Skip to main content

FIFA 13 hands-on preview

Image used with permission by copyright holder

I don’t know FIFA all that well, both the intricacies of both EA Sports’ series of sims and the real-life pro sport. It’s soccer to me, not football (or futbol). I have to Google terms and abbreviations like “FC” just to understand what’s being discussed when the subject comes up. In short, I am probably not the ideal guy to speak with authority on FIFA 13.

Yet here I am, talking to you about FIFA 13. Maybe I don’t know the sport very well, but I thoroughly enjoy a good pickup match and actually have a running FIFA 12 feud with one of my closest friends. We play frequently, I get schooled just as frequently, and I keep coming back for more. It’s really a credit to the EA Canada dev team that the game, and really the series as a whole, is so brilliantly accessible. You don’t need to understand soccer. Sure, it helps, but the game’s controls and rules are simple enough to grasp that bringing even a neophyte up to speed is a non-issue.

Recommended Videos

I lay all of this out just so you understand where this preview is coming from. EA recently paid a visit to New York City for a holiday preview event and I got to spend a little bit of time playing FIFA 13. The demo wasn’t some elaborate showcase of the game’s new features, and I didn’t even get to see all of the new elements. It was just an open station where a person could walk up, sit down, snatch a controller, and play a little footy. I can’t tell you which teams were queued up, but I can tell you that FIFA 13 feels just as easy to get a grasp on and literally hit the ground running with as FIFA 12 was. The controls are responsive, the visuals continue to improve, and the play is just flat-out fun.

The hands-on time wasn’t completely devoid of peeks at the new content. One feature that I got a better sense of (after reading about it in the press release) was the game’s improved attacking intelligence. The simplest way to describe it is, AI-controlled players used to only consider the area immediately around them and the particulars of their assigned position. The computer brain is much smarter now, taking in the whole field on a moment-to-moment basis and adjusting tactics accordingly to help create better opportunities. This is especially true as you approach the opposing team’s net. I have a tendency to approach from the outside, and I noticed that my AI-managed teammates were much better (as compared to last year’s game) about tying up defenders and hanging onto a space in the center for me to send the ball to.

Image used with permission by copyright holder

Handling the ball also feels more precise. In general, FIFA tends to do a good job of making you feel like you’re in control when you’ve got possession. When opposing team members get close, however, I’ve found that it can often be hard to deke your way past them. Maybe it’s less of an issue for pro players, but I found that I had a much easier time steering the ball away from a potential steal using the game’s manual dribble controls. Perhaps it was the opponent I was facing or just a few lucky escapes, but these instances stood out to me for being noticeably easier in terms of maintaining control of the ball than FIFA 12 was.

Really though, what we’re looking at here is more FIFA. The “if it ain’t broke” philosophy applies in a big way here. This is not a series that is in desperate need of re-tooling or mechanical fixes. EA Canada has an established formula that really works on the level of delivering an authentic simulator that is also incredibly fun to play. It’s something that continues to shine through based on the brief amount of time I spent kicking the virtual soccer ball around.

There are more new elements in FIFA 13 that you could easily absorb from a press release. Animations have been improved considerably, specifically with regards to player impacts. Free kicks have been re-tooled to offer even more opportunities for both the offense and the defense. Then there’s the EA Sports Football Club (FC!), which is essentially the FIFA equivalent of the likes of Autolog or Battlelog. You’ll have a profile, earn levels, net yourself some rewards, and generally just leave a digital footprint that offers onlookers a snapshot of your FIFA 13 performance.

All of these are welcome bells and whistles, but none of them really amount to anything game-changing, certainly not to the point that a casual player would sit down and notice them. They’re there for the hardcore enthusiasts to sit down, analyze, and measure against what’s come before. For everyone else, FIFA 13 continues to be one of the greatest sports games out there that you don’t need to know anything about in order to enjoy. That’s probably not going to change before the game launches on September 28. I may not have any team pride and I may feel a bit of triumph in being able to use a term like “FC” correctly, but I can always spot a good game. FIFA 13 is, by all appearances, a good game and one that you’ll enjoy all that much more than you did FIFA 12 before it.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The next Battlefield will take inspiration from some of the series’ best games
Soldiers standing behind turret guns in Battlefield 4.

Players got their first look at the new Battlefield on Monday, along with a bit of information on what's to come.

In an interview with IGN, head and founder of Respawn Vince Zampella revealed that the next Battlefield was inspired by Battlefield 3 and 4 -- specifically in terms of its setting. Zampella told IGN that it'll be set in modern times, as opposed to the most recent game in the franchise, Battlefield 2042.
"I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3 ... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday ... although I would say 1942 also."
You can see a very small bit of this in concept art shared with IGN. It's not much, but there is a ton smoke and flames surrounding what looks like a European city. There are some helicopters deep in the background, along with some ships, suggesting that helicopter and ship warfare will return.

Read more
There’s a lot of Dragon Age: The Veilguard companion news to catch up on
The seven The Veilguard companions lined up in a composite image.

Dragon Age: The Veilguard will likely live and die by its companions, so it makes sense that developer BioWare and publisher Electronic Arts would dedicate an entire week to introducing them.

Starting Monday, fans got a much more detailed look at the seven companions who will accompany the player character, Rook, throughout the open-world adventure: Harding, Davrin, Bellara, Taash, Lucanis, Emmrich, and Neve.

Read more
This forgotten Sims game might be making a comeback soon
The cover art for MySims. It shows four people, including a guy in sunglasses, a blonde girl, a redheaded girl, and a chef standing on some grass.

If some store listings are any indication, the 2007 The Sims spinoff MySims for the Nintendo DS might be coming to Nintendo Switch -- and it might be happening soon.

A user on ResetEra surfaced some MySims listings from a couple online stores that have a November 19, 2024, release date for a Switch port. While Kotaku couldn't confirm the date, a source "familiar" with Electronic Arts' plans said that it is in the works and "coming soon." EA hasn't responded to the rumors at the time of this writing.

Read more