Skip to main content

Final Fantasy VII Intergrade’s exuberant main character makes upgrade a joy

Final Fantasy VII Remake Intergrade is out now on PlayStation 5 — and it makes 2020’s best RPG even better. The upgrade takes the game up to 60 frames per second (fps), adds a photo mode, and improves some of its less flattering textures (doors finally look like doors, as opposed to one large pixel). Most significantly, Intergrade brings a few extra hours of gameplay in the form of its INTERmission episode.

The DLC is a four-hour adventure starring Yuffie, the 16-year-old ninja from the 1997 classic. Like most DLC, there’s a lot of familiarity to the new content. It makes clever use of preexisting assets, recycling enemies and locations from the main game. There are some new bosses and a surprisingly deep Fort Condor minigame, but INTERmission is mostly a victory lap around Midgar through a fresh pair of eyes.

Recommended Videos

That shift in perspective makes a big difference, as it turns out. Yuffie is a refreshing change of pace from the broody Cloud, with her childlike enthusiasm and lightning-fast attacks. Though what really makes her stand out as a protagonist is much subtler than that: It’s her character animations.

Yuffie battles an enemy in Final Fantasy VII Remake Intergrade.
Image used with permission by copyright holder

From the very start of INTERmission, we know we’re in for a very different type of hero. We’re immediately introduced to Yuffie, dressed in an oversized moogle costume, as she heroically looks out over Midgar. The scene quickly jumps into a slapstick comedy routine. A flock of pigeons fly by, knocking Yuffie off a cliff. Limbs go flying in every direction as she struggles to recover while in free fall. The moment turns graceful for a moment as she regains control and makes a perfect landing on a tattered roof like a gymnast. There’s a moment of calm before one last punchline: She plummets through the building like Wile E. Coyote.

Those Looney Tunes moments are present throughout the adventure, with Yuffie tumbling around Midgar with a combination of ninja-like grace and teenage awkwardness. Whereas Cloud carried himself with self-serious weight, Yuffie always looks like she’s having a blast as she explores Midgar, and that energy is infectious.

It’s not just in the cutscenes. There are little animation details in even the most mundane moments that are a delight to watch. When she runs across a string of narrow platforms, she stretches her arms out to each side as her Moogle cap blows in the wind. She climbs down grates by hopping from rung to rung instead of carefully finding her footing on each step.

Yuffie runs across a grate in Final Fantasy VII Remake Intergrade.
Image used with permission by copyright holder

That enthusiasm is evident even in something as simple as sitting on a bench, which act as healing points in the game. When Cloud sits on a bench, he sluggishly backs onto it with visible exhaustion (or maybe just indifference). Yuffie, on the other hand, launches herself onto it like its a beanbag chair, kicking her legs up with glee.

All of those details may sound miniscule, but they help sell the DLC’s thematic elements. In an early conversation, Yuffie chats about a bar full of drunken adults who are constantly complaining about how kids don’t understand the value of hard work and will be the death of society.

“Ugh, how can they not see that they’re the ones destroying it!?” she complains.

That’s a defining moment in INTERmission that makes it stand out from the main Remake adventure. Whereas Cloud’s story is full of big themes that tackle the idea of fate and destiny, Yuffie’s story is more personal. It’s about a kid who’s trying to make a difference in a bleak world without sacrificing her playful energy. The way we interact with Midgar is much different this time around as a result. It’s still the same dystopian landscape that we traversed in the original, but Yuffie refuses to be beaten down by it. The world is still her playground.

Final Fantasy VII Remake Intergrade only adds more depth to the already bustling Midgar. Updated visuals give it more detail than ever, making it well worth a replay. INTERmission only adds to that experience by letting us experience the world through a character that’s actually happy to be there, instead of ones who are dying to escape. It’s a surprisingly joyful piece of content for a game about eco-disaster.

Final Fantasy VII Remake Intergrade is now available on PS5. The INTERmission episode can be bought separately for $20.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
In defense of Final Fantasy 7 Rebirth’s polarizing ending
Aerith prays in FInal Fantasy 7 Rebirth.

This article contains spoilers for Final Fantasy VII and Final Fantasy VII Rebirth.

Midway through 1997’s Final Fantasy VII, Cloud Strife walks up a small staircase and finds his companion, Aerith, kneeling on a small platform. She’s locked in prayer as holy-looking light streaks in through the windows around her. That serene moment gives way to a shocking tragedy. Aerith looks at Cloud and calmly smiles before the camera pans above her head. A black shadow bursts out of the light above her; it’s the villainous Sephiroth, massive sword in tow. Before Cloud can process what’s happening, Sephiroth plunges his sword through Aerith’s back, killing her.

Read more
Final Fantasy 7 Rebirth: all piano sheet music locations and rewards
Cloud playing the piano in Final Fantasy 7 Rebirth.

While there's no shortage of ways to distract yourself while playing Final Fantasy 7 Rebirth, one of the most unexpected minigames is the surprisingly deep piano system. In most of the major hub towns you encounter across the expansive world, Cloud can find a piano to sit down at and tickle the keys. You're free to play any song you want in free play, but you can turn this system into a full-on rhythm game, almost like Guitar Hero, by collecting sheet music of some of the game's most iconic tracks. There's even an NPC near each piano who will reward you if you get a high enough rank on each song. Cloud may not be the most expressive in his words, but he can sure play the piano with heart. Here is where you can find all the sheet music and what rewards await if you can master them.
Where to find all sheet music

Sheet music, thankfully, isn't hidden away in chests or has to be purchased for crazy amounts of Gil, but a few do have some hidden requirements. Each new composition is found on a piano in the world and is free to snag once you sit down. Even if you don't feel like playing right then and there, make sure you always at least grab the music to add to your collection so you don't have to backtrack later and get it. There are eight in total to find, and some will only come later in the story, but none are missable once you open up fast travel back to previous areas. This is the natural order you can collect them.
On Our Way
Our first piece of music can be picked up once you hit Chapter 4. During this section, go to the Crow's Nest town in the Junon region, which you can only enter by doing the "When Words Won't Do" side quest. Once you complete this quest and can freely enter the town, hit up the bar and grab this tune.
Tifa's Theme
After a rather exciting cruise to Costa del Sol in Chapter 6, you can add this piece to your collection by making a quick stop at the fancy Royal Crown Hotel.
Barret's Theme
Not much further into the game in Chapter 7 you will visit Barret's old hometown of Corel. The Rock Bottom Bar is waiting with his song.
Cinco de Chocobo
Chapter 9 takes you through the town of Gongaga. Even a town way out in the forest has a piano, which means yet another song to snag.
Two Legs? Nothin' to it
One chapter later, in Chapter 10, you need to do a little exploring in Cosmo Canyon to find your way to the piano, but the icon on your map won't lead you astray.
Aerith's Theme
Perhaps the most iconic song in the entire game, if not the franchise, is hidden behind a completely optional side quest. Once you reach Chapter 11, return to Nibelheim and do the "White-Haired Angel" side quest. It may seem totally irrelevant, but the quest ends with you playing and collecting this song.
Let the Battles Begin!
Once you prove your skills and get an A rank or better on all prior songs, you will get this new one as a reward from the NPC Dorian next to all pianos.
One-Winged Angel
We're not sure if fighting Sephiroth or getting this song is harder. If you want to play this terrifying arrangement, you need to donate all 88 Treasure Trove items to Johnny. This more or less requires you to 100% the entire game
All song rewards
For every song you A rank, Dorian will give you a prize when you talk to him. Here's everything you can get:

Read more
Final Fantasy VII Rebirth makes one impactful change to Barret’s story
Barret talking to Dyne in Final Fantasy 7 Rebirth.

This article contains story spoilers for Final Fantasy VII Rebirth.

Ahead of Final Fantasy VII Rebirth's launch, fans were buzzing about how the sequel would tackle Aerith's story. The holy healer was a major focus of Square Enix's marketing, making it clear that one of gaming's most iconic moments would be pivotal to the adventure. But for me, I was more curious about how another tragedy would play out: the tale of Barret and Dyne.

Read more