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Final Fantasy VII Remake is too big for just one game

Eager fans of Square Enix’s Final Fantasy VII Remake (now its official title) got a lot to chew on at this past weekend’s PlayStation Experience presentation in San Francisco. In addition to the gameplay trailer above, Square announced that the game would be broken up into multiple parts, and released episodically. The decision was made in order to more fully adapt all of the content of the original, according to the remake’s creative team in an interview with Dengeki Online (via Kotaku).

Final Fantasy VII was first released on three discs for the original PlayStation in 1997. It featured crude, polygonal characters in pre-rendered, 2D environments, which was much less resource-intensive to develop than the modern 3D graphics in the trailer. “If we took everything that’s in the original game and remade it at that quality, we couldn’t get it all on a single release,” original game’s director Yoshinori Kitase told Dengeki.

Epic in scope, the game spends a whole long and complicated act just inside the city of Midgar before even opening up to the traditional Final Fantasy world map. As was typical of RPGs from that era, play times averaged 40-60 hours, and could go upwards of hundreds of hours for real completionists. Doing a single release of modern quality would necessitate cutting and condensing a lot of that content, which would likely irk fans. It would also leave them with even less wiggle room to introduce new ideas. Splitting the remake into episodes allows Square Enix to adapt the entirety of the original into something that honors its depth and scope, without being restricted to just the highlights.

Square Enix previously made clear that the remake would be changing many elements of the game, starting with this weekend’s revelation of the episodic structure and the trailer’s more dynamic combat. Another potential change that many fans have been curious about since the remake’s announcement was also addressed in a recent Famitsu interview (via Gematsu). The notorious Don Corneo cross-dressing quest will remain a part of the remake.

Cloud dresses up as a woman early in the game in an attempt to get close to a mafioso-type and then threatens him for information. The whole quest is played for laughs, largely at the expense of men dressing up in women’s clothing. Now that the culture at large has a much greater sensitivity to transphobia, many people questioned whether the section could or should be included in the remake. Depending on how Square Enix handles the quest, we may get to look forward to the now-standard back and forth of online criticism, defense, and name-calling whenever gender politics come up in gaming.

Final Fantasy VII Remake is currently in development for PlayStation 4. There is no word on a release date or any particulars of the episodic release schedule.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
All Wall of Memories curiosities in Final Fantasy 16
Final Fantasy 16's cover showcasing its protagonist infront of two demon summons.

Clive is a more sentimental guy than you might expect from looking at him. Even though he puts on a tough face, it's clear he still cares deeply for those around him in Final Fantasy 16. This is most obvious once you unlock the Wall of Memories where he will store all the trinkets and items he finds to display. These curiosities are the main collectibles you will be picking up throughout Final Fantasy 16, but only the first is handed to you. The remaining ones will be off the main path and take a little more work. If you want to fully stock Clive's Wall of Memories with every collectible, here's where you can find them in Final Fantasy 16.
All curiosities

There are a total of 22 curiosities to find to fill up your Wall of Memories in Final Fantasy 16, but you could really say 21 since the first is given to you as part of the story. Here's where to get them all so you can unlock the For the Hoard trophy.
The Oath
Automatically obtained once you reach the "Cid the Outlaw" main quest.
Ambrosia's Tack
Rewarded to you after completing "The White-Winged Wonder" sidequest.
Martelle Apples
Rewarded to you after completing "The Fruits of Her Labors" sidequest.
Cid's Goblet
Rewarded to you after completing the "Payback" sidequest.
Guardians Scarf
Rewarded to you after completing "The Flames of War" sidequest.
Continental Censer
Rewarded to you after completing the "An Eye for an Eye" sidequest.
Hanged Man Signboard
Rewarded to you after completing the "For Great Justice II" sidequest.
Martha's Rest Signboard
Rewarded to you after completing the "Rekindling the Flame II" sidequest.
Crimson Caravans Signboard
Rewarded to you after completing the "Trading Places II" sidequest.
Charred Sparring Sword
Rewarded to you after completing the "More than Words" sidequest.
Scholar's Bonnet
Rewarded to you after completing the"An Inconvenient Truth" sidequest.
Stolas Quill
Rewarded to you after completing the "A Tail to Tell" sidequest.
Model Airship
Rewarded to you after completing the "Aiming High" sidequest.
Winter Mead
Rewarded to you after completing the "Silver Linings" sidequest.
Rusted Battlehelm
Rewarded to you after completing the "Where There's a Will" sidequest.
Snow Daisy Garland
Rewarded to you after completing the "Priceless" sidequest.
The Triunity Accord
Rewarded to you after completing the "Three's Company" sidequest.
Briar's Kiss Signboard
Rewarded to you after completing the "Lines in the Sand II" sidequest.
Clayhearth Signboard
Rewarded to you after completing the "Duty Undying II" sidequest.
Veil Signboard
Rewarded to you after completing the "Under New Management II" sidequest.
Medicine Chest
Rewarded to you after completing the "Back to Their Origin" sidequest.
The Circle of Malius
Rewarded to you after completing all of the trails in every chronolith.

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A chronolith trial pillar glowing in the sunlight.

Every Final Fantasy game changes up the battle system in one way or another. Final Fantasy 16 isn't the first to have real-time, action-focused combat, but is by far the most polished and refined one. The story is by no means secondary, but for the first time players are able to really express themselves through the various combos and abilities you can pull off. Square Enix recognized this and included special combat trails called Chronolith Trials. These are somewhat similar to the special missions you can find in games like Devil May Cry 5 where you are faced with a unique challenge for a reward. As tough as these challenges are to beat, finding them is also a bit of a chore. Hop on your Chocobo and follow our lead to find all the Chronolith locations in Final Fantasy 16. 
What are Chronolith Trials?

Chronolith Trials are unique combat trails that put you into an arena that spawns waves of enemies. There will always be three rooms that each spawn three waves of enemies, plus a boss at the end. You're on a timer, and can only use a designated Eikon with predetermined abilities. By pulling off Battle Techniques, including Precision Dodge and Ability Finishes, you can extend your time. If you're quick enough to beat all the enemies without running out of time, you'll earn a special accessory as a reward. There are seven in total, and completing them all will also unlock the final Wall of Memory item you need to complete that collection.
All Chronolith Trial locations
Phoenix
In Greensheaves in Rosaria, fast travel to Martha's Rest and exit to the north. Follow the path east and you will find it just before the path leading to Rhiannon's Ride.

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Final Fantasy X

While the role-playing game (RPG) has become a catch-all genre, now encompassing an almost silly range of games that don't share much in common, there was one video game franchise in the 1980s that was the quintessential RPG. Yes, we're talking about Final Fantasy from Square Enix.

The fantasy Japanese RPGs debuted on the Nintendo Entertainment System (NES) in 1987, but they became cultural touchstones in the '90s as Super Nintendo games. From there, the series made an incredibly successful jump to 3D on the PlayStation 1 before the mainline series started to take more risks, including the elimination of turn-based battles and massively multiplayer online game (MMO) entries, and the latest game, Final Fantasy XVI, becoming a full-on character-action game.

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