cropped hed 1244036

Nintendo just hosted an Indie World showcase and previewed some exciting indie games like Rift of the Necrodancer, Blasphemous 2, and Oxenfree 2: Lost Signals. While the Nintendo Switch has always been a first-party, AAA-title machine, it's also become an indie powerhouse over the years and is home to some of the best small games on the market. To celebrate its stream, Nintendo just launched a weeklong sale on some of its top indie titles, including all-time greats like Celeste and Hades.

The sale kicked off on April 19 and runs until April 26 at midnight PT. While you have a good week to browse, here are seven excellent deals that you'll want to take advantage of before time's up.
Celeste -- $5 (75% off)

Read more
Microsoft, please don’t screw up the Asus ROG Ally
Asus ROG Ally on a purple background.

I'm excited about Asus' upcoming ROG Ally gaming handheld, and mainly for one reason: Windows 11. The device comes with a spec bump over the Steam Deck, and I won't argue with RGB lighting around my thumbsticks, but Windows is what makes the ROG Ally truly stand out.

With Windows, you don't have to worry about a verification program to play your games -- even if Valve has handled the Steam Deck Verified program very well -- and you can access other app stores. And, of course, there's Xbox Game Pass.

Read more
Don’t expect Zelda’s $70 price to become the new Switch standard, says Nintendo
Link looks at his hand in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom will be Nintendo's first Switch game to be priced at $70. News that Tears of the Kingdom, a sequel to one of the bestselling and most critically acclaimed titles on the system, will have an increased price compared to its predecessor came as a surprise over three-and-a-half years after its announcement. It also raised questions about what the future of pricing for Nintendo games will be, especially as Sony, Microsoft, and third-party publishers all upped the cost of their new games in recent years. 
While Nintendo will release Tears of Kingdom at $70, a spokesperson for the company tells Digital Trends that this will not always be the case for its first-party games going forward. 
"No," the spokesperson said when Digital Trends asked if this is a new standard. "We determine the suggested retail price for any Nintendo product on a case-by-case basis." 
The Legend of Zelda: Tears of the Kingdom – Official Trailer #2
To get more insight into the price shift, I spoke to Omdia Principal Analyst George Jijiashvili, who explains what has caused the price of games to go up in recent years and how Tears of the Kingdom demonstrates that Nintendo will "remain flexible about first-party title pricing." Ultimately, Nintendo fans are finally starting to feel the impact of inflation that's been sweeping across the game industry, even if it's only "on a case-by-case basis" for now.
The price is right
Nintendo claims that not every one of its significant first-party game will be $70, and we can actually already see that in action. Preorders just went live for Pikmin 4, which launches on July 21, after Tears of the Kingdom, and it only costs $60. Still, Zelda's price tag indicates that going forward, Nintendo will at least consider raising the price of its most anticipated games to $70. But why start with Tears of the Kingdom?  
When asked why it chose Tears of the Kingdom as its first $70 Nintendo Switch game, a Nintendo spokesperson simply reiterated that the company will "determine the suggested retail price for any Nintendo product on a case-by-case basis." Still, it's a surprising choice for Nintendo to make that pricing change to just one exclusive game almost six years into the Switch's life span. Jijiashvili thinks the choice to do this with Tears of the Kingdom was a pretty apparent one for Nintendo, although it won't apply to everything going forward.
"If you are going to make a game $70, it's going to be the follow-up to one of your most critically acclaimed and bestselling games ever," Jijiashvili tells Digital Trends. "I don’t think that this means that $70 will become the standard price for all major Nintendo releases. It's worth noting that Metroid Prime Remastered is priced at $40. It's clear that Nintendo will remain flexible about first-party title pricing."

It makes basic financial sense for Nintendo to ask for a little bit more for a game it knows will be one of the biggest releases of 2023. But what factors in the game industry and world's economy at large caused Nintendo to make this decision? 
Priced Out
For more than a decade, people got comfortable with AAA video games being priced at $60. Of course, there were occasional exceptions to this rule, but it was seen as an industry standard until the dawn of the PlayStation 5 and Xbox Series X. Publisher 2K was one of the first to announce a price increase, and companies like EA, Sony, and Microsoft have all followed suit. Jijiashvili chalks this up to inflation-related pressure on game publishers.
"The games industry has already been experiencing a lot of inflationary pressure," he explains. "AAA games are much more expensive to make now than they used to be, but prices have actually been declining in inflation-adjusted terms -- if prices had risen with inflation since 1990, they would now be over $90. On top of that, we’ve had a big burst of general inflation, meaning that publishers are looking at big increases in everything from salaries to tools. It’s going to be really hard for most publishers to avoid passing on all those extra costs at some point."
Jijiashvili provided us with a graphic created by Omdia that "shows what the typical price points for each generation would look like if you adjusted for inflation." As you can see, the inflation-adjusted prices are only exponentially growing, and the big game pricing shifts the graph highlights were all technically not even enough to keep up with inflation when they happened. 

Read more