Skip to main content

Flintlock: The Siege of Dawn is the right Soulslike for a post-Elden Ring world

Flintlock: The Siege of Dawn is one of the most exciting Soulslikes on the horizon in this post-Elden Ring world. While it’s hard for games in that genre to impress in the wake of FromSoftware’s mighty open-world adventure, Flintlock hopes to stand out with its unique “gunpowder fantasy” aesthetic that trades high fantasy for the titular flintlock pistol and other early technology.

“We definitely consider Flintlock to be a Soulslike, and there are plenty of inspirations from Elden Ring,” Game Director Hayden Asplet explained in a press event.

Recommended Videos

Digital Trends got a hands-off look at around 15 minutes of new footage from the game and spoke to the developers about their ambition for this gunpowder fantasy Soulslike. While Art Director Robert Bruce made it clear that Flintlock: The Siege of Dawn’s gunpowder fantasy is “unique and its own thing,” he also said that “when we come out, I think that players will be ready for that next Elden Ring experience and we’ll have a lot of that there for them.”

Nor prepares to fast travel in Flintlock: The Siege of Dawn.

Flintlock Fantasy

The portion I saw started at a caravan where protagonist Nor and her magical fox-like companion Enki can speak to NPCs and upgrade and craft items. Before long, she was on a quest to investigate a nearby keep. From the immediate first glance, Flintlock: The Siege of Dawn’s unique aesthetic and setting are noticeable. It doesn’t quite feel like it is set during the renaissance or in a steampunk world, but technology — mostly powered by gunpowder — is slowly starting to creep its way into more and more things.

Some factions resist this change, while others like Nor embrace it on their personal quest to take down the gods. This even bleeds over into movement, as Nor can even use explosive black powder to do a double-jump flip in the air and occasionally dash to certain areas with Enki. That gives Flintlock: The Siege of Dawn some platforming elements, as players can use those techniques to find secret items that help in the adventure.

Soon enough, Nor and Enki found themselves in combat against some enemies. Nor smoothly flowed from enemy to enemy with decisive axe strikes and well-timed and powerful gunshots. Enki occasionally helped out with some magical attacks that exposed enemies to further attacks, too. Combat seems like it will constantly feel fresh thanks to each tool and how they interact with one another. Guns are powerful and getting kills with them increases Nor’s armor, but bullets can only be gained by killing enemies with the axe. As such, it’s clear that players can’t spam moves if they want the best results in a fight.

Nor fights a powerful enemy in Flintlock: the Siege of Dawn

The slow and steady nature plays well with the methodical nature of a Soulslike. Combat looks smooth, while the frequent but still somewhat slow use of guns gives Nor a slight edge if she preserves her available bullets properly. The clip I saw had a very good rhythm to it, and according to Asplet, this is something A44 picked up on during the development of its last title, Ashen.

“One of the biggest things we learned with Ashen is that to create good Soulslike combat, you really need the combat to follow a rhythm,” Asplet says. “All of the combat and every single animation is based on a sense of having rhythm and really strict beat timing for everything. That’s what makes combat so satisfying. With Flintlock, we’ve pushed that to the nth degree while making all the animations, incorporating the camera, and expanding the number of abilities and exciting things players can discover.”

Elden Ring learnings

I continued to watch Nor and Enki make their way into the keep, resting at campfires and fighting enemies with powerful attacks than can break armor. They eventually reached the entrance of a snow-dusted castle but were annihilated by a super strong enemy. While they could continue to persist and try to defeat this enemy, the demoist decided to leave, go to another zone, and come back when they were stronger. This is one aspect of Elden Ring that Asplet says is present in Flintlock: The Siege of Dawn.

“One of the major things that stood out to me with Elden Ring as opposed to other Soulslikes is that due to its open world nature, you very rarely have to hit your head against a wall,” Asplet explains. “When you come across a strong foe [in Flintlock], you can always go away, level up, and set the level of difficulty yourself. Alternatively, you can go for the challenge.”

Nor fights a Flintlock: The Siege of Dawn boss with her gun.

Flintlock: The Siege of Dawn doesn’t have an open world but is instead split into three major zones players can explore and fast-travel between. The demoist explored a city, fighting the evil creatures within it before arriving at the Eternal Archive where Nor and Enki can fight the God of Knowledge. This battle was filled with as much tension and spectacle as you’d expect from a Soulslike, with the God of Knowledge starting by slowly swinging around a giant sword before eventually firing off magic attacks that had a large range.

Eventually, Nor and Enki were able to take the God of Knowledge down with the help of a few attack-interrupting gunshots, and the demo was over. Although Bruce is right when he says Flintlock: The Siege of Dawn doesn’t feel like an Elden Ring clone thanks to its slightly different structure and unique world, it’s exactly the kind of Soulslike romp that players will be looking for once FromSoftware’s latest hit is over a year in the rear-view mirror.

Flintlock: The Siege of Dawn will be released for PC, PS4, PS5, Xbox One, and Xbox Series X/S in the spring of 2023. It will also be an Xbox Game Pass title on day one.

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more