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The pandemic forced fighting games to grow up in 2021

Fighting games are one of the most iconic gaming genres out there. From the arcades and cabinet-to-cabinet bouts with Street Fighter 2 to home consoles featuring online netplay across the country with Street Fighter 5, these titles and more like them have become engrained in gaming culture.

Despite how important fighting games are to the medium’s history, the genre hadn’t really grown up much since its arcade days. That was especially apparent in their archaic online implementation, which was holding back their potential. It wasn’t until the COVID-19 pandemic that the genre was forced to modernize and finally act its age.

Staying competitive

For quite some time, fighting game fans have sat on the sidelines and watched as games like FortniteDotaLeague of Legends, and more receive endless support and great online capabilities. That support turns into profit for the companies making them as it keeps their player base active. A dedicated audience means more prize pool money in esports tournaments and competitive support from the companies. The same can’t be said for the fighting genre.

Stop Making Excuses for Fighting Games That Don't Have Good Netcode, UI & Online Lobbies in 2019

While those titles have been basking in a great light for years, fighting games were stuck in sepia tone well into the PlayStation 4 and Xbox One generation. While some titles offered lots of extra content with character, costume, and stage DLC, many of the biggest fighting games were still stuck in the past in many areas. We still saw lackluster tutorial modes that barely teach new players how to put together a good combo, let alone how and when to use a fireball. User interfaces continued to be a challenge, with commotion constantly plaguing the screen. Online lobbies routinely crashed or couldn’t even allow more than two users to join a room. And of course, the main culprit is horrible and archaic online networking.

While seemingly every other genre took competition to a countrywide level thanks to dedicated servers, fighting games were left in the dust. That was due to hardheaded developers sticking to networking called, “delay-based netcode.” It not only left fighting games with horrible online experiences, but resulted in many games developed with this networking dead in the water due to the necessity of offline play to keep them alive. A whole genre and generations of competitive players have been in the dark with only one way to seriously compete — and a pandemic that forced esports online only made that worse.

Infil’s Fighting Game Glossary defines delay-based netcode as “an approach to implementing netcode in a fighting game that accounts for network delay by also delaying the local player’s inputs to match. This input delay is variable, since it fluctuates if the network conditions get better or worse, which makes it incredibly difficult to be consistent with reactions or muscle memory, and generally feels like you’re playing “underwater,” since your inputs are not responsive.”

The definition perfectly describes why a reaction-perfect and execution-heavy genre like fighting games needed to evolve past it.

Analysis: Why Rollback Netcode Is Better

On the other side of the spectrum is rollback netcode: “An approach to implementing netcode in a fighting game that plays your own inputs immediately, and then rewins and resimulates (or “rolls back”) the game if network delay causes inconsistencies,” Infil’s glossary states. “Rollback is the best known netcode solution for fighting games; since all your local inputs come out without delay, the game feels like offline play, and clever design choices can often hide any network trouble as well, leaving you with a close to flawless online experience even across long distances.”

Would you believe me if I told you that this solution to poor fighting game networking was created in 2006 and has been boasted in plenty of games since then? If you said no I wouldn’t blame you since it’s fallen on deaf ears for years, with the heaviest modern example being seen in Nintendo’s Super Smash Bros Ultimate.

How to Actually Fix Ultimate's Online

Grow up

Enter 2020 and 2021. The COVID-19 pandemic resulted in a stay-home mandate and social distancing kept players from gathering at tournaments offline. Hyped-up games like Granblue Versus were released into an early grave and games like Dragon Ball FighterZ and Ultimate Marvel vs Capcom 3 were only being kept competitively alive due to players finding new ways to play through Google and Amazon Cloud servers.

Fighting games were in dire need of modern solutions to age-old issues. They had no choice but to grow up.

Two characters brawl in Guilty Gear Strive.
Image used with permission by copyright holder

June 11, 2021, saw the release of Guilty Gear Strive, a game boasting some of the best netplay of any fighting game out there. Because of this, it’s been able to be the home of serious competition country-wide at all times. Many other upcoming fighting games are receiving the same treatment as well. The King of Fighters 15DNF: Duel, Riot’s Project L, and more upcoming titles will feature rollback netcode. The tides have finally turned for the classic genre and it finally looks like they’ll be able to compete in a crowded competitive scene.

While I, and the entire community of hardcore players, can do nothing but celebrate this growth, there’s something very bittersweet about it too. These changes were ones of necessity brought on by a terrible pandemic that’s changed and taken many lives. It’s always encouraging to see technology evolve and improve, but it’s sad to think that it’s the result of a tragedy.

Even so, it’s nice to finally see a genre I love making the changes it needs to stay on top. For once, the future is looking bright for the world of fighting games. All we can do now is hope that developers continue paying attention to what the genre needs to actually fit into the modern world.

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
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If a game developer did not tease a new game at Evo 2022, it most likely confirmed the addition of crossplay and rollback netcode to its fighting game. As announced during the fighting game tournament, recent fighting game hits like The King of Fighters XV and Guilty Gear Strive will expand their audience with crossplay support, while even games that came out years ago are getting improved rollback netcode for online play.
SNK’s Samurai Shodown and the current-gen versions of Dragon Ball FighterZ, will get rollback netcode in 2023, several years after their respective launches. Over the weekend, Persona 4 Arena Ultimax got rollback netcode as well, and upcoming fighting games in the pipeline like Street Fighter 6 have it too. It might sound like technical jargon if you're not a fighting game aficionado, but it's the kind of announcement that makes die-hard fans cheer.
Following Evo 2022, it’s clear that developers who aren’t adding rollback netcode and crossplay to their fighting games are behind the times and their games won’t have the same appeal as the countless others that are taking the proper steps to improve.

Crossplay and rollback netcode explained
For years, fighting game fans called for games to implement crossplay and swap out delay-based netcode for rollback netcode. But what exactly do all of those terms mean?
Crossplay is an easy-to-understand boon for any online title. Players want to play and compete with their friends no matter their preferred gaming platform. This sentiment is true for fighting games, and this approach ensures that the hardcore community won’t feel tied to one platform out of necessity. Implementing the necessary online infrastructure and account systems to support crossplay is a tall task for developers, but it’s a challenge that studios like SNK and Arc System works are clearly OK with undertaking to maintain their communities. Still, those cross-platform connections mean nothing if the netcode isn’t good.
The type of netcode a video game uses determines how it handles networking and connectivity online. In the fighting game genre, quick response times are very important, and desynchronization during online play can determine whether or not someone will win or lose. Historically, many developers used delay-based netcode for their online fighting games.

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Chun-Li in her classic outfit in Street Fighter 6.

After two years of being confined to online competitions thanks to COVID-19, Evo is back with a physical event and accompanying livestream. With Sony's purchase of the tournament and a new general manager in Combo Breaker Director Rick "The Hadou," this year's event promises to be a proper return to form.

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Thanks to the technical prowess of the RE Engine, Street Fighter 6 is a marvelous game to look at. Its gameplay is equally impressive as it’s deepened with the new Drive Gauge and Modern Control type. While being the next grand mainline entry in the most important fighting game series of all time is a tall order, Street Fighter 6 already seems prepared to take on that challenge.
A Visual Marvel
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Street Fighter 6 loads super fast-on PS5 too, with rematches loading nearly instantly. Those quick load times helped ensure I stuck around for even longer than my allotted demo time, but so did Street Fighter 6’s satisfying gameplay.
A delicious combo meal
Street Fighter titles have always been very lauded and popular fighting games. As genre trailblazers, the last few Street Fighters mainly focus on evolving the combo-based gameplay that sets a standard for the rest of the genre. Street Fighter 6 is no different.

You’ll punch and kick as your favorite characters, stringing together button press and stick movements to pull off wild special moves and combos. Many of the iconic combos and button presses return just as you remember them, so you shouldn’t have trouble pulling off a Hadoken a Ryu when you finally get your hands on Street Fighter 6.
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