Skip to main content

Former ‘Dead Space’ dev revitalizes Australian game development with Space Dust Studios

space dust studiosThe past five years have seen the video game industry transform from a billion-dollar business fueled by the efforts of massive publicly-traded corporations like Electronic Arts and Ubisoft to one whose creative fate is almost entirely driven by the work of small independent studios. In many ways, the video game industry today looks like it did in 1985 when a game could be made by just one or two people in their basement. The difference between then and now is that making a game today is easier and more affordable. It’s strange to think that as recently as 2008, when indies were already on the rise, game making was prohibitively expensive and beholden to the big publishing machine.

Even though it’s harrowing to watch small studios get shut down in the wake of a massive publisher’s closure, it’s exciting to see the small ones that pop up from the ashes, like the newly formed Space Dust Studios.

Recommended Videos

According to GamesIndustry International, Space Dust Studios, a new studio opened in Melbourne, Australia, has a core staff of five developers whose mutual backgrounds cover the gamut of big game publishing. One of these developers is Nathan Brown, formerly the art director of EA Visceral Melbourne. That studio was closed in late 2011 after completing work on the original Dead Space and the deeply bizarre God of War-clone, Dante’s Inferno.

“Our medium scale PC project has a planned eighteen-month development cycle, and will require significant local staffing resources during production,” reads a letter written by Brown to the Australian Interactive Games Fund. “We also have interest from talented senior developers who are eager to return to Melbourne and join our project.”

Of the five senior team members at Space Dust, the others, besides Brown, come from studios like Crystal Dynamics, Atari, and Criterion Games.

The 18-month development cycle is coming back into vogue alongside the rise of small independent development houses. Many of the games that have received massive amounts of public funding through Kickstarter are built on the same mold pitched by Space Dust. Wasteland 2 is expected out on that schedule, as is Shadowrun Returns.

The Melbourne development community was struck particularly hard by the changing economics of the video game business. EA Visceral Melbourne was just one of three studios that were shut down in 2011. Long before THQ disintegrated, it had shut down Blue Tongue Entertainment (DeBlob) and THQ Studios Australia (Avatar: The Last Airbender) that same year, dispersing around 200 Australian games professionals.

Topics
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more